Player Matchup

Hou Yi
Hou Yi
Gold IV
ItsNeverEnough
Hou Yi
Gold IV
Level 128
God Stats
9W - 4L
1,655 SR
Queue Stats
23W - 20L
1,720 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,655 SR
1,720 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 148
1,546 SR
1,652 MMR
Ravana
Ravana
Silver I
BlindProspect
Ravana
Silver I
Level 148
God Stats
1W - 2L
1,546 SR
Queue Stats
4W - 4L
1,652 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,894
1,179
4,396
4,227
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtemisSetBakasuraPoseidonBastet

VS

Bans
Yu HuangAh Muzen CabMorgan Le FaySkadiOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
4,894
979
2,882
5,169
3,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,396
Damage
2,882
4,227
Taken
5,169
2,176
Mitigated
3,436
1,284
Healing
1,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,882
748
0
1,438
5,169
3,436
0
54
5,115
0
20,011
W
4,396
2,159
0
1,284
4,227
2,176
0
150
3,804
0
26,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,894
Gold Earned
4,894
51
Minions Killed
46
3
Camps Cleared
1
98,053
Distance Traveled
120,525
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,894
979
46
9
1
120,525
2
W
Hou Yi
5,894
1,179
51
10
3
98,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role