Player Matchup

Sol
Sol
Gold V
jblandsip
Sol
Gold V
Level 148
God Stats
2W - 1L
1,703 SR
Queue Stats
52W - 53L
1,027 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,703 SR
1,027 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 128
1,512 SR
920 MMR
He Bo
He Bo
Bronze II
LimberBridge9
He Bo
Bronze II
Level 128
God Stats
5W - 9L
1,512 SR
Queue Stats
69W - 79L
920 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 0
12,412
1,034
10,637
15,616
11,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ah Muzen CabFenrirKaliMedusaBastet

VS

Bans
HeimdallrHadesNoxBellonaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
9,025
752
11,026
14,916
11,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,637
Damage
11,026
15,616
Taken
14,916
11,957
Mitigated
11,219
11,436
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,026
372
0
0
14,916
11,219
0
8,936
5,980
50,200
0
W
10,637
5,201
0
11,436
15,616
11,957
2,380
11,461
4,155
70,899
9,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,412
Gold Earned
9,025
140
Minions Killed
74
9
Camps Cleared
1
203,226
Distance Traveled
222,913
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,025
752
74
6
1
222,913
3
W
Sol
12,412
1,034
140
12
9
203,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role