Player Matchup

Artemis
Artemis
AlienwareNico
Artemis
Level 31
God Stats
12W - 10L
1,466 SR
Queue Stats
69W - 71L
1,749 Elo+
Solo
Sobek
Sobek
AySlay
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,625 Elo+
Party 3
Bellona
Bellona
Heckapoo
Bellona
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,464 Elo+
Party 3
Nemesis
Nemesis
Payton10
Nemesis
Level 107
God Stats
2W - 3L
1,148 SR
Queue Stats
183W - 213L
1,341 Elo+
Party 2
Chronos
Chronos
wizardmonkey
Chronos
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 187L
1,344 Elo+
Party 2
Team Averages
Level 84
1,423 SR
1,505 Elo+

VS

Team Averages
Level 86
1,554 SR
1,417 Elo+
Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AngGng
Neith
Level 49
God Stats
0W - 2L
1,733 SR
Queue Stats
20W - 31L
1,393 Elo+
Solo
Charybdis
Charybdis
Lifeguard15
Charybdis
Level 98
God Stats
6W - 4L
1,501 SR
Queue Stats
152W - 177L
1,432 Elo+
Party 1
Fafnir
Fafnir
RemoteGoblin
Fafnir
Level 27
God Stats
6W - 2L
1,652 SR
Queue Stats
47W - 62L
1,418 Elo+
Party 1
Mercury
Mercury
xarliealb
Mercury
Level 129
God Stats
59W - 67L
1,386 SR
Queue Stats
154W - 171L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
0 / 1 / 1
5,261
438
7,941
7,798
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sobek
AySlay
Sobek
9
1 / 0 / 0
5,879
490
3,902
11,275
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Heckapoo
Bellona
12
5 / 1 / 0
7,200
600
7,412
9,749
8,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Payton10
Nemesis
10
1 / 1 / 3
6,086
507
4,039
8,653
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
wizardmonkey
Chronos
12
3 / 0 / 0
7,457
621
5,114
5,034
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 5 / 1
6,350
529
3,402
9,858
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
AngGng
Neith
8
0 / 3 / 0
5,002
417
1,772
6,032
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
Lifeguard15
Charybdis
9
1 / 2 / 0
5,580
465
9,526
8,870
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
8
0 / 0 / 1
5,924
494
2,800
9,486
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
xarliealb
Mercury
9
1 / 0 / 1
5,598
467
1,654
6,847
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
10
Kills
2
3
Deaths
10
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
1
0.1
W
Artemis
0
1
1
0.5
L
Neith
AngGng
Neith
0
3
0
0
W
Sobek
AySlay
Sobek
1
0
0
1
W
Bellona
Heckapoo
Bellona
5
1
0
5
L
Charybdis
Lifeguard15
Charybdis
1
2
0
0.5
W
Nemesis
Payton10
Nemesis
1
1
3
2.5
L
Fafnir
0
0
1
0.5
W
Chronos
wizardmonkey
Chronos
3
0
0
3
L
Mercury
xarliealb
Mercury
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,408
Damage
19,154
42,509
Taken
41,093
22,764
Mitigated
20,453
19,928
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,402
231
0
3,710
9,858
4,521
0
0
9,858
44,766
0
W
Artemis
7,941
2,954
0
3,260
7,798
2,404
0
1,362
6,436
0
29,337
L
Neith
AngGng
Neith
1,772
594
0
828
6,032
2,545
0
4,404
1,628
0
16,795
W
Sobek
AySlay
Sobek
3,902
821
428
7,559
11,275
7,491
0
1,207
10,068
17,446
0
W
Bellona
Heckapoo
Bellona
7,412
2,450
0
3,691
9,749
8,053
1,128
3,361
6,388
0
40,648
L
Charybdis
Lifeguard15
Charybdis
9,526
5,500
0
4,376
8,870
2,671
0
1,876
6,994
0
53,546
W
Nemesis
Payton10
Nemesis
4,039
2,018
0
2,980
8,653
2,950
0
272
8,381
0
40,267
L
Fafnir
2,800
1,117
0
4,724
9,486
8,463
0
2,026
7,460
9,103
0
W
Chronos
wizardmonkey
Chronos
5,114
2,470
0
2,010
5,034
1,866
1,551
0
5,034
53,119
0
L
Mercury
xarliealb
Mercury
1,654
634
0
0
6,847
2,253
0
710
6,137
0
30,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,883
Gold Earned
28,454
282
Minions Killed
282
0
Camps Cleared
0
1,134,249
Distance Traveled
1,024,761
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,350
529
84
7
0
202,872
3
W
Artemis
5,261
438
40
3
0
176,182
1
L
Neith
5,002
417
28
2
0
157,996
0
W
Sobek
5,879
490
14
1
0
236,522
0
W
Bellona
7,200
600
64
5
0
228,899
0
L
Charybdis
5,580
465
85
7
0
207,551
2
W
Nemesis
6,086
507
50
4
0
268,154
0
L
Fafnir
5,924
494
19
2
0
230,720
1
W
Chronos
7,457
621
114
10
0
224,492
2
L
Mercury
5,598
467
66
6
0
225,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role