Player Matchup

Fenrir
Fenrir
CalDaSwagon
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,683 Elo+
Party 2
Medusa
Medusa
FruitloopsTTV
Medusa
Level 128
God Stats
26W - 8L
1,891 SR
Queue Stats
294W - 173L
1,712 Elo+
Party 2
Eset
Eset
InvictusLrT
Eset
Level 143
God Stats
4W - 1L
1,733 SR
Queue Stats
337W - 225L
1,676 Elo+
Party 2
Atlas
Atlas
Munionbaby
Atlas
Level 22
God Stats
6W - 0L
1,500 SR
Queue Stats
14W - 3L
1,398 Elo+
Party 2
Zhong Kui
Zhong Kui
SiegeMunion
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 12L
1,687 Elo+
Party 2
Team Averages
Level 67
1,625 SR
1,631 Elo+

VS

Team Averages
Level 99
1,491 SR
1,532 Elo+
Ne Zha
Ne Zha
AnemicSphinx968
Ne Zha
Level 144
God Stats
2W - 6L
1,298 SR
Queue Stats
189W - 204L
1,475 Elo+
Party 3
Izanami
Izanami
Gs_puner1
Izanami
Level 84
God Stats
279W - 254L
1,585 SR
Queue Stats
280W - 255L
1,568 Elo+
Party 1
Discordia
Discordia
JustLightning77
Discordia
Level 69
God Stats
32W - 28L
1,593 SR
Queue Stats
378W - 371L
1,507 Elo+
Party 3
Atlas
Atlas
Mike69Ock
Atlas
Level 39
God Stats
10W - 11L
1,655 SR
Queue Stats
170W - 128L
1,599 Elo+
Party 1
Lancelot
Lancelot
cF FLUX
Lancelot
Level 160
God Stats
7W - 9L
1,324 SR
Queue Stats
302W - 295L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
7 / 4 / 6
10,982
578
10,604
18,979
12,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
3 / 1 / 1
10,882
573
9,528
13,735
6,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 5 / 9
10,305
542
9,586
17,716
13,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atlas
17
2 / 0 / 6
11,027
580
12,027
13,948
14,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
SiegeMunion
Zhong Kui
19
7 / 0 / 5
11,651
613
13,208
11,586
9,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 0
9,736
512
8,303
19,056
13,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Gs_puner1
Izanami
14
1 / 5 / 3
8,585
452
7,306
15,258
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
JustLightning77
Discordia
12
0 / 5 / 2
8,182
431
6,532
12,450
5,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Atlas
Mike69Ock
Atlas
13
2 / 3 / 5
9,137
481
9,741
16,207
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
cF FLUX
Lancelot
14
5 / 5 / 2
9,064
477
14,009
17,401
8,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
22
Kills
9
10
Deaths
23
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Fenrir
7
4
6
2.5
W
3
1
1
3.5
L
Izanami
Gs_puner1
Izanami
1
5
3
0.5
W
3
5
9
1.5
L
Discordia
JustLightning77
Discordia
0
5
2
0.2
L
Atlas
Mike69Ock
Atlas
2
3
5
1.5
W
Atlas
2
0
6
5
W
Zhong Kui
SiegeMunion
Zhong Kui
7
0
5
9.5
L
Lancelot
cF FLUX
Lancelot
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,953
Damage
45,891
75,964
Taken
80,372
56,896
Mitigated
44,324
28,942
Healing
22,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,303
2,325
0
7,438
19,056
13,371
0
8,191
10,087
0
81,525
W
Fenrir
10,604
1,611
0
6,825
18,979
12,925
0
3,874
14,907
0
69,150
W
9,528
2,855
0
4,413
13,735
6,381
2,808
4,414
9,277
0
106,000
L
Izanami
Gs_puner1
Izanami
7,306
5,118
0
5,021
15,258
5,674
21
2,405
12,837
0
82,382
W
9,586
1,800
3,345
3,849
17,716
13,534
45
4,631
12,984
44,044
0
L
Discordia
JustLightning77
Discordia
6,532
447
0
2,550
12,450
5,197
0
8,519
3,897
56,589
0
L
Atlas
Mike69Ock
Atlas
9,741
3,300
0
3,833
16,207
11,691
0
6,197
10,010
43,502
0
W
Atlas
12,027
3,602
0
3,796
13,948
14,620
636
1,121
12,805
64,622
0
W
Zhong Kui
SiegeMunion
Zhong Kui
13,208
1,579
0
6,714
11,586
9,436
1,410
4,560
6,482
97,190
0
L
Lancelot
cF FLUX
Lancelot
14,009
2,545
0
3,674
17,401
8,391
0
8,607
8,720
0
74,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,847
Gold Earned
44,704
589
Minions Killed
556
0
Camps Cleared
0
1,830,241
Distance Traveled
1,738,360
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,736
512
154
8
0
320,721
7
W
Fenrir
10,982
578
99
5
0
410,456
3
W
Medusa
10,882
573
153
8
0
370,738
11
L
Izanami
8,585
452
139
7
0
308,355
4
W
Eset
10,305
542
54
3
0
345,752
8
L
Discordia
8,182
431
109
6
0
350,796
3
L
Atlas
9,137
481
51
3
0
351,474
9
W
Atlas
11,027
580
125
7
0
335,571
5
W
Zhong Kui
11,651
613
158
8
0
367,724
4
L
Lancelot
9,064
477
103
5
0
407,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role