Player Matchup

Neith
Neith
 
Neith
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Crizzzzzzzz
Artio
Level 158
God Stats
3W - 2L
1,860 SR
Queue Stats
165W - 189L
1,514 Elo+
Solo
Ne Zha
Ne Zha
Flamin Piggies
Ne Zha
Level 149
God Stats
19W - 9L
1,792 SR
Queue Stats
195W - 168L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
ProperPsycho_
Gilgamesh
Level 85
God Stats
16W - 26L
1,468 SR
Queue Stats
90W - 124L
1,416 Elo+
Party 1
Merlin
Merlin
WorldMedic
Merlin
Level 123
God Stats
16W - 24L
1,367 SR
Queue Stats
83W - 109L
1,456 Elo+
Party 1
Team Averages
Level 123
1,597 SR
1,494 Elo+

VS

Team Averages
Level 71
1,640 SR
1,474 Elo+
Cthulhu
Cthulhu
Amason
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,221 Elo+
Party 2
Mulan
Mulan
GhostTrevenant
Mulan
Level 67
God Stats
9W - 5L
1,725 SR
Queue Stats
88W - 82L
1,551 Elo+
Party 2
Ravana
Ravana
PandaMobBoss
Ravana
Level 144
God Stats
5W - 1L
1,825 SR
Queue Stats
89W - 70L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
Salted pleb
Danzaburou
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 59L
1,557 Elo+
Solo
Kukulkan
Kukulkan
Weeb Asuma
Kukulkan
Level 76
God Stats
3W - 3L
1,649 SR
Queue Stats
169W - 163L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 7 / 9
11,347
756
16,408
18,713
10,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 5 / 11
10,560
704
14,208
24,803
34,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
6 / 7 / 6
11,624
775
14,817
22,774
13,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
ProperPsycho_
Gilgamesh
19
6 / 3 / 5
12,023
802
8,002
20,098
29,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
WorldMedic
Merlin
17
3 / 4 / 5
10,502
700
12,214
14,916
8,988
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amason
Cthulhu
16
2 / 5 / 9
10,646
710
7,831
16,266
18,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
9 / 5 / 10
12,718
848
28,493
31,395
32,687
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
20
8 / 4 / 8
12,778
852
20,764
15,660
8,990
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Salted pleb
Danzaburou
20
5 / 0 / 11
12,762
851
16,510
14,309
7,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Weeb Asuma
Kukulkan
19
2 / 7 / 7
11,580
772
13,855
13,916
7,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
71
21
Kills
26
26
Deaths
21
36
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
7
9
1.07
W
Cthulhu
Amason
Cthulhu
2
5
9
1.3
L
3
5
11
1.7
L
6
7
6
1.29
W
9
5
10
2.8
W
Ravana
8
4
8
3
L
Gilgamesh
ProperPsycho_
Gilgamesh
6
3
5
2.83
W
Danzaburou
Salted pleb
Danzaburou
5
0
11
10.5
W
Kukulkan
Weeb Asuma
Kukulkan
2
7
7
0.79
L
Merlin
WorldMedic
Merlin
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,649
Damage
87,453
101,304
Taken
91,546
96,260
Mitigated
74,526
21,538
Healing
18,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,408
5,061
210
2,150
18,713
10,380
822
3,742
14,971
0
45,608
W
Cthulhu
Amason
Cthulhu
7,831
630
534
449
16,266
18,183
0
5,257
11,009
12,614
0
L
14,208
1,453
2,596
6,295
24,803
34,677
0
5,538
19,265
25,988
0
L
14,817
5,776
0
5,541
22,774
13,015
217
4,626
18,148
0
52,985
W
28,493
3,827
0
11,812
31,395
32,687
302
9,066
22,329
0
57,554
W
Ravana
20,764
8,640
0
1,726
15,660
8,990
0
3,824
11,836
0
57,001
L
Gilgamesh
ProperPsycho_
Gilgamesh
8,002
2,521
272
1,910
20,098
29,200
2,240
4,584
15,514
0
31,093
W
Danzaburou
Salted pleb
Danzaburou
16,510
7,082
0
3,538
14,309
7,443
2,570
5,005
9,304
0
47,465
W
Kukulkan
Weeb Asuma
Kukulkan
13,855
838
264
547
13,916
7,223
526
2,810
11,106
60,638
0
L
Merlin
WorldMedic
Merlin
12,214
1,475
270
2,294
14,916
8,988
296
3,196
11,720
34,549
1,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,056
Gold Earned
60,484
261
Minions Killed
321
0
Camps Cleared
0
1,479,701
Distance Traveled
1,578,262
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,347
756
74
5
0
302,899
7
W
Cthulhu
10,646
710
4
0
0
306,529
1
L
Artio
10,560
704
22
1
0
315,697
0
L
Ne Zha
11,624
775
54
4
0
285,949
1
W
Mulan
12,718
848
62
4
0
317,385
0
W
Ravana
12,778
852
70
5
0
347,300
1
L
Gilgamesh
12,023
802
55
4
0
304,060
1
W
Danzaburou
12,762
851
83
6
0
328,551
0
W
Kukulkan
11,580
772
102
7
0
278,497
1
L
Merlin
10,502
700
56
4
0
271,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role