Player Matchup

Sol
Sol
Grandmaster
freesty1er
Sol
Grandmaster
Level 160
God Stats
29W - 3L
2,166 SR
Queue Stats
202W - 45L
3,262 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 160
2,166 SR
3,262 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 101
1,715 SR
2,635 MMR
Sol
Sol
Masters
Gliscord
Sol
Masters
Level 101
God Stats
1W - 1L
1,715 SR
Queue Stats
41W - 20L
2,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,170
1,390
1,448
1,948
767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BakasuraAh Muzen CabKaliUllrHades

VS

Bans
SkadiHe BoMedusaPoseidonHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,733
911
1,073
1,844
752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,448
Damage
1,073
1,948
Taken
1,844
767
Mitigated
752
1,459
Healing
206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,073
601
0
206
1,844
752
0
1,264
580
2,112
338
W
1,448
903
0
1,459
1,948
767
1,390
978
970
12,548
1,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,170
Gold Earned
2,733
32
Minions Killed
1
2
Camps Cleared
0
61,914
Distance Traveled
22,406
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,733
911
1
0
0
22,406
0
W
Sol
4,170
1,390
32
11
2
61,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role