Player Matchup

Hades
Hades
Gold IV
Ferraldino95
Hades
Gold IV
Level 113
God Stats
25W - 18L
1,724 SR
Queue Stats
494W - 497L
1,313 MMR
Solo
Rama
Rama
Gold V
GEN Capitano
Rama
Gold V
Level 81
God Stats
6W - 6L
1,348 SR
Queue Stats
116W - 126L
1,231 MMR
Solo
Neith
Neith
Gold II
Gory-gory93
Neith
Gold II
Level 77
God Stats
53W - 37L
1,622 SR
Queue Stats
302W - 321L
1,323 MMR
Solo
Lancelot
Lancelot
Gold V
MrGodly_LT
Lancelot
Gold V
Level 86
God Stats
15W - 9L
1,638 SR
Queue Stats
104W - 96L
1,315 MMR
Party 3
Ymir
Ymir
Silver II
justbetter111
Ymir
Silver II
Level 47
God Stats
46W - 46L
1,394 SR
Queue Stats
166W - 164L
1,299 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 81
1,545 SR
1,296 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 70
1,494 SR
1,368 MMR
Chernobog
Chernobog
Silver I
 
Chernobog
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Silver I
MeerBogen295160
Merlin
Silver I
Level 108
God Stats
2W - 3L
1,509 SR
Queue Stats
775W - 797L
1,227 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Wickedswey
Baron Samedi
Silver III
Level 33
God Stats
0W - 3L
1,349 SR
Queue Stats
5W - 17L
1,349 MMR
Party 1
Hercules
Hercules
Silver III
ninja_way228
Hercules
Silver III
Level 33
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 16L
1,349 MMR
Party 1
Arachne
Arachne
Gold III
zero13be
Arachne
Gold III
Level 69
God Stats
36W - 19L
1,613 SR
Queue Stats
259W - 259L
1,416 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 4
9,830
546
10,142
15,332
12,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 1 / 9
9,764
542
8,834
12,436
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 0 / 9
10,395
578
14,420
8,196
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
MrGodly_LT
Lancelot
17
12 / 1 / 5
10,848
603
12,399
10,503
5,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 0 / 10
9,102
506
5,612
14,118
12,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
KaliBakasuraAwilixGeb

VS

Bans
LokiMedusaXbalanqueVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 4 / 1
7,995
444
6,166
12,901
4,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 6 / 0
7,943
441
4,488
10,526
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Wickedswey
Baron Samedi
11
0 / 7 / 1
7,122
396
3,695
16,365
8,537
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
ninja_way228
Hercules
15
0 / 2 / 2
8,800
489
6,623
16,110
13,845
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
zero13be
Arachne
14
3 / 2 / 0
8,732
485
6,814
16,683
7,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
21
Kills
3
3
Deaths
21
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
4
1
0.13
W
1
1
4
3
W
1
1
9
5.5
W
5
0
9
9.5
L
0
6
0
0
W
Lancelot
MrGodly_LT
Lancelot
12
1
5
14.5
L
Baron Samedi
Wickedswey
Baron Samedi
0
7
1
0.07
W
2
0
10
7
L
Hercules
ninja_way228
Hercules
0
2
2
0.5
L
Arachne
zero13be
Arachne
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,407
Damage
27,786
60,585
Taken
72,585
39,779
Mitigated
38,663
27,589
Healing
17,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,166
3,417
0
3,542
12,901
4,864
0
983
11,918
0
76,421
W
10,142
1,795
427
10,743
15,332
12,572
177
1,710
13,622
79,087
0
W
8,834
7,637
0
8,589
12,436
5,441
414
1,338
11,098
0
95,192
W
14,420
5,889
0
2,755
8,196
4,153
2,990
3,406
4,790
0
98,697
L
4,488
396
0
1,045
10,526
3,929
0
1,345
9,181
62,217
0
W
Lancelot
MrGodly_LT
Lancelot
12,399
3,353
0
1,147
10,503
5,126
0
405
10,098
0
81,286
L
Baron Samedi
Wickedswey
Baron Samedi
3,695
475
385
2,839
16,365
8,537
0
3,592
12,773
30,364
0
W
5,612
1,916
0
3,928
14,118
12,487
0
1,619
12,499
35,318
0
L
Hercules
ninja_way228
Hercules
6,623
3,317
0
4,229
16,110
13,845
0
7,498
8,612
0
67,651
L
Arachne
zero13be
Arachne
6,814
5,551
0
5,513
16,683
7,488
0
2,336
14,347
0
65,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,939
Gold Earned
40,592
632
Minions Killed
507
0
Camps Cleared
0
1,800,110
Distance Traveled
1,623,568
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,995
444
130
7
0
341,022
7
W
Hades
9,830
546
132
7
0
335,658
6
W
Rama
9,764
542
165
9
0
322,381
1
W
Neith
10,395
578
162
9
0
341,331
6
L
Merlin
7,943
441
110
6
0
287,536
3
W
Lancelot
10,848
603
130
7
0
433,294
4
L
Baron Samedi
7,122
396
38
2
0
289,292
2
W
Ymir
9,102
506
43
2
0
367,446
5
L
Hercules
8,800
489
113
6
0
313,564
4
L
Arachne
8,732
485
116
6
0
392,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role