Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FlashGamer69
Izanami
Level 84
God Stats
57W - 53L
1,545 SR
Queue Stats
218W - 247L
1,486 Elo+
Party 1
Persephone
Persephone
Roldijs
Persephone
Level 158
God Stats
14W - 19L
1,702 SR
Queue Stats
195W - 195L
1,529 Elo+
Solo
Hun Batz
Hun Batz
ZzooX
Hun Batz
Level 144
God Stats
8W - 8L
1,566 SR
Queue Stats
483W - 473L
1,473 Elo+
Solo
Ares
Ares
gaushog135
Ares
Level 105
God Stats
5W - 3L
1,342 SR
Queue Stats
258W - 284L
1,493 Elo+
Party 1
Team Averages
Level 127
1,531 SR
1,496 Elo+

VS

Team Averages
Level 124
1,478 SR
1,462 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
RMG GT
Janus
Level 140
God Stats
1W - 1L
1,303 SR
Queue Stats
90W - 107L
1,427 Elo+
Solo
King Arthur
King Arthur
RogueTemplar
King Arthur
Level 160
God Stats
6W - 7L
1,282 SR
Queue Stats
9W - 16L
1,328 Elo+
Solo
Loki
Loki
SmokeStyle
Loki
Level 138
God Stats
1W - 1L
1,803 SR
Queue Stats
324W - 324L
1,536 Elo+
Solo
Atlas
Atlas
WhatDelusion
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 1 / 4
6,562
820
7,507
5,671
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
FlashGamer69
Izanami
13
3 / 0 / 6
6,639
830
6,587
5,333
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
Roldijs
Persephone
14
2 / 0 / 6
7,336
917
6,562
4,498
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
ZzooX
Hun Batz
13
5 / 1 / 1
7,067
883
4,544
5,821
2,558
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 8
7,358
920
4,956
7,301
6,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 3 / 1
5,375
672
4,425
6,671
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
RMG GT
Janus
13
2 / 3 / 0
6,307
788
5,369
6,149
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
RogueTemplar
King Arthur
11
1 / 2 / 1
6,050
756
3,561
8,162
5,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
5,289
661
2,245
4,562
1,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 0
5,658
707
2,682
11,805
7,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
3
3
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
4
4
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
Izanami
FlashGamer69
Izanami
3
0
6
6
L
Janus
RMG GT
Janus
2
3
0
0.67
L
King Arthur
RogueTemplar
King Arthur
1
2
1
0.75
W
Persephone
Roldijs
Persephone
2
0
6
5
L
0
3
1
0.17
L
0
5
0
0
W
Hun Batz
ZzooX
Hun Batz
5
1
1
5.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,156
Damage
18,282
28,624
Taken
37,349
15,124
Mitigated
20,291
5,732
Healing
5,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,507
138
0
610
5,671
2,391
162
2,070
3,479
25,757
0
L
Danzaburou
 
Danzaburou
4,425
1,463
0
1,183
6,671
2,657
0
2,258
4,413
0
14,376
W
Izanami
FlashGamer69
Izanami
6,587
4,086
0
1,190
5,333
2,192
1,374
1,101
4,180
0
20,922
L
Janus
RMG GT
Janus
5,369
511
0
900
6,149
2,830
0
4,446
1,585
22,458
0
L
King Arthur
RogueTemplar
King Arthur
3,561
785
0
1,940
8,162
5,423
0
4,297
3,675
0
11,247
W
Persephone
Roldijs
Persephone
6,562
857
0
1,297
4,498
1,915
833
1,159
3,267
29,169
0
L
2,245
467
0
746
4,562
1,853
0
2,598
1,859
0
8,203
L
2,682
861
0
1,067
11,805
7,528
0
4,959
6,792
7,416
0
W
Hun Batz
ZzooX
Hun Batz
4,544
1,289
0
342
5,821
2,558
16
1,285
4,452
0
20,729
W
4,956
333
0
2,293
7,301
6,068
0
2,008
5,195
7,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,962
Gold Earned
28,679
195
Minions Killed
102
0
Camps Cleared
0
813,111
Distance Traveled
675,767
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,562
820
44
6
0
176,659
2
L
Danzaburou
5,375
672
21
3
0
101,708
2
W
Izanami
6,639
830
42
5
0
150,932
0
L
Janus
6,307
788
43
5
0
169,999
0
L
King Arthur
6,050
756
17
2
0
167,462
0
W
Persephone
7,336
917
69
9
0
160,770
3
L
Loki
5,289
661
10
1
0
88,810
1
L
Atlas
5,658
707
11
1
0
147,788
2
W
Hun Batz
7,067
883
32
4
0
155,332
2
W
Ares
7,358
920
8
1
0
169,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role