Player Matchup

Ganesha
Ganesha
IDK_XxFacu139
Ganesha
Level 88
God Stats
4W - 4L
1,500 SR
Queue Stats
179W - 217L
1,444 Elo+
Party 1
Lancelot
Lancelot
LordRodrigod
Lancelot
Level 63
God Stats
5W - 5L
1,350 SR
Queue Stats
198W - 250L
1,414 Elo+
Party 1
Janus
Janus
PereiraNF
Janus
Level 103
God Stats
6W - 11L
1,292 SR
Queue Stats
213W - 208L
1,475 Elo+
Party 2
Nike
Nike
hagatos17
Nike
Level 105
God Stats
0W - 4L
1,176 SR
Queue Stats
187W - 191L
1,552 Elo+
Party 2
Neith
Neith
leandro_ty
Neith
Level 97
God Stats
4W - 6L
1,482 SR
Queue Stats
678W - 723L
1,434 Elo+
Solo
Team Averages
Level 91
1,360 SR
1,464 Elo+

VS

Team Averages
Level 114
1,479 SR
1,458 Elo+
Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Absolut Feisty
Sol
Level 159
God Stats
3W - 2L
1,394 SR
Queue Stats
135W - 164L
1,475 Elo+
Solo
Charybdis
Charybdis
kay099
Charybdis
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 31L
1,410 Elo+
Party 3
Lancelot
Lancelot
misterpool017
Lancelot
Level 124
God Stats
18W - 13L
1,501 SR
Queue Stats
117W - 138L
1,439 Elo+
Solo
Bacchus
Bacchus
prodyti
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
9
0 / 3 / 3
6,079
468
4,218
10,939
9,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
LordRodrigod
Lancelot
9
1 / 3 / 2
5,893
453
3,073
8,389
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
PereiraNF
Janus
11
1 / 3 / 2
6,502
500
3,910
5,892
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
12
2 / 2 / 1
7,161
551
8,116
11,793
8,128
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
11
1 / 2 / 1
6,645
511
6,090
7,455
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 2 / 3
6,818
524
6,874
10,060
7,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

13
2 / 1 / 4
7,577
583
5,515
9,404
3,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
kay099
Charybdis
12
2 / 1 / 3
7,089
545
5,817
7,313
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
misterpool017
Lancelot
12
5 / 0 / 5
7,327
564
8,248
8,510
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
prodyti
Bacchus
10
3 / 1 / 2
6,687
514
4,140
9,895
7,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
13
13
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
3
1.25
W
2
1
4
4
L
Ganesha
0
3
3
0.5
L
Lancelot
LordRodrigod
Lancelot
1
3
2
0.67
L
Janus
PereiraNF
Janus
1
3
2
0.67
L
Nike
2
2
1
1.25
W
Charybdis
kay099
Charybdis
2
1
3
3.5
L
Neith
1
2
1
0.75
W
Lancelot
misterpool017
Lancelot
5
0
5
7.5
W
Bacchus
prodyti
Bacchus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,407
Damage
30,594
44,468
Taken
45,182
26,676
Mitigated
23,705
10,615
Healing
15,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,874
1,743
0
4,104
10,060
7,386
0
1,222
8,794
40,889
2,610
W
5,515
2,384
0
5,621
9,404
3,039
2,230
975
8,415
64,270
0
L
Ganesha
4,218
564
0
1,934
10,939
9,269
0
5,359
5,580
15,446
0
L
Lancelot
LordRodrigod
Lancelot
3,073
992
0
2,230
8,389
3,672
0
1,731
6,658
0
32,516
L
Janus
PereiraNF
Janus
3,910
174
0
530
5,892
2,169
0
1,593
4,299
48,759
0
L
Nike
8,116
1,500
0
2,863
11,793
8,128
0
5,812
5,981
0
49,142
W
Charybdis
kay099
Charybdis
5,817
4,003
0
3,984
7,313
2,135
0
1,287
6,012
0
53,748
L
Neith
6,090
2,703
0
3,058
7,455
3,438
0
1,439
6,016
0
55,039
W
Lancelot
misterpool017
Lancelot
8,248
1,412
0
623
8,510
3,341
0
2,149
6,209
0
45,108
W
Bacchus
prodyti
Bacchus
4,140
782
0
1,132
9,895
7,804
0
2,643
7,190
17,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
35,498
350
Minions Killed
395
0
Camps Cleared
0
1,266,731
Distance Traveled
1,228,887
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,818
524
76
6
0
225,827
4
W
Sol
7,577
583
113
9
0
209,132
5
L
Ganesha
6,079
468
1
0
0
246,383
2
L
Lancelot
5,893
453
66
5
0
281,607
0
L
Janus
6,502
500
87
7
0
257,393
5
L
Nike
7,161
551
88
7
0
278,378
7
W
Charybdis
7,089
545
97
7
0
228,992
3
L
Neith
6,645
511
108
8
0
202,970
2
W
Lancelot
7,327
564
83
6
0
304,349
5
W
Bacchus
6,687
514
26
2
0
260,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role