Player Matchup

Kali
Kali
Atrozities
Kali
Level 17
God Stats
7W - 9L
1,542 SR
Queue Stats
12W - 11L
1,686 Elo+
Party 1
Cthulhu
Cthulhu
DJS_DAC
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
John_Hazered
Mercury
Level 127
God Stats
55W - 46L
1,551 SR
Queue Stats
159W - 144L
1,623 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Rhythmzz
Ah Muzen Cab
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Sol
Sol
zacmanx
Sol
Level 57
God Stats
1W - 1L
1,988 SR
Queue Stats
49W - 36L
1,559 Elo+
Party 1
Team Averages
Level 50
1,616 SR
1,574 Elo+

VS

Team Averages
Level 86
1,441 SR
1,581 Elo+
Chiron
Chiron
Moleculous
Chiron
Level 109
God Stats
4W - 2L
1,578 SR
Queue Stats
150W - 122L
1,591 Elo+
Party 2
Kuzenbo
Kuzenbo
NojoKingg
Kuzenbo
Level 101
God Stats
1W - 1L
1,360 SR
Queue Stats
149W - 120L
1,562 Elo+
Party 2
Scylla
Scylla
NomadicPathways
Scylla
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,570 Elo+
Solo
Serqet
Serqet
recycleonly
Serqet
Level 124
God Stats
13W - 9L
1,516 SR
Queue Stats
163W - 124L
1,587 Elo+
Party 2
Hun Batz
Hun Batz
thatoneguy20
Hun Batz
Level 69
God Stats
3W - 2L
1,249 SR
Queue Stats
76W - 55L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 2
10,793
600
3,688
19,573
8,195
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
DJS_DAC
Cthulhu
16
1 / 8 / 4
10,706
595
6,907
21,850
20,160
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
John_Hazered
Mercury
18
0 / 8 / 3
11,409
634
6,010
19,756
7,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ah Muzen Cab
Rhythmzz
Ah Muzen Cab
18
2 / 9 / 3
11,334
630
17,641
21,570
9,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
20
3 / 4 / 4
12,722
707
15,812
20,981
8,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Moleculous
Chiron
20
8 / 0 / 13
15,150
842
19,294
12,762
8,931
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
NojoKingg
Kuzenbo
20
3 / 2 / 22
14,012
778
9,796
23,209
43,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

20
6 / 1 / 14
14,292
794
20,650
12,813
6,787
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
20
7 / 1 / 12
14,077
782
20,717
13,650
7,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
thatoneguy20
Hun Batz
20
7 / 6 / 12
13,406
745
27,289
20,776
11,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
104
7
Kills
31
31
Deaths
10
16
Assists
73
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Cthulhu
DJS_DAC
Cthulhu
1
8
4
0.38
L
Mercury
John_Hazered
Mercury
0
8
3
0.19
W
Chiron
Moleculous
Chiron
8
0
13
14.5
W
Kuzenbo
NojoKingg
Kuzenbo
3
2
22
7
W
6
1
14
13
L
Ah Muzen Cab
Rhythmzz
Ah Muzen Cab
2
9
3
0.39
W
Serqet
7
1
12
13
W
Hun Batz
thatoneguy20
Hun Batz
7
6
12
2.17
L
Sol
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,058
Damage
97,746
103,730
Taken
83,210
53,638
Mitigated
78,142
11,008
Healing
19,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,688
936
0
859
19,573
8,195
0
4,773
14,626
0
16,127
L
Cthulhu
DJS_DAC
Cthulhu
6,907
352
16
524
21,850
20,160
0
7,202
13,996
16,447
0
L
Mercury
John_Hazered
Mercury
6,010
1,965
0
640
19,756
7,835
0
7,337
12,182
0
24,675
W
Chiron
Moleculous
Chiron
19,294
10,515
2,305
8,611
12,762
8,931
6,517
2,349
10,413
0
84,599
W
Kuzenbo
NojoKingg
Kuzenbo
9,796
2,702
0
3,340
23,209
43,025
858
6,459
15,234
23,698
0
W
20,650
1,395
0
3,032
12,813
6,787
1,671
3,034
9,779
85,800
0
L
Ah Muzen Cab
Rhythmzz
Ah Muzen Cab
17,641
4,319
0
2,464
21,570
9,394
0
6,693
14,754
0
56,568
W
Serqet
20,717
4,882
0
1,273
13,650
7,689
791
3,965
8,028
0
56,182
W
Hun Batz
thatoneguy20
Hun Batz
27,289
7,555
0
1,168
20,776
11,710
0
6,912
13,864
0
45,077
L
Sol
15,812
4,509
0
6,505
20,981
8,054
0
4,432
15,999
69,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,964
Gold Earned
70,937
288
Minions Killed
418
0
Camps Cleared
0
1,746,013
Distance Traveled
1,916,000
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,793
600
20
1
0
419,478
0
L
Cthulhu
10,706
595
23
1
0
298,525
0
L
Mercury
11,409
634
46
3
0
355,250
3
W
Chiron
15,150
842
172
10
0
386,664
1
W
Kuzenbo
14,012
778
23
1
0
362,317
2
W
Scylla
14,292
794
120
7
0
374,661
12
L
Ah Muzen Cab
11,334
630
82
5
0
325,184
1
W
Serqet
14,077
782
71
4
0
428,353
2
W
Hun Batz
13,406
745
32
2
0
364,005
1
L
Sol
12,722
707
117
7
0
347,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role