Player Matchup

Ganesha
Ganesha
Masters
DeadsNight01
Ganesha
Masters
Level 160
God Stats
8W - 6L
1,865 SR
Queue Stats
348W - 410L
2,679 MMR
Solo
Sol
Sol
Masters
Escаnor
Sol
Masters
Level 89
God Stats
8W - 3L
1,861 SR
Queue Stats
337W - 119L
2,868 MMR
Solo
Anhur
Anhur
Diamond III
UIiquorra
Anhur
Diamond III
Level 153
God Stats
3W - 4L
1,601 SR
Queue Stats
126W - 133L
2,521 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,776 SR
2,689 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 73
1,734 SR
2,504 MMR
Bacchus
Bacchus
Masters
HUZKIEJUNIOR
Bacchus
Masters
Level 49
God Stats
1W - 0L
1,816 SR
Queue Stats
138W - 57L
2,762 MMR
Party 1
Izanami
Izanami
Masters
Volutate
Izanami
Masters
Level 121
God Stats
29W - 18L
1,728 SR
Queue Stats
429W - 387L
2,437 MMR
Party 1
Chaac
Chaac
Diamond II
dontbanzhongkui
Chaac
Diamond II
Level 49
God Stats
2W - 1L
1,658 SR
Queue Stats
53W - 44L
2,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DeadsNight01
Ganesha
20
1 / 5 / 6
17,502
673
11,897
41,265
64,229
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

20
4 / 1 / 2
17,235
663
47,744
24,336
13,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
UIiquorra
Anhur
20
2 / 5 / 4
16,019
616
21,446
33,486
17,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AresAh Muzen CabBaron SamediAchillesBaba Yaga

VS

Bans
AtlasMedusaBakasuraPersephoneHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HUZKIEJUNIOR
Bacchus
20
2 / 1 / 8
17,828
686
19,505
35,202
67,568
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Volutate
Izanami
20
4 / 4 / 3
16,297
627
29,463
20,989
8,920
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

20
5 / 2 / 5
16,820
647
30,443
43,790
62,703
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
7
Kills
11
11
Deaths
7
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ganesha
DeadsNight01
Ganesha
1
5
6
0.8
L
4
1
2
5
W
Bacchus
HUZKIEJUNIOR
Bacchus
2
1
8
6
L
Anhur
UIiquorra
Anhur
2
5
4
0.8
W
Izanami
Volutate
Izanami
4
4
3
1.38
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,087
Damage
79,411
99,087
Taken
99,981
95,469
Mitigated
139,191
40,994
Healing
21,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
DeadsNight01
Ganesha
11,897
852
1,053
14,216
41,265
64,229
478
3,865
36,605
49,693
0
L
47,744
25,591
0
13,703
24,336
13,542
2,369
7,408
16,928
131,101
0
W
Bacchus
HUZKIEJUNIOR
Bacchus
19,505
2,688
0
3,663
35,202
67,568
387
21,805
13,397
38,412
0
L
Anhur
UIiquorra
Anhur
21,446
11,159
0
12,022
33,486
17,698
780
9,244
24,242
0
86,321
W
Izanami
Volutate
Izanami
29,463
13,909
0
1,760
20,989
8,920
2,941
13,979
7,010
0
130,733
W
30,443
6,213
0
15,578
43,790
62,703
222
24,547
19,243
0
97,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,756
Gold Earned
50,945
283
Minions Killed
302
12
Camps Cleared
12
1,371,302
Distance Traveled
1,541,359
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
17,502
673
5
0
0
463,233
12
L
Sol
17,235
663
153
6
7
491,867
4
W
Bacchus
17,828
686
16
1
1
535,908
1
L
Anhur
16,019
616
125
5
5
416,202
5
W
Izanami
16,297
627
179
7
10
462,549
3
W
Chaac
16,820
647
107
4
1
542,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role