Player Matchup

Lancelot
Lancelot
OIive
Lancelot
Level 4
God Stats
6W - 1L
1,832 SR
Queue Stats
12W - 4L
1,772 Elo+
Solo
Horus
Horus
Samdak
Horus
Level 62
God Stats
7W - 4L
1,564 SR
Queue Stats
234W - 259L
1,496 Elo+
Party 4
Izanami
Izanami
Sorathel
Izanami
Level 88
God Stats
7W - 10L
1,499 SR
Queue Stats
225W - 223L
1,512 Elo+
Party 4
Nu Wa
Nu Wa
kanak_98
Nu Wa
Level 97
God Stats
7W - 1L
1,985 SR
Queue Stats
138W - 150L
1,494 Elo+
Party 3
Guan Yu
Guan Yu
xelataug
Guan Yu
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 111L
1,502 Elo+
Party 3
Team Averages
Level 60
1,676 SR
1,555 Elo+

VS

Team Averages
Level 83
1,382 SR
1,448 Elo+
Apollo
Apollo
AlphaFail6
Apollo
Level 46
God Stats
0W - 4L
1,223 SR
Queue Stats
2W - 10L
1,191 Elo+
Solo
Anubis
Anubis
Ghoulkiller6
Anubis
Level 139
God Stats
2W - 3L
1,440 SR
Queue Stats
97W - 112L
1,467 Elo+
Party 2
He Bo
He Bo
Your dady775081
He Bo
Level 65
God Stats
0W - 3L
1,462 SR
Queue Stats
29W - 35L
1,443 Elo+
Party 2
Hercules
Hercules
imnotgoodmobas
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,526 Elo+
Party 1
Atlas
Atlas
suckatmobas
Atlas
Level 140
God Stats
0W - 5L
1,284 SR
Queue Stats
137W - 152L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
OIive
Lancelot
18
3 / 1 / 13
10,676
821
17,611
13,247
8,808
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Horus
Samdak
Horus
16
5 / 1 / 11
10,062
774
9,220
13,235
11,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Sorathel
Izanami
19
7 / 0 / 9
11,107
854
14,830
11,775
5,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
kanak_98
Nu Wa
17
4 / 1 / 11
10,041
772
20,340
10,649
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
xelataug
Guan Yu
16
3 / 3 / 10
9,542
734
9,224
17,286
13,756
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AlphaFail6
Apollo
15
0 / 4 / 3
8,399
646
6,276
15,765
6,277
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
15
2 / 4 / 1
8,948
688
10,172
14,677
8,438
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 6 / 2
8,031
618
6,464
18,066
6,057
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
16
4 / 4 / 0
9,087
699
6,299
13,547
9,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
0 / 4 / 4
8,248
634
9,178
18,697
13,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
22
Kills
6
6
Deaths
22
54
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
AlphaFail6
Apollo
0
4
3
0.38
L
Anubis
2
4
1
0.63
W
Lancelot
OIive
Lancelot
3
1
13
9.5
W
Horus
Samdak
Horus
5
1
11
10.5
W
Izanami
Sorathel
Izanami
7
0
9
11.5
L
0
6
2
0.17
L
Hercules
4
4
0
1
W
Nu Wa
kanak_98
Nu Wa
4
1
11
9.5
L
0
4
4
0.5
W
Guan Yu
xelataug
Guan Yu
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,225
Damage
38,389
66,192
Taken
80,752
43,662
Mitigated
43,874
25,876
Healing
11,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AlphaFail6
Apollo
6,276
2,479
0
2,794
15,765
6,277
0
5,930
9,764
0
40,635
L
Anubis
10,172
740
0
4,505
14,677
8,438
0
2,667
11,910
37,042
0
W
Lancelot
OIive
Lancelot
17,611
2,021
0
4,669
13,247
8,808
0
6,093
6,884
0
51,890
W
Horus
Samdak
Horus
9,220
3,698
1,742
3,300
13,235
11,575
584
6,391
6,568
0
25,478
W
Izanami
Sorathel
Izanami
14,830
10,974
0
4,295
11,775
5,381
2,015
5,024
6,603
0
57,226
L
6,464
579
0
1,781
18,066
6,057
0
4,079
13,784
22,976
0
L
Hercules
6,299
1,168
0
1,846
13,547
9,428
0
4,688
8,735
0
26,241
W
Nu Wa
kanak_98
Nu Wa
20,340
4,581
0
1,698
10,649
4,142
2,201
3,061
7,488
48,172
0
L
9,178
3,243
75
703
18,697
13,674
0
2,976
15,453
19,209
0
W
Guan Yu
xelataug
Guan Yu
9,224
746
4,370
5,802
17,286
13,756
1,010
4,274
11,797
0
21,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,428
Gold Earned
42,713
284
Minions Killed
221
0
Camps Cleared
0
1,535,396
Distance Traveled
1,083,969
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,399
646
58
4
0
235,699
0
L
Anubis
8,948
688
68
5
0
204,628
0
W
Lancelot
10,676
821
78
6
0
355,716
2
W
Horus
10,062
774
31
2
0
317,240
1
W
Izanami
11,107
854
89
7
0
279,784
1
L
He Bo
8,031
618
33
3
0
223,067
2
L
Hercules
9,087
699
33
3
0
209,539
1
W
Nu Wa
10,041
772
51
4
0
268,483
3
L
Atlas
8,248
634
29
2
0
211,036
1
W
Guan Yu
9,542
734
35
3
0
314,173
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role