Player Matchup

Merlin
Merlin
ANKTARI
Merlin
Level 22
God Stats
62W - 82L
1,310 SR
Queue Stats
150W - 207L
1,223 Elo+
Party 1
Skadi
Skadi
CHEYX333
Skadi
Level 48
God Stats
39W - 49L
1,389 SR
Queue Stats
94W - 149L
1,262 Elo+
Party 1
Hun Batz
Hun Batz
LEGIONAIRE1999
Hun Batz
Level 59
God Stats
2W - 2L
1,756 SR
Queue Stats
243W - 283L
1,358 Elo+
Solo
Olorun
Olorun
ZonateBow63
Olorun
Level 68
God Stats
88W - 121L
1,414 SR
Queue Stats
186W - 227L
1,351 Elo+
Party 1
King Arthur
King Arthur
xXThree_6Xx
King Arthur
Level 41
God Stats
4W - 11L
1,584 SR
Queue Stats
55W - 88L
1,309 Elo+
Solo
Team Averages
Level 48
1,491 SR
1,301 Elo+

VS

Team Averages
Level 72
1,441 SR
1,366 Elo+
Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
FleshEatingDino
Mercury
Level 83
God Stats
9W - 13L
1,345 SR
Queue Stats
258W - 277L
1,330 Elo+
Party 2
King Arthur
King Arthur
SaddamHusseal
King Arthur
Level 68
God Stats
49W - 27L
1,465 SR
Queue Stats
370W - 357L
1,343 Elo+
Solo
Tiamat
Tiamat
arkasia_kazuto
Tiamat
Level 87
God Stats
10W - 16L
1,304 SR
Queue Stats
338W - 376L
1,351 Elo+
Party 2
Bellona
Bellona
oceanic-hades908
Bellona
Level 33
God Stats
12W - 14L
1,590 SR
Queue Stats
188W - 235L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ANKTARI
Merlin
14
0 / 2 / 0
8,129
370
13,869
14,836
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
CHEYX333
Skadi
13
0 / 2 / 0
7,673
349
8,205
15,767
6,231
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
10
0 / 6 / 0
7,354
334
5,541
17,952
7,698
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Olorun
15
0 / 5 / 0
8,543
388
7,776
20,617
9,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
xXThree_6Xx
King Arthur
13
0 / 6 / 0
8,349
380
7,432
20,618
17,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
1 / 0 / 4
9,269
421
11,516
14,926
7,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
10 / 0 / 5
11,766
535
13,419
16,495
7,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
SaddamHusseal
King Arthur
16
2 / 0 / 2
9,457
430
10,753
17,267
17,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 0 / 4
12,519
569
21,153
11,409
9,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 0 / 9
11,391
518
12,085
13,720
19,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
20
21
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
4
3
L
Merlin
ANKTARI
Merlin
0
2
0
0
L
Skadi
CHEYX333
Skadi
0
2
0
0
W
10
0
5
12.5
L
Hun Batz
0
6
0
0
W
King Arthur
SaddamHusseal
King Arthur
2
0
2
3
L
Olorun
0
5
0
0
W
6
0
4
8
W
1
0
9
5.5
L
King Arthur
xXThree_6Xx
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,823
Damage
68,926
89,790
Taken
73,817
47,034
Mitigated
62,124
27,602
Healing
21,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
11,516
8,298
0
6,677
14,926
7,489
1,175
7,144
7,782
0
67,498
L
Merlin
ANKTARI
Merlin
13,869
1,166
0
4,009
14,836
5,975
261
292
14,544
74,977
0
L
Skadi
CHEYX333
Skadi
8,205
3,269
71
4,825
15,767
6,231
46
48
15,719
0
40,336
W
13,419
5,836
0
1,565
16,495
7,530
2,182
2,134
14,361
0
92,803
L
Hun Batz
5,541
1,443
0
4,890
17,952
7,698
0
5,627
12,067
0
39,333
W
King Arthur
SaddamHusseal
King Arthur
10,753
221
0
1,396
17,267
17,241
25
6,187
11,080
0
67,511
L
Olorun
7,776
2,835
317
11,254
20,617
9,782
1,504
12,565
7,238
72,881
0
W
21,153
1,377
117
5,367
11,409
9,934
2,739
5,295
6,114
107,669
0
W
12,085
1,529
0
6,018
13,720
19,930
1,257
885
12,835
19,697
63,823
L
King Arthur
xXThree_6Xx
King Arthur
7,432
1,441
212
2,024
20,618
17,348
0
4,349
16,149
0
52,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,048
Gold Earned
54,402
424
Minions Killed
609
0
Camps Cleared
0
1,747,157
Distance Traveled
2,205,359
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,269
421
99
5
0
334,584
5
L
Merlin
8,129
370
112
5
0
347,779
1
L
Skadi
7,673
349
63
3
0
354,861
1
W
Mercury
11,766
535
112
5
0
542,739
2
L
Hun Batz
7,354
334
59
3
0
346,133
1
W
King Arthur
9,457
430
79
4
0
430,192
1
L
Olorun
8,543
388
106
5
0
324,673
0
W
Tiamat
12,519
569
178
8
0
456,436
7
W
Bellona
11,391
518
141
6
0
441,408
0
L
King Arthur
8,349
380
84
4
0
373,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role