Player Matchup

Cerberus
Cerberus
CoolPersonaP
Cerberus
Level 18
God Stats
3W - 2L
1,780 SR
Queue Stats
14W - 33L
1,280 Elo+
Party 1
Mercury
Mercury
TandCGaming
Mercury
Level 68
God Stats
0W - 3L
1,279 SR
Queue Stats
38W - 74L
1,238 Elo+
Party 1
Vulcan
Vulcan
Velazco1
Vulcan
Level 83
God Stats
0W - 1L
1,606 SR
Queue Stats
35W - 95L
1,293 Elo+
Solo
Team Averages
Level 56
1,555 SR
1,270 Elo+

VS

Team Averages
Level 99
1,413 SR
1,394 Elo+
Pele
Pele
DarkSong2003
Pele
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 44L
1,354 Elo+
Solo
Atlas
Atlas
DuchessQFusion
Atlas
Level 103
God Stats
3W - 3L
1,240 SR
Queue Stats
188W - 208L
1,422 Elo+
Solo
Chronos
Chronos
Ulises1014
Chronos
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 40L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CoolPersonaP
Cerberus
12
1 / 3 / 1
8,184
630
7,296
17,888
14,659
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
TandCGaming
Mercury
12
2 / 6 / 0
7,836
603
9,666
10,473
3,921
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
Velazco1
Vulcan
12
0 / 4 / 1
7,386
568
4,515
9,102
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 3
10,294
792
13,071
11,663
5,373
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 11
10,392
799
9,205
12,255
12,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Ulises1014
Chronos
14
2 / 2 / 8
9,080
698
9,949
11,711
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
13
13
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CoolPersonaP
Cerberus
1
3
1
0.5
W
9
1
3
10.5
W
2
0
11
7.5
L
Mercury
TandCGaming
Mercury
2
6
0
0.33
W
Chronos
Ulises1014
Chronos
2
2
8
3
L
Vulcan
Velazco1
Vulcan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,477
Damage
32,225
37,463
Taken
35,629
21,977
Mitigated
22,676
5,929
Healing
8,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CoolPersonaP
Cerberus
7,296
318
0
4,823
17,888
14,659
0
8,038
9,850
24,142
0
W
13,071
3,565
0
1,305
11,663
5,373
1,085
3,350
8,125
0
50,436
W
9,205
3,738
0
1,744
12,255
12,128
838
4,537
7,580
32,001
0
L
Mercury
TandCGaming
Mercury
9,666
2,559
0
0
10,473
3,921
0
5,253
5,220
0
19,361
W
Chronos
Ulises1014
Chronos
9,949
4,493
0
4,966
11,711
5,175
998
4,248
7,273
31,292
3,288
L
Vulcan
Velazco1
Vulcan
4,515
2,056
0
1,106
9,102
3,397
0
4,738
4,364
20,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,406
Gold Earned
29,766
128
Minions Killed
153
4
Camps Cleared
7
674,938
Distance Traveled
713,100
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,184
630
60
5
0
234,440
2
W
Pele
10,294
792
64
5
3
262,315
4
W
Atlas
10,392
799
30
2
2
248,550
5
L
Mercury
7,836
603
27
2
3
245,200
0
W
Chronos
9,080
698
59
5
2
202,235
0
L
Vulcan
7,386
568
41
3
1
195,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role