Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ChungyDungy69
Sobek
Level 49
God Stats
1W - 1L
1,245 SR
Queue Stats
23W - 25L
1,275 Elo+
Solo
Nemesis
Nemesis
H_2NRC
Nemesis
Level 64
God Stats
78W - 78L
1,500 SR
Queue Stats
108W - 100L
1,364 Elo+
Solo
Cupid
Cupid
RachaelGuest
Cupid
Level 76
God Stats
13W - 5L
1,645 SR
Queue Stats
13W - 5L
1,472 Elo+
Solo
Erlang Shen
Erlang Shen
hunterlionxd
Erlang Shen
Level 44
God Stats
26W - 35L
1,486 SR
Queue Stats
250W - 295L
1,253 Elo+
Solo
Team Averages
Level 72
1,475 SR
1,373 Elo+

VS

Team Averages
Level 78
1,459 SR
1,368 Elo+
Lancelot
Lancelot
BigBrown J
Lancelot
Level 41
God Stats
0W - 1L
1,468 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Fafnir
Fafnir
EPiC_the_Legend
Fafnir
Level 86
God Stats
4W - 3L
1,407 SR
Queue Stats
33W - 30L
1,403 Elo+
Solo
Cliodhna
Cliodhna
Marvelnman
Cliodhna
Level 146
God Stats
8W - 8L
1,472 SR
Queue Stats
632W - 689L
1,341 Elo+
Solo
Danzaburou
Danzaburou
RagingRedChief
Danzaburou
Level 55
God Stats
28W - 21L
1,535 SR
Queue Stats
266W - 305L
1,315 Elo+
Solo
Merlin
Merlin
dragon64j
Merlin
Level 60
God Stats
6W - 13L
1,413 SR
Queue Stats
9W - 23L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 1 / 3
7,920
528
8,492
6,223
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
2 / 0 / 5
7,782
519
2,750
8,295
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
H_2NRC
Nemesis
13
5 / 0 / 1
7,886
526
8,854
8,814
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 5
7,022
468
5,030
9,907
3,564
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
hunterlionxd
Erlang Shen
12
5 / 1 / 2
7,612
507
8,557
9,888
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BigBrown J
Lancelot
11
1 / 4 / 0
6,873
458
3,252
12,768
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 2 / 1
6,515
434
4,270
8,802
8,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Marvelnman
Cliodhna
13
1 / 2 / 0
7,893
526
5,828
11,352
6,223
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
RagingRedChief
Danzaburou
8
0 / 6 / 1
5,752
383
5,554
10,149
3,492
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
dragon64j
Merlin
8
0 / 4 / 1
5,799
387
1,821
10,619
3,321
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
16
Kills
3
3
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
3
3.5
L
Lancelot
BigBrown J
Lancelot
1
4
0
0.25
W
2
0
5
4.5
L
1
2
1
0.75
W
Nemesis
H_2NRC
Nemesis
5
0
1
5.5
L
Cliodhna
Marvelnman
Cliodhna
1
2
0
0.5
W
2
1
5
4.5
L
Danzaburou
RagingRedChief
Danzaburou
0
6
1
0.08
L
Merlin
dragon64j
Merlin
0
4
1
0.13
W
Erlang Shen
hunterlionxd
Erlang Shen
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,683
Damage
20,725
43,127
Taken
53,690
22,800
Mitigated
26,903
14,158
Healing
7,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,492
809
0
520
6,223
2,460
289
51
6,172
64,470
0
L
Lancelot
BigBrown J
Lancelot
3,252
949
0
1,620
12,768
5,270
1,068
5,982
6,786
0
42,247
W
2,750
252
0
2,061
8,295
5,588
244
1,451
6,626
21,648
0
L
4,270
1,572
0
1,808
8,802
8,597
0
1,330
7,472
17,573
0
W
Nemesis
H_2NRC
Nemesis
8,854
4,024
0
3,514
8,814
5,915
661
643
8,171
0
44,721
L
Cliodhna
Marvelnman
Cliodhna
5,828
573
0
1,936
11,352
6,223
98
1,475
9,877
0
52,122
W
5,030
2,809
989
2,884
9,907
3,564
1,101
1,954
7,711
0
38,050
L
Danzaburou
RagingRedChief
Danzaburou
5,554
2,675
166
1,406
10,149
3,492
0
1,790
8,359
0
25,385
L
Merlin
dragon64j
Merlin
1,821
226
0
505
10,619
3,321
515
665
9,954
27,154
0
W
Erlang Shen
hunterlionxd
Erlang Shen
8,557
3,952
0
4,190
9,888
5,273
0
1,405
8,356
0
50,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,222
Gold Earned
32,832
334
Minions Killed
278
0
Camps Cleared
0
1,467,272
Distance Traveled
1,380,540
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,920
528
100
7
0
244,434
3
L
Lancelot
6,873
458
70
5
0
297,565
2
W
Sobek
7,782
519
30
2
0
281,837
0
L
Fafnir
6,515
434
23
2
0
274,316
0
W
Nemesis
7,886
526
75
5
0
335,565
0
L
Cliodhna
7,893
526
115
8
0
305,488
6
W
Cupid
7,022
468
53
4
0
278,687
0
L
Danzaburou
5,752
383
45
3
0
267,876
1
L
Merlin
5,799
387
25
2
0
235,295
1
W
Erlang Shen
7,612
507
76
5
0
326,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role