Player Matchup

Sobek
Sobek
Bronze IV
 
Sobek
Bronze IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
Aartaud
Mulan
Gold IV
Level 129
God Stats
5W - 7L
1,490 SR
Queue Stats
117W - 127L
1,411 MMR
Solo
Anubis
Anubis
Bronze IV
Alireza_ji
Anubis
Bronze IV
Level 62
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 3L
1,408 MMR
Party 1
Sol
Sol
Silver I
ardalan1980
Sol
Silver I
Level 89
God Stats
0W - 2L
1,326 SR
Queue Stats
29W - 41L
1,177 MMR
Party 1
Serqet
Serqet
Silver I
electronic_jorge
Serqet
Silver I
Level 128
God Stats
28W - 42L
1,406 SR
Queue Stats
230W - 244L
1,127 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,399 SR
1,325 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,602 SR
1,301 MMR
Heimdallr
Heimdallr
Silver I
DeaDshoT_MM
Heimdallr
Silver I
Level 65
God Stats
9W - 14L
1,588 SR
Queue Stats
125W - 111L
1,262 MMR
Solo
Guan Yu
Guan Yu
Silver II
Eanki
Guan Yu
Silver II
Level 113
God Stats
6W - 6L
1,602 SR
Queue Stats
19W - 27L
1,231 MMR
Solo
Geb
Geb
Silver II
F1_ParraleX
Geb
Silver II
Level 81
God Stats
9W - 4L
1,609 SR
Queue Stats
29W - 29L
1,359 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
dnainfumos
Zhong Kui
Gold IV
Level 108
God Stats
25W - 21L
1,567 SR
Queue Stats
421W - 390L
1,242 MMR
Solo
Thanatos
Thanatos
Gold V
ksaxv0
Thanatos
Gold V
Level 143
God Stats
1W - 0L
1,646 SR
Queue Stats
25W - 26L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
4 / 4 / 14
12,684
423
12,997
32,352
46,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
Aartaud
Mulan
19
4 / 4 / 11
13,422
447
17,571
28,073
23,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Alireza_ji
Anubis
18
5 / 11 / 5
12,081
403
15,748
25,832
12,812
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
3 / 8 / 14
12,382
413
25,368
33,022
13,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 6 / 8
14,832
494
18,341
26,312
13,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArachneBacchusKaliLancelot

VS

Bans
CliodhnaAtlasHadesKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeaDshoT_MM
Heimdallr
20
7 / 6 / 10
15,411
514
22,576
25,902
12,945
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Eanki
Guan Yu
20
5 / 5 / 15
14,896
497
16,606
32,697
46,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
3 / 2 / 10
14,495
483
21,229
22,981
21,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Zhong Kui
dnainfumos
Zhong Kui
20
10 / 4 / 13
14,893
496
31,923
24,489
18,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
ksaxv0
Thanatos
20
8 / 6 / 9
14,972
499
17,544
34,120
15,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
90
23
Kills
33
33
Deaths
23
52
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
4
14
2.75
L
Mulan
Aartaud
Mulan
4
4
11
2.38
L
Anubis
Alireza_ji
Anubis
5
11
5
0.68
W
Heimdallr
DeaDshoT_MM
Heimdallr
7
6
10
2
W
Guan Yu
Eanki
Guan Yu
5
5
15
2.5
W
3
2
10
4
L
3
8
14
1.25
W
Zhong Kui
dnainfumos
Zhong Kui
10
4
13
4.13
L
7
6
8
1.83
W
Thanatos
ksaxv0
Thanatos
8
6
9
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,025
Damage
109,878
145,591
Taken
140,189
109,856
Mitigated
114,908
47,847
Healing
76,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
12,997
1,144
0
5,104
32,352
46,036
0
10,687
20,952
37,188
0
L
Mulan
Aartaud
Mulan
17,571
1,583
0
11,921
28,073
23,701
289
11,517
15,489
0
85,889
L
Anubis
Alireza_ji
Anubis
15,748
510
0
6,607
25,832
12,812
740
10,144
15,094
77,816
0
W
Heimdallr
DeaDshoT_MM
Heimdallr
22,576
9,948
0
10,940
25,902
12,945
2,285
11,296
14,242
0
159,722
W
Guan Yu
Eanki
Guan Yu
16,606
2,419
4,672
12,990
32,697
46,561
153
17,102
14,222
0
59,484
W
21,229
2,043
0
4,982
22,981
21,060
208
7,354
14,952
99,121
0
L
25,368
10,505
811
15,493
33,022
13,975
454
9,156
23,358
118,979
0
W
Zhong Kui
dnainfumos
Zhong Kui
31,923
806
0
11,461
24,489
18,375
0
10,651
13,420
99,360
0
L
18,341
3,284
0
7,911
26,312
13,332
0
8,989
16,782
0
130,143
W
Thanatos
ksaxv0
Thanatos
17,544
2,378
0
31,368
34,120
15,967
0
11,380
22,445
0
157,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,401
Gold Earned
74,667
563
Minions Killed
675
0
Camps Cleared
0
2,745,639
Distance Traveled
2,786,327
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,684
423
38
1
0
626,985
4
L
Mulan
13,422
447
117
4
0
507,096
4
L
Anubis
12,081
403
88
3
0
463,823
2
W
Heimdallr
15,411
514
184
6
0
534,397
4
W
Guan Yu
14,896
497
61
2
0
572,971
6
W
Geb
14,495
483
145
5
0
640,604
4
L
Sol
12,382
413
142
5
0
478,164
5
W
Zhong Kui
14,893
496
134
4
0
457,033
2
L
Serqet
14,832
494
178
6
0
669,571
12
W
Thanatos
14,972
499
151
5
0
581,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role