Player Matchup

Tyr
Tyr
 
Tyr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BrokenLunge
Nemesis
Level 63
God Stats
3W - 2L
1,685 SR
Queue Stats
324W - 326L
1,543 Elo+
Party 3
Charybdis
Charybdis
DepthSound
Charybdis
Level 36
God Stats
33W - 32L
1,408 SR
Queue Stats
211W - 215L
1,577 Elo+
Party 3
Fafnir
Fafnir
LeakySalad
Fafnir
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,411 Elo+
Party 1
Team Averages
Level 69
1,519 SR
1,506 Elo+

VS

Team Averages
Level 70
1,515 SR
1,489 Elo+
Nu Wa
Nu Wa
ICEINMYVEINS313
Nu Wa
Level 96
God Stats
44W - 36L
1,492 SR
Queue Stats
367W - 373L
1,515 Elo+
Party 2
Serqet
Serqet
Ironkill31
Serqet
Level 61
God Stats
3W - 7L
1,336 SR
Queue Stats
88W - 109L
1,362 Elo+
Solo
King Arthur
King Arthur
JKash27
King Arthur
Level 84
God Stats
6W - 7L
1,500 SR
Queue Stats
195W - 193L
1,527 Elo+
Party 2
Chaac
Chaac
MrWrldWide
Chaac
Level 25
God Stats
5W - 6L
1,573 SR
Queue Stats
29W - 26L
1,521 Elo+
Party 2
Medusa
Medusa
bryanmadriz
Medusa
Level 84
God Stats
30W - 17L
1,675 SR
Queue Stats
253W - 232L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 0 / 1
8,952
639
8,505
10,359
7,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
 
Janus
13
2 / 1 / 3
8,225
588
6,746
5,096
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
BrokenLunge
Nemesis
13
6 / 2 / 5
8,660
619
5,766
11,964
4,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
DepthSound
Charybdis
13
2 / 1 / 5
8,042
574
6,664
10,816
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
LeakySalad
Fafnir
11
0 / 0 / 7
7,726
552
3,815
10,346
12,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,982
499
5,670
8,076
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Ironkill31
Serqet
9
1 / 5 / 3
6,056
433
4,664
10,660
4,201
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
JKash27
King Arthur
13
0 / 2 / 0
7,564
540
5,769
13,861
9,930
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chaac
9
1 / 1 / 2
5,799
414
7,741
8,731
5,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
10
1 / 3 / 1
6,222
444
4,648
7,925
2,603
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
4
4
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
1
2.5
W
Janus
 
Janus
2
1
3
3.5
W
Nemesis
BrokenLunge
Nemesis
6
2
5
4.25
W
Charybdis
DepthSound
Charybdis
2
1
5
4.5
L
1
2
0
0.5
L
Serqet
Ironkill31
Serqet
1
5
3
0.5
L
King Arthur
JKash27
King Arthur
0
2
0
0
W
Fafnir
LeakySalad
Fafnir
0
0
7
3.5
L
Chaac
1
1
2
2
L
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,496
Damage
28,492
48,581
Taken
49,253
30,252
Mitigated
25,167
14,666
Healing
13,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,505
1,600
0
2,946
10,359
7,045
813
536
9,749
0
69,193
W
Janus
 
Janus
6,746
678
0
203
5,096
2,052
1,098
1,193
3,716
60,829
0
W
Nemesis
BrokenLunge
Nemesis
5,766
2,431
0
1,127
11,964
4,647
0
1,052
10,267
0
62,623
W
Charybdis
DepthSound
Charybdis
6,664
3,551
0
5,287
10,816
4,255
651
663
9,860
0
67,240
L
5,670
531
0
500
8,076
3,275
0
4,121
3,651
55,451
0
L
Serqet
Ironkill31
Serqet
4,664
1,184
0
3,486
10,660
4,201
0
1,431
9,163
0
21,591
L
King Arthur
JKash27
King Arthur
5,769
694
0
3,306
13,861
9,930
0
0
13,861
0
61,929
W
Fafnir
LeakySalad
Fafnir
3,815
856
0
5,103
10,346
12,253
60
2,164
7,449
16,454
0
L
Chaac
7,741
621
0
3,672
8,731
5,158
0
2,629
6,057
0
31,115
L
Medusa
4,648
1,579
0
2,300
7,925
2,603
0
1,935
5,960
0
40,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,605
Gold Earned
32,623
502
Minions Killed
360
0
Camps Cleared
0
1,437,273
Distance Traveled
1,350,382
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,952
639
142
10
0
308,756
1
W
Janus
8,225
588
126
9
0
283,987
9
W
Nemesis
8,660
619
101
7
0
316,500
3
W
Charybdis
8,042
574
124
9
0
241,537
2
L
Nu Wa
6,982
499
100
7
0
251,969
5
L
Serqet
6,056
433
35
3
0
267,079
0
L
King Arthur
7,564
540
119
9
0
265,080
1
W
Fafnir
7,726
552
9
1
0
286,493
6
L
Chaac
5,799
414
50
4
0
287,164
1
L
Medusa
6,222
444
56
4
0
279,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role