Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigJohnHanglo
Izanami
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
173W - 185L
1,253 Elo+
Solo
Chaac
Chaac
R0GUEKILLER465
Chaac
Level 66
God Stats
6W - 4L
1,710 SR
Queue Stats
62W - 71L
1,395 Elo+
Party 1
Ao Kuang
Ao Kuang
SayneSavage2
Ao Kuang
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 191L
1,348 Elo+
Solo
Nox
Nox
TheEmperorKhalil
Nox
Level 33
God Stats
3W - 2L
1,612 SR
Queue Stats
21W - 33L
1,237 Elo+
Party 1
Team Averages
Level 63
1,564 SR
1,347 Elo+

VS

Team Averages
Level 68
1,439 SR
1,358 Elo+
Vulcan
Vulcan
OptikBlade8974
Vulcan
Level 68
God Stats
11W - 20L
1,371 SR
Queue Stats
434W - 488L
1,356 Elo+
Solo
Artio
Artio
RetroCon8214
Artio
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 18L
1,377 Elo+
Solo
Chang'e
Chang'e
THE ONE WAR 69
Chang'e
Level 89
God Stats
5W - 5L
1,572 SR
Queue Stats
50W - 42L
1,419 Elo+
Solo
Chernobog
Chernobog
ceetwice
Chernobog
Level 53
God Stats
3W - 3L
1,317 SR
Queue Stats
64W - 79L
1,289 Elo+
Solo
Cliodhna
Cliodhna
sebastian_delta
Cliodhna
Level 67
God Stats
33W - 32L
1,433 SR
Queue Stats
351W - 415L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 5 / 3
7,183
399
4,530
12,737
5,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
12
0 / 2 / 3
7,294
405
5,469
11,548
4,249
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 0 / 3
8,939
497
9,936
14,064
12,298
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
SayneSavage2
Ao Kuang
12
5 / 3 / 2
7,979
443
8,026
14,314
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 2
8,038
447
4,378
13,383
7,587
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
8,296
461
12,362
6,774
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 3
7,044
391
3,455
16,632
8,006
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 1 / 2
8,244
458
4,183
11,552
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
ceetwice
Chernobog
12
2 / 3 / 2
7,891
438
10,562
9,940
3,523
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cliodhna
12
6 / 4 / 1
8,463
470
8,190
13,310
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
11
Kills
12
13
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
5
3
0.5
L
Izanami
0
2
3
0.75
W
4
3
4
2
L
3
0
3
4.5
W
0
1
3
1.5
L
Ao Kuang
SayneSavage2
Ao Kuang
5
3
2
2
W
0
1
2
1
L
2
3
2
1
W
Chernobog
ceetwice
Chernobog
2
3
2
1
W
Cliodhna
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,339
Damage
38,752
66,046
Taken
58,208
35,061
Mitigated
23,336
24,754
Healing
23,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,530
804
0
4,706
12,737
5,254
0
3,066
9,671
0
37,750
L
Izanami
5,469
2,986
0
3,554
11,548
4,249
0
3,014
8,534
0
63,437
W
12,362
4,429
0
281
6,774
2,312
1,567
1,531
5,133
46,705
0
L
9,936
1,636
0
8,563
14,064
12,298
365
5,458
8,606
0
68,862
W
3,455
170
512
6,560
16,632
8,006
114
4,481
11,973
27,484
0
L
Ao Kuang
SayneSavage2
Ao Kuang
8,026
1,565
0
5,864
14,314
5,673
0
4,068
10,246
31,425
0
W
4,183
647
770
7,276
11,552
4,626
1,978
1,119
10,413
56,621
0
L
4,378
801
0
2,067
13,383
7,587
407
4,394
8,989
27,540
0
W
Chernobog
ceetwice
Chernobog
10,562
5,794
0
2,144
9,940
3,523
314
3,047
6,739
0
51,622
W
Cliodhna
8,190
1,165
0
5,793
13,310
4,869
36
1,648
11,546
0
47,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,433
Gold Earned
39,938
362
Minions Killed
348
0
Camps Cleared
0
1,590,574
Distance Traveled
1,614,549
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,183
399
61
3
0
336,243
0
L
Izanami
7,294
405
106
6
0
318,083
4
W
Vulcan
8,296
461
61
3
0
375,350
3
L
Chaac
8,939
497
106
6
0
341,991
3
W
Artio
7,044
391
34
2
0
327,528
0
L
Ao Kuang
7,979
443
50
3
0
308,302
0
W
Chang'e
8,244
458
95
5
0
252,145
1
L
Nox
8,038
447
39
2
0
285,955
0
W
Chernobog
7,891
438
83
5
0
284,361
0
W
Cliodhna
8,463
470
75
4
0
375,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role