Player Matchup

Fenrir
Fenrir
BigNastyDuplex
Fenrir
Level 109
God Stats
8W - 8L
1,598 SR
Queue Stats
326W - 306L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
CootrKillr69
Cthulhu
Level 67
God Stats
11W - 9L
1,588 SR
Queue Stats
14W - 13L
1,561 Elo+
Party 1
Ra
Ra
mufasacasa
Ra
Level 107
God Stats
8W - 7L
1,615 SR
Queue Stats
328W - 313L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
tashianaa
Heimdallr
Level 34
God Stats
3W - 1L
1,477 SR
Queue Stats
25W - 32L
1,380 Elo+
Party 1
Ares
Ares
xmissmaemaex
Ares
Level 83
God Stats
16W - 9L
1,720 SR
Queue Stats
564W - 574L
1,437 Elo+
Solo
Team Averages
Level 80
1,600 SR
1,460 Elo+

VS

Team Averages
Level 88
1,520 SR
1,428 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Chocolope OG
Bastet
Level 125
God Stats
0W - 2L
1,394 SR
Queue Stats
15W - 23L
1,282 Elo+
Party 3
Zhong Kui
Zhong Kui
Il0nGID0nGlI
Zhong Kui
Level 109
God Stats
1W - 2L
1,397 SR
Queue Stats
41W - 55L
1,387 Elo+
Party 3
Charybdis
Charybdis
ToTtErYsHrImP19
Charybdis
Level 68
God Stats
4W - 2L
1,497 SR
Queue Stats
112W - 87L
1,566 Elo+
Party 2
Geb
Geb
Viktor4828
Geb
Level 29
God Stats
3W - 1L
1,810 SR
Queue Stats
65W - 62L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 3
7,966
613
5,227
9,587
4,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
CootrKillr69
Cthulhu
10
1 / 1 / 2
6,374
490
5,115
10,678
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 4 / 7
7,189
553
5,505
8,604
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
tashianaa
Heimdallr
12
5 / 0 / 1
6,935
533
9,047
8,056
3,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
6,633
510
4,363
9,368
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 2 / 1
6,838
526
4,778
9,369
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
11
4 / 3 / 1
6,780
522
5,195
10,730
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Il0nGID0nGlI
Zhong Kui
8
0 / 6 / 0
5,622
432
4,079
9,046
5,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
ToTtErYsHrImP19
Charybdis
10
1 / 1 / 0
6,248
481
5,238
8,071
2,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
0 / 4 / 0
5,764
443
2,444
10,314
7,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
16
Kills
7
7
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
W
7
0
3
8.5
L
Bastet
4
3
1
1.5
W
Cthulhu
CootrKillr69
Cthulhu
1
1
2
2
L
Zhong Kui
Il0nGID0nGlI
Zhong Kui
0
6
0
0
L
Charybdis
ToTtErYsHrImP19
Charybdis
1
1
0
1
L
0
4
0
0
W
2
4
7
1.38
W
Heimdallr
tashianaa
Heimdallr
5
0
1
5.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,257
Damage
21,734
46,293
Taken
47,530
22,591
Mitigated
23,691
16,951
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,778
1,012
0
2,198
9,369
4,795
0
4,026
4,947
0
37,820
W
5,227
1,575
0
5,188
9,587
4,145
0
1,107
8,480
0
55,580
L
Bastet
5,195
1,528
0
3,722
10,730
3,621
0
2,809
7,867
0
34,328
W
Cthulhu
CootrKillr69
Cthulhu
5,115
675
114
2,977
10,678
7,219
0
1,718
8,960
22,957
0
L
Zhong Kui
Il0nGID0nGlI
Zhong Kui
4,079
393
0
1,261
9,046
5,551
635
3,259
5,787
34,589
0
L
Charybdis
ToTtErYsHrImP19
Charybdis
5,238
3,670
0
1,356
8,071
2,550
0
1,361
6,710
0
50,842
L
2,444
299
0
854
10,314
7,174
0
3,078
7,236
15,351
0
W
5,505
1,062
506
2,713
8,604
3,260
180
2,445
6,159
44,821
0
W
Heimdallr
tashianaa
Heimdallr
9,047
4,815
0
2,631
8,056
3,099
0
1,253
6,803
0
45,700
W
4,363
318
0
2,822
9,368
4,868
724
0
9,368
30,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,097
Gold Earned
31,252
360
Minions Killed
288
0
Camps Cleared
0
1,248,628
Distance Traveled
1,300,891
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,838
526
57
4
0
249,870
1
W
Fenrir
7,966
613
106
8
0
296,247
2
L
Bastet
6,780
522
54
4
0
276,912
5
W
Cthulhu
6,374
490
32
2
0
226,756
1
L
Zhong Kui
5,622
432
56
4
0
225,649
7
L
Charybdis
6,248
481
96
7
0
277,885
1
L
Geb
5,764
443
25
2
0
270,575
1
W
Ra
7,189
553
86
7
0
252,655
0
W
Heimdallr
6,935
533
74
6
0
236,742
2
W
Ares
6,633
510
62
5
0
236,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role