Player Matchup

Bacchus
Bacchus
APE-Za-Z00keeper
Bacchus
Level 136
God Stats
0W - 3L
1,495 SR
Queue Stats
189W - 167L
1,559 Elo+
Party 1
Anubis
Anubis
Lil_Grimmmy
Anubis
Level 148
God Stats
3W - 2L
1,598 SR
Queue Stats
79W - 39L
1,627 Elo+
Party 1
Neith
Neith
Silent_Sparrow__
Neith
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 153L
1,571 Elo+
Party 1
Team Averages
Level 142
1,531 SR
1,586 Elo+

VS

Team Averages
Level 59
1,661 SR
1,628 Elo+
Artio
Artio
BigBalledBacchus
Artio
Level 32
God Stats
11W - 2L
1,983 SR
Queue Stats
137W - 30L
1,733 Elo+
Party 2
Olorun
Olorun
Ignition_Ember
Olorun
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 42L
1,435 Elo+
Solo
Izanami
Izanami
XRevolutionX1996
Izanami
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 28L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,304
573
3,349
7,328
7,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
12
2 / 4 / 0
7,530
685
6,527
7,791
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 2 / 1
6,756
614
6,675
9,666
4,030
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,541
686
4,098
7,580
6,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 1 / 7
7,611
692
6,025
7,324
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 0 / 2
8,837
803
10,386
7,090
3,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
1
6
4
W
1
1
7
4.5
L
Anubis
2
4
0
0.5
L
0
2
1
0.25
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,551
Damage
20,509
24,785
Taken
21,994
15,408
Mitigated
14,468
6,993
Healing
6,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,349
676
273
1,425
7,328
7,439
0
2,268
4,918
6,156
0
W
4,098
252
815
1,771
7,580
6,005
190
2,480
4,668
9,317
0
W
6,025
1,872
416
1,034
7,324
4,798
459
3,499
3,327
16,631
1,669
L
Anubis
6,527
106
0
1,871
7,791
3,939
0
1,298
6,371
20,249
0
L
6,675
2,048
0
3,424
9,666
4,030
0
5,654
3,712
0
26,023
W
10,386
7,272
0
2,094
7,090
3,665
2,220
2,900
3,834
0
43,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,590
Gold Earned
23,989
99
Minions Killed
120
3
Camps Cleared
7
479,052
Distance Traveled
603,425
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,304
573
10
1
0
166,731
1
W
Artio
7,541
686
7
1
0
226,329
4
W
Olorun
7,611
692
33
3
1
193,917
3
L
Anubis
7,530
685
29
3
2
148,672
2
L
Neith
6,756
614
60
5
1
163,649
2
W
Izanami
8,837
803
80
7
6
183,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role