Player Matchup

Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
moathe-1991
Achilles
Level 141
God Stats
2W - 2L
1,560 SR
Queue Stats
182W - 153L
1,548 Elo+
Party 2
He Bo
He Bo
sedo_6
He Bo
Level 113
God Stats
6W - 5L
1,593 SR
Queue Stats
262W - 234L
1,496 Elo+
Solo
Hades
Hades
suimleo
Hades
Level 110
God Stats
1W - 1L
1,691 SR
Queue Stats
78W - 68L
1,490 Elo+
Solo
Lancelot
Lancelot
xLeGacy Zeus
Lancelot
Level 160
God Stats
8W - 9L
1,420 SR
Queue Stats
788W - 779L
1,483 Elo+
Solo
Team Averages
Level 137
1,553 SR
1,503 Elo+

VS

Team Averages
Level 122
1,524 SR
1,427 Elo+
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
AureliaFuuuU
Nox
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,389 Elo+
Party 3
Vamana
Vamana
DevilHunterYakup
Vamana
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,448 Elo+
Party 1
Medusa
Medusa
ExXxitus
Medusa
Level 145
God Stats
14W - 5L
1,621 SR
Queue Stats
723W - 732L
1,489 Elo+
Solo
Nike
Nike
m4ggie
Nike
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 31L
1,309 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
1 / 5 / 9
10,424
652
22,846
13,464
7,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
moathe-1991
Achilles
19
1 / 5 / 10
9,810
613
20,016
25,273
37,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
sedo_6
He Bo
16
2 / 7 / 11
9,904
619
18,556
14,357
7,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hades
suimleo
Hades
5
0 / 1 / 0
7,032
440
1,412
1,506
1,041
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
xLeGacy Zeus
Lancelot
20
10 / 6 / 2
11,497
719
21,727
18,640
11,539
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
2 / 1 / 14
11,005
688
14,461
23,682
16,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 6 / 8
11,214
701
12,354
14,043
6,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 1 / 6
12,770
798
13,969
25,221
18,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
ExXxitus
Medusa
20
6 / 2 / 7
12,273
767
19,071
14,534
6,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nike
m4ggie
Nike
17
0 / 4 / 16
10,430
652
9,314
26,568
19,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
75
14
Kills
24
24
Deaths
14
32
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
9
1.1
W
Chaac
 
Chaac
2
1
14
9
W
5
6
8
1.5
W
11
1
6
14
W
Medusa
ExXxitus
Medusa
6
2
7
4.75
W
Nike
m4ggie
Nike
0
4
16
2
L
Achilles
moathe-1991
Achilles
1
5
10
1.2
L
He Bo
sedo_6
He Bo
2
7
11
1.07
L
Hades
suimleo
Hades
0
1
0
0
L
Lancelot
xLeGacy Zeus
Lancelot
10
6
2
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,557
Damage
69,169
73,240
Taken
104,048
64,404
Mitigated
67,232
15,175
Healing
50,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
22,846
1,860
636
421
13,464
7,588
0
3,224
9,845
47,695
0
W
Chaac
 
Chaac
14,461
2,597
1,130
13,483
23,682
16,373
275
10,378
13,040
0
30,669
W
12,354
257
1,816
1,510
14,043
6,390
0
6,941
6,980
18,852
0
W
13,969
6,749
2,851
14,662
25,221
18,082
1,545
10,168
14,591
0
29,922
W
Medusa
ExXxitus
Medusa
19,071
6,280
1,775
1,914
14,534
6,550
4,974
4,870
9,498
0
50,401
W
Nike
m4ggie
Nike
9,314
1,262
2,974
8,724
26,568
19,837
511
10,457
15,700
0
16,465
L
Achilles
moathe-1991
Achilles
20,016
2,809
381
6,885
25,273
37,032
0
3,325
20,729
0
30,242
L
He Bo
sedo_6
He Bo
18,556
575
1,447
1,633
14,357
7,204
0
2,582
11,497
31,924
0
L
Hades
suimleo
Hades
1,412
116
55
160
1,506
1,041
0
426
1,054
1,739
0
L
Lancelot
xLeGacy Zeus
Lancelot
21,727
2,541
619
2,938
18,640
11,539
0
2,797
15,290
0
31,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,667
Gold Earned
57,692
140
Minions Killed
157
0
Camps Cleared
0
1,015,754
Distance Traveled
1,466,053
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,424
652
62
4
0
235,977
0
W
Chaac
11,005
688
33
2
0
320,786
0
W
Nox
11,214
701
20
1
0
243,236
2
W
Vamana
12,770
798
20
1
0
306,767
0
W
Medusa
12,273
767
69
4
0
309,072
4
W
Nike
10,430
652
15
1
0
286,192
0
L
Achilles
9,810
613
25
2
0
264,794
1
L
He Bo
9,904
619
22
1
0
248,097
1
L
Hades
7,032
440
2
0
0
26,398
0
L
Lancelot
11,497
719
29
2
0
240,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role