Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AgBesT
Ra
Level 39
God Stats
4W - 1L
1,673 SR
Queue Stats
14W - 9L
1,524 Elo+
Party 1
Bacchus
Bacchus
Av0nt
Bacchus
Level 95
God Stats
15W - 13L
1,539 SR
Queue Stats
477W - 558L
1,425 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jokerinho69
Tsukuyomi
Level 63
God Stats
1W - 0L
1,299 SR
Queue Stats
47W - 38L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
Renat23
Danzaburou
Level 17
God Stats
37W - 41L
1,301 SR
Queue Stats
160W - 151L
1,321 Elo+
Party 2
Team Averages
Level 65
1,462 SR
1,446 Elo+

VS

Team Averages
Level 46
1,511 SR
1,366 Elo+
Neith
Neith
Blijebakkess
Neith
Level 43
God Stats
4W - 5L
1,540 SR
Queue Stats
59W - 72L
1,406 Elo+
Party 4
Erlang Shen
Erlang Shen
Haelios
Erlang Shen
Level 84
God Stats
1W - 1L
1,640 SR
Queue Stats
67W - 63L
1,425 Elo+
Solo
Merlin
Merlin
TheMagiMari
Merlin
Level 12
God Stats
7W - 9L
1,358 SR
Queue Stats
9W - 17L
1,337 Elo+
Party 3
Pele
Pele
kevindw0492
Pele
Level 44
God Stats
3W - 5L
1,406 SR
Queue Stats
52W - 67L
1,375 Elo+
Party 4
Ares
Ares
sparta190888888
Ares
Level 49
God Stats
10W - 13L
1,613 SR
Queue Stats
285W - 273L
1,286 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
6 / 3 / 1
9,136
609
16,829
17,047
11,762
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
14
0 / 1 / 2
8,305
554
4,576
6,300
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Av0nt
Bacchus
11
0 / 2 / 4
7,091
473
7,746
12,316
13,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
Jokerinho69
Tsukuyomi
12
2 / 3 / 2
7,150
477
6,267
13,021
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Renat23
Danzaburou
12
4 / 1 / 0
7,314
488
9,796
7,463
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,054
537
8,146
9,783
4,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Erlang Shen
Haelios
Erlang Shen
12
2 / 4 / 3
7,767
518
8,404
17,112
12,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
14
1 / 1 / 1
8,165
544
4,183
6,049
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
3 / 4 / 4
7,785
519
6,997
12,222
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 6
7,028
469
6,258
16,529
13,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
12
Kills
9
10
Deaths
12
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
3
1
2.17
W
Ra
0
1
2
1
W
Bacchus
Av0nt
Bacchus
0
2
4
1
L
3
1
0
3
L
Erlang Shen
Haelios
Erlang Shen
2
4
3
0.88
W
Tsukuyomi
Jokerinho69
Tsukuyomi
2
3
2
1
W
Danzaburou
Renat23
Danzaburou
4
1
0
4
L
Merlin
1
1
1
1.5
L
3
4
4
1.25
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,214
Damage
33,988
56,147
Taken
61,695
35,581
Mitigated
37,854
18,054
Healing
16,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
16,829
3,159
0
6,693
17,047
11,762
150
824
16,223
0
69,030
W
Ra
4,576
250
352
1,586
6,300
2,700
0
2,824
3,218
69,353
0
W
Bacchus
Av0nt
Bacchus
7,746
959
1,681
2,757
12,316
13,143
0
2,667
9,649
31,590
0
L
8,146
3,592
0
3,013
9,783
4,958
47
3,087
6,696
0
70,629
L
Erlang Shen
Haelios
Erlang Shen
8,404
5,056
0
6,868
17,112
12,001
0
51
17,061
0
43,719
W
Tsukuyomi
Jokerinho69
Tsukuyomi
6,267
1,680
0
2,567
13,021
5,031
0
2,263
10,692
0
46,871
W
Danzaburou
Renat23
Danzaburou
9,796
6,305
0
2,418
7,463
2,945
0
1,539
5,924
0
43,997
L
Merlin
4,183
42
47
1,299
6,049
2,584
1,146
3,182
2,521
59,553
0
L
6,997
1,287
0
1,448
12,222
4,850
0
1,390
10,806
0
49,917
L
6,258
580
185
4,043
16,529
13,461
192
4,206
12,289
23,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,996
Gold Earned
38,799
420
Minions Killed
439
0
Camps Cleared
0
1,523,670
Distance Traveled
1,393,077
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,136
609
110
7
0
306,315
4
W
Ra
8,305
554
150
10
0
312,642
4
W
Bacchus
7,091
473
35
2
0
302,933
2
L
Neith
8,054
537
116
8
0
266,465
4
L
Erlang Shen
7,767
518
81
5
0
283,037
1
W
Tsukuyomi
7,150
477
63
4
0
337,793
3
W
Danzaburou
7,314
488
62
4
0
263,987
1
L
Merlin
8,165
544
123
8
0
282,722
4
L
Pele
7,785
519
88
6
0
289,487
1
L
Ares
7,028
469
31
2
0
271,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role