Player Matchup

Mercury
Mercury
 
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Demifallen
Terra
Level 160
God Stats
5W - 6L
1,496 SR
Queue Stats
371W - 276L
1,629 Elo+
Party 1
Chiron
Chiron
Fantasticfan882
Chiron
Level 82
God Stats
6W - 4L
1,703 SR
Queue Stats
211W - 171L
1,567 Elo+
Party 1
Loki
Loki
Nerothighs9581
Loki
Level 129
God Stats
10W - 5L
1,597 SR
Queue Stats
279W - 185L
1,665 Elo+
Party 1
Ares
Ares
Vegito4274
Ares
Level 49
God Stats
1W - 1L
1,263 SR
Queue Stats
61W - 66L
1,457 Elo+
Party 1
Team Averages
Level 113
1,512 SR
1,564 Elo+

VS

Team Averages
Level 97
1,520 SR
1,409 Elo+
Chronos
Chronos
Caarrrllll
Chronos
Level 87
God Stats
0W - 1L
1,256 SR
Queue Stats
42W - 42L
1,537 Elo+
Party 2
Fenrir
Fenrir
Deezblank
Fenrir
Level 126
God Stats
6W - 10L
1,627 SR
Queue Stats
187W - 179L
1,487 Elo+
Party 2
Nemesis
Nemesis
Dino-Dills
Nemesis
Level 130
God Stats
2W - 4L
1,768 SR
Queue Stats
328W - 376L
1,296 Elo+
Party 3
Jing Wei
Jing Wei
PotBabies
Jing Wei
Level 17
God Stats
2W - 5L
1,365 SR
Queue Stats
46W - 70L
1,195 Elo+
Party 3
Zhong Kui
Zhong Kui
jtroz
Zhong Kui
Level 125
God Stats
33W - 27L
1,586 SR
Queue Stats
355W - 324L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
6 / 0 / 1
6,937
631
4,026
7,879
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
10
0 / 2 / 1
6,161
560
5,158
8,183
4,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 1
6,134
558
5,889
4,881
1,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
4 / 0 / 4
7,429
675
6,669
6,521
2,169
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 0
5,346
486
2,682
8,556
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Caarrrllll
Chronos
9
1 / 1 / 1
5,332
485
3,266
7,210
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Deezblank
Fenrir
9
1 / 0 / 2
5,861
533
2,779
7,164
3,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Dino-Dills
Nemesis
7
0 / 6 / 0
4,549
414
3,903
10,032
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
PotBabies
Jing Wei
8
0 / 3 / 0
5,003
455
2,212
5,571
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
jtroz
Zhong Kui
11
3 / 0 / 1
6,107
555
6,656
7,474
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
10
Kills
5
5
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
0
1
6.5
L
Chronos
Caarrrllll
Chronos
1
1
1
1.5
L
Fenrir
Deezblank
Fenrir
1
0
2
2
W
Terra
0
2
1
0.25
L
Nemesis
Dino-Dills
Nemesis
0
6
0
0
W
0
0
1
0.5
W
4
0
4
6
L
Jing Wei
PotBabies
Jing Wei
0
3
0
0
W
0
3
0
0
L
Zhong Kui
jtroz
Zhong Kui
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,424
Damage
18,816
36,020
Taken
37,451
15,608
Mitigated
16,005
9,430
Healing
13,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,026
2,078
0
909
7,879
2,798
0
1,354
6,525
0
46,859
L
Chronos
Caarrrllll
Chronos
3,266
1,376
0
2,976
7,210
2,264
0
673
6,537
38,043
0
L
Fenrir
Deezblank
Fenrir
2,779
674
0
3,193
7,164
3,931
120
2,017
5,081
0
15,476
W
Terra
5,158
1,107
148
1,936
8,183
4,153
0
3,394
4,789
44,903
0
L
Nemesis
Dino-Dills
Nemesis
3,903
1,678
0
2,186
10,032
3,035
0
1,381
8,565
0
17,917
W
5,889
1,447
394
2,087
4,881
1,678
1,518
1,049
3,832
0
46,903
W
6,669
1,747
0
3,061
6,521
2,169
0
0
6,521
0
45,163
L
Jing Wei
PotBabies
Jing Wei
2,212
1,453
0
693
5,571
1,782
336
0
5,571
0
24,139
W
2,682
366
0
895
8,556
4,810
0
4,125
4,431
10,423
0
L
Zhong Kui
jtroz
Zhong Kui
6,656
1,578
0
4,866
7,474
4,993
0
3,336
3,857
44,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,007
Gold Earned
26,852
375
Minions Killed
257
0
Camps Cleared
0
1,162,411
Distance Traveled
996,535
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,937
631
91
8
0
271,818
3
L
Chronos
5,332
485
68
6
0
194,597
1
L
Fenrir
5,861
533
26
2
0
224,365
0
W
Terra
6,161
560
81
7
0
225,886
4
L
Nemesis
4,549
414
38
3
0
209,580
3
W
Chiron
6,134
558
84
8
0
209,815
1
W
Loki
7,429
675
100
9
0
243,276
4
L
Jing Wei
5,003
455
49
4
0
185,542
2
W
Ares
5,346
486
19
2
0
211,616
1
L
Zhong Kui
6,107
555
76
7
0
182,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role