Player Matchup

Tyr
Tyr
 
Tyr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
IV ShockZz VI
Aphrodite
Level 121
God Stats
1W - 1L
1,749 SR
Queue Stats
204W - 152L
1,501 Elo+
Solo
Chaac
Chaac
socks272
Chaac
Level 32
God Stats
4W - 2L
1,906 SR
Queue Stats
35W - 29L
1,624 Elo+
Party 2
Merlin
Merlin
thehehimself
Merlin
Level 59
God Stats
7W - 4L
1,754 SR
Queue Stats
318W - 314L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
xXGeffKingXx
Sun Wukong
Level 156
God Stats
1W - 3L
1,437 SR
Queue Stats
338W - 321L
1,555 Elo+
Solo
Team Averages
Level 81
1,669 SR
1,550 Elo+

VS

Team Averages
Level 118
1,542 SR
1,559 Elo+
Xing Tian
Xing Tian
AVIXXBUS
Xing Tian
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 91L
1,654 Elo+
Party 1
Medusa
Medusa
ArmyChicky
Medusa
Level 104
God Stats
2W - 0L
1,343 SR
Queue Stats
37W - 41L
1,471 Elo+
Party 1
Lancelot
Lancelot
D3ATHDRAGON109
Lancelot
Level 108
God Stats
1W - 2L
1,639 SR
Queue Stats
71W - 63L
1,604 Elo+
Solo
Hercules
Hercules
Dejobro1
Hercules
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
217W - 232L
1,521 Elo+
Party 1
Aphrodite
Aphrodite
I Smo Qweed
Aphrodite
Level 121
God Stats
2W - 1L
1,727 SR
Queue Stats
107W - 100L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 5 / 8
9,229
615
9,106
21,997
21,539
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
IV ShockZz VI
Aphrodite
15
0 / 7 / 5
8,780
585
10,892
18,181
11,999
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
socks272
Chaac
17
2 / 3 / 10
9,831
655
15,337
21,172
29,689
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
20
8 / 5 / 8
11,880
792
38,184
13,859
7,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
xXGeffKingXx
Sun Wukong
18
4 / 5 / 8
10,933
729
15,212
26,715
38,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AVIXXBUS
Xing Tian
19
6 / 3 / 18
11,580
772
18,588
22,213
32,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
ArmyChicky
Medusa
16
2 / 5 / 13
9,903
660
19,178
19,720
12,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
20
13 / 4 / 9
12,514
834
29,248
22,424
14,408
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
Dejobro1
Hercules
18
3 / 2 / 20
11,672
778
10,862
27,071
45,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
I Smo Qweed
Aphrodite
17
1 / 2 / 17
10,183
679
11,415
19,834
14,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
102
16
Kills
25
25
Deaths
16
39
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
5
8
1.2
W
Xing Tian
AVIXXBUS
Xing Tian
6
3
18
5
W
Medusa
ArmyChicky
Medusa
2
5
13
1.7
W
Lancelot
13
4
9
4.38
W
Hercules
Dejobro1
Hercules
3
2
20
6.5
W
Aphrodite
I Smo Qweed
Aphrodite
1
2
17
4.75
L
Aphrodite
IV ShockZz VI
Aphrodite
0
7
5
0.36
L
Chaac
socks272
Chaac
2
3
10
2.33
L
Merlin
8
5
8
2.4
L
Sun Wukong
xXGeffKingXx
Sun Wukong
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,731
Damage
89,291
101,924
Taken
111,262
109,773
Mitigated
119,702
36,848
Healing
59,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,106
1,244
519
1,431
21,997
21,539
265
4,749
17,248
0
14,990
W
Xing Tian
AVIXXBUS
Xing Tian
18,588
528
2,321
3,764
22,213
32,700
219
9,215
12,998
35,735
0
W
Medusa
ArmyChicky
Medusa
19,178
6,441
1,046
2,980
19,720
12,848
526
10,237
9,483
0
36,546
W
Lancelot
29,248
3,275
3,908
8,715
22,424
14,408
1,928
8,854
13,570
0
47,371
W
Hercules
Dejobro1
Hercules
10,862
2,276
493
8,641
27,071
45,586
714
11,999
15,072
100
19,069
W
Aphrodite
I Smo Qweed
Aphrodite
11,415
1,388
15,265
12,259
19,834
14,160
474
9,430
10,404
23,497
0
L
Aphrodite
IV ShockZz VI
Aphrodite
10,892
551
6,061
5,456
18,181
11,999
324
5,772
12,409
21,109
0
L
Chaac
socks272
Chaac
15,337
1,889
3,141
6,006
21,172
29,689
226
7,427
13,745
0
23,415
L
Merlin
38,184
1,444
2,758
1,807
13,859
7,989
606
5,188
8,671
64,179
0
L
Sun Wukong
xXGeffKingXx
Sun Wukong
15,212
2,491
971
8,698
26,715
38,557
291
6,967
19,748
1,109
28,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,653
Gold Earned
55,852
142
Minions Killed
159
0
Camps Cleared
0
1,316,481
Distance Traveled
1,324,968
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,229
615
5
0
0
281,536
0
W
Xing Tian
11,580
772
22
1
0
265,897
0
W
Medusa
9,903
660
35
2
0
218,434
0
W
Lancelot
12,514
834
51
3
0
283,465
3
W
Hercules
11,672
778
19
1
0
271,002
0
W
Aphrodite
10,183
679
32
2
0
286,170
2
L
Aphrodite
8,780
585
24
2
0
255,857
0
L
Chaac
9,831
655
22
1
0
278,718
0
L
Merlin
11,880
792
68
5
0
252,090
0
L
Sun Wukong
10,933
729
23
2
0
248,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role