Player Matchup

Chaac
Chaac
 
Chaac
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CloudNineKingOG
Medusa
Level 100
God Stats
3W - 11L
1,317 SR
Queue Stats
174W - 189L
1,479 Elo+
Party 1
Hades
Hades
MangaofKings
Hades
Level 154
God Stats
2W - 2L
1,339 SR
Queue Stats
108W - 92L
1,595 Elo+
Party 1
Kali
Kali
Mr Fee Fee
Kali
Level 141
God Stats
3W - 1L
1,629 SR
Queue Stats
150W - 96L
1,592 Elo+
Party 1
Chang'e
Chang'e
Tank Smurf8411
Chang'e
Level 37
God Stats
1W - 1L
1,388 SR
Queue Stats
47W - 35L
1,569 Elo+
Party 1
Team Averages
Level 114
1,435 SR
1,547 Elo+

VS

Team Averages
Level 92
1,496 SR
1,551 Elo+
Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Beastlypanda4
Chiron
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,620 Elo+
Party 2
Hel
Hel
CPTWellsSignal
Hel
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
FaytofGods
Merlin
Level 139
God Stats
695W - 748L
1,504 SR
Queue Stats
2,210W - 2,345L
1,422 Elo+
Solo
Olorun
Olorun
Pink_Burst
Olorun
Level 45
God Stats
0W - 1L
1,478 SR
Queue Stats
6W - 6L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 1 / 21
11,190
1,243
13,248
15,846
13,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
7 / 2 / 20
11,263
1,251
18,588
9,271
4,172
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
10 / 0 / 19
12,505
1,389
23,266
8,722
6,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
7 / 1 / 15
11,063
1,229
13,471
13,455
7,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 0 / 19
9,742
1,082
5,050
7,500
8,539
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

309

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
0 / 5 / 3
9,100
1,011
5,386
18,247
9,398
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 6 / 2
10,046
1,116
11,168
16,871
6,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
0 / 5 / 1
8,239
915
579
5,740
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
FaytofGods
Merlin
14
1 / 8 / 1
9,136
1,015
15,118
17,086
8,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Pink_Burst
Olorun
15
1 / 8 / 1
9,473
1,053
10,433
20,499
8,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
12
31
Kills
4
4
Deaths
32
94
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
21
16.5
L
Arachne
 
Arachne
0
5
3
0.3
L
2
6
2
0.5
L
0
5
1
0.1
W
7
2
20
8.5
L
Merlin
FaytofGods
Merlin
1
8
1
0.19
W
10
0
19
19.5
W
7
1
15
14.5
L
Olorun
Pink_Burst
Olorun
1
8
1
0.19
W
1
0
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,623
Damage
42,684
54,794
Taken
78,443
40,708
Mitigated
34,979
27,328
Healing
5,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,248
2,643
0
5,434
15,846
13,858
0
4,990
9,454
0
18,176
L
Arachne
 
Arachne
5,386
3,700
0
1,496
18,247
9,398
0
6,002
12,029
0
9,321
L
11,168
3,888
578
913
16,871
6,545
0
5,501
11,236
0
37,713
L
579
168
0
42
5,740
1,627
0
1,175
4,500
1,148
0
W
18,588
9,499
1,149
1,492
9,271
4,172
0
5,059
4,212
0
34,314
L
Merlin
FaytofGods
Merlin
15,118
868
0
645
17,086
8,900
0
8,428
8,557
35,650
0
W
23,266
1,534
1,963
4,071
8,722
6,474
0
4,990
3,732
58,384
0
W
13,471
8,095
0
6,023
13,455
7,665
0
6,046
7,409
0
31,930
L
Olorun
Pink_Burst
Olorun
10,433
5,128
421
1,901
20,499
8,509
0
7,210
13,172
34,424
0
W
5,050
94
4,655
2,541
7,500
8,539
0
5,045
2,455
13,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,763
Gold Earned
45,994
224
Minions Killed
161
11
Camps Cleared
3
935,732
Distance Traveled
688,558
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,190
1,243
14
2
1
185,047
1
L
Arachne
9,100
1,011
8
1
1
176,857
1
L
Chiron
10,046
1,116
63
7
1
163,678
0
L
Hel
8,239
915
0
0
0
66,794
0
W
Medusa
11,263
1,251
59
7
0
162,976
3
L
Merlin
9,136
1,015
36
4
1
129,297
2
W
Hades
12,505
1,389
98
11
3
181,109
2
W
Kali
11,063
1,229
38
4
7
210,799
1
L
Olorun
9,473
1,053
54
6
0
151,932
0
W
Chang'e
9,742
1,082
15
2
0
195,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role