Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Isterion
Sol
Level 155
God Stats
9W - 13L
1,304 SR
Queue Stats
453W - 478L
1,431 Elo+
Solo
Medusa
Medusa
Muzzard
Medusa
Level 115
God Stats
23W - 19L
1,652 SR
Queue Stats
164W - 147L
1,550 Elo+
Party 1
Loki
Loki
QueenM25
Loki
Level 143
God Stats
4W - 5L
1,418 SR
Queue Stats
191W - 202L
1,499 Elo+
Party 1
Team Averages
Level 140
1,475 SR
1,496 Elo+

VS

Team Averages
Level 97
1,578 SR
1,505 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Benkei78
Pele
Level 66
God Stats
13W - 16L
1,568 SR
Queue Stats
292W - 327L
1,525 Elo+
Solo
Khepri
Khepri
CRANCK1
Khepri
Level 64
God Stats
0W - 1L
1,732 SR
Queue Stats
45W - 49L
1,528 Elo+
Solo
Agni
Agni
Xamo1
Agni
Level 88
God Stats
7W - 6L
1,489 SR
Queue Stats
198W - 193L
1,492 Elo+
Solo
Danzaburou
Danzaburou
alexito1993
Danzaburou
Level 140
God Stats
2W - 2L
1,600 SR
Queue Stats
30W - 34L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 2 / 14
7,881
788
10,881
11,079
9,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
 
Sobek
12
0 / 2 / 10
7,147
715
3,405
13,025
12,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 0 / 10
8,437
844
11,842
6,299
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Muzzard
Medusa
16
15 / 3 / 5
9,644
964
22,360
10,075
4,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Loki
15
4 / 1 / 10
8,136
814
9,901
9,098
3,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 6 / 2
7,611
761
4,280
10,278
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
13
2 / 6 / 2
7,124
712
6,364
12,666
5,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Khepri
CRANCK1
Khepri
12
0 / 5 / 3
7,128
713
3,387
18,875
12,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
Xamo1
Agni
13
2 / 6 / 2
6,954
695
8,739
9,188
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
alexito1993
Danzaburou
13
3 / 4 / 0
7,628
763
9,530
12,470
6,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
27
Kills
8
8
Deaths
27
49
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
14
5
W
Sobek
 
Sobek
0
2
10
2.5
L
Ra
 
Ra
1
6
2
0.33
L
Pele
2
6
2
0.5
L
Khepri
CRANCK1
Khepri
0
5
3
0.3
W
5
0
10
10
W
Medusa
Muzzard
Medusa
15
3
5
5.83
W
Loki
4
1
10
9
L
Agni
Xamo1
Agni
2
6
2
0.5
L
Danzaburou
alexito1993
Danzaburou
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,389
Damage
32,300
49,576
Taken
63,477
33,587
Mitigated
32,208
10,220
Healing
11,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,881
2,111
0
250
11,079
9,633
52
3,585
7,494
0
24,296
W
Sobek
 
Sobek
3,405
95
0
2,768
13,025
12,983
0
4,044
8,981
5,656
0
L
Ra
 
Ra
4,280
241
1,013
3,060
10,278
4,536
0
1,560
8,718
20,812
0
L
Pele
6,364
1,560
0
975
12,666
5,476
0
3,950
8,716
0
18,530
L
Khepri
CRANCK1
Khepri
3,387
637
0
4,020
18,875
12,207
0
4,405
14,470
12,292
0
W
11,842
3,660
0
3,317
6,299
2,509
1,642
1,971
4,328
34,281
0
W
Medusa
Muzzard
Medusa
22,360
10,956
0
924
10,075
4,662
765
4,097
5,978
0
44,957
W
Loki
9,901
3,600
0
2,961
9,098
3,800
282
2,709
6,389
0
27,097
L
Agni
Xamo1
Agni
8,739
1,387
0
252
9,188
3,647
0
905
8,283
23,178
0
L
Danzaburou
alexito1993
Danzaburou
9,530
3,689
0
2,514
12,470
6,342
0
4,427
8,043
0
23,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,245
Gold Earned
36,445
198
Minions Killed
159
0
Camps Cleared
0
1,052,331
Distance Traveled
945,625
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,881
788
31
3
0
210,978
1
W
Sobek
7,147
715
6
1
0
211,162
0
L
Ra
7,611
761
45
5
0
197,592
0
L
Pele
7,124
712
26
3
0
207,299
2
L
Khepri
7,128
713
14
1
0
197,635
0
W
Sol
8,437
844
68
7
0
194,318
0
W
Medusa
9,644
964
57
6
0
218,966
3
W
Loki
8,136
814
36
4
0
216,907
4
L
Agni
6,954
695
39
4
0
167,129
2
L
Danzaburou
7,628
763
35
4
0
175,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role