Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Amethyst_Shining
Janus
Level 40
God Stats
2W - 1L
1,828 SR
Queue Stats
29W - 44L
1,408 Elo+
Solo
Charybdis
Charybdis
HB0tters
Charybdis
Level 128
God Stats
2W - 2L
1,594 SR
Queue Stats
175W - 192L
1,444 Elo+
Solo
Bacchus
Bacchus
Sena 62
Bacchus
Level 108
God Stats
3W - 1L
1,480 SR
Queue Stats
133W - 116L
1,504 Elo+
Solo
Team Averages
Level 112
1,580 SR
1,471 Elo+

VS

Team Averages
Level 118
1,497 SR
1,475 Elo+
Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DarknessVic
Janus
Level 109
God Stats
27W - 27L
1,364 SR
Queue Stats
98W - 101L
1,463 Elo+
Solo
Charybdis
Charybdis
Quafe
Charybdis
Level 160
God Stats
8W - 5L
1,609 SR
Queue Stats
255W - 191L
1,622 Elo+
Party 1
Mulan
Mulan
ShaGodzilla
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,303 Elo+
Solo
Kali
Kali
pHiLs BeHiNd U
Kali
Level 148
God Stats
5W - 4L
1,509 SR
Queue Stats
118W - 134L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
6 / 1 / 5
9,644
804
15,679
8,581
5,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
 
Guan Yu
17
3 / 1 / 7
9,484
790
10,610
15,065
8,725
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 0 / 3
9,752
813
6,372
6,101
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
HB0tters
Charybdis
16
1 / 0 / 3
9,384
782
6,504
7,845
3,948
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
Sena 62
Bacchus
16
1 / 0 / 11
9,730
811
7,861
13,937
17,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 2 / 2
8,449
704
4,403
14,460
13,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 2 / 0
9,043
754
13,787
9,991
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Quafe
Charybdis
15
0 / 1 / 0
8,074
673
6,578
10,497
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 1
7,239
603
965
8,758
3,599
13
0 / 4 / 1
7,687
641
7,281
13,401
6,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
13
Kills
2
2
Deaths
13
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
5
8.5
W
Guan Yu
 
Guan Yu
3
1
7
6.5
L
Ganesha
 
Ganesha
0
2
2
0.5
W
2
0
3
3.5
L
2
2
0
1
W
Charybdis
HB0tters
Charybdis
1
0
3
2.5
L
Charybdis
Quafe
Charybdis
0
1
0
0
W
Bacchus
Sena 62
Bacchus
1
0
11
6.5
L
0
4
1
0.13
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,026
Damage
33,014
51,529
Taken
57,107
38,193
Mitigated
31,604
18,384
Healing
9,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,679
931
3,333
3,142
8,581
5,471
1,413
3,787
4,794
34,012
0
W
Guan Yu
 
Guan Yu
10,610
1,153
1,287
3,098
15,065
8,725
1,456
2,865
12,200
0
50,556
L
Ganesha
 
Ganesha
4,403
228
0
3,251
14,460
13,818
0
6,383
8,077
11,502
0
W
6,372
170
0
0
6,101
2,545
1,981
2,174
3,927
41,167
0
L
13,787
644
0
430
9,991
3,730
342
5,567
4,424
55,293
0
W
Charybdis
HB0tters
Charybdis
6,504
2,649
0
1,856
7,845
3,948
888
4,678
3,167
0
37,090
L
Charybdis
Quafe
Charybdis
6,578
4,273
0
4,540
10,497
4,237
1,236
5,376
5,121
0
37,211
W
Bacchus
Sena 62
Bacchus
7,861
933
2,469
3,199
13,937
17,504
364
4,686
9,251
18,284
0
L
965
0
0
0
8,758
3,599
0
5,449
3,309
0
3,048
L
7,281
2,100
0
1,597
13,401
6,220
320
7,137
6,264
0
22,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,994
Gold Earned
40,492
293
Minions Killed
217
0
Camps Cleared
0
1,269,623
Distance Traveled
1,100,308
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,644
804
43
4
0
234,554
2
W
Guan Yu
9,484
790
73
6
0
308,053
1
L
Ganesha
8,449
704
2
0
0
241,213
1
W
Janus
9,752
813
89
7
0
255,590
2
L
Janus
9,043
754
100
8
0
265,584
1
W
Charybdis
9,384
782
80
7
0
216,702
2
L
Charybdis
8,074
673
68
6
0
220,611
2
W
Bacchus
9,730
811
8
1
0
254,724
2
L
Mulan
7,239
603
8
1
0
149,487
1
L
Kali
7,687
641
39
3
0
223,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role