Player Matchup

Thor
Thor
Diamond IV
 
Thor
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
 
Baron Samedi
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond IV
Classi
Achilles
Diamond IV
Level 33
God Stats
40W - 4L
2,149 SR
Queue Stats
168W - 24L
2,527 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,716 SR
1,842 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 144
1,671 SR
2,061 MMR
Medusa
Medusa
Masters
 
Medusa
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Masters
ChunkieBeans
Hercules
Masters
Level 158
God Stats
4W - 2L
1,677 SR
Queue Stats
178W - 106L
2,295 MMR
Party 2
Hera
Hera
Masters
KingRizzo
Hera
Masters
Level 146
God Stats
0W - 1L
1,837 SR
Queue Stats
185W - 106L
2,389 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
12 / 1 / 9
10,077
916
19,531
13,406
7,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
14
3 / 0 / 16
8,878
807
12,078
9,438
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Classi
Achilles
13
7 / 0 / 11
9,164
833
12,625
16,095
12,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabThothBaba YagaAresAtlas

VS

Bans
CabrakanOdinPersephoneSobekMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 6 / 0
6,578
598
8,480
13,966
5,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
ChunkieBeans
Hercules
10
1 / 8 / 0
7,591
690
6,644
20,650
19,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
11
0 / 8 / 1
7,081
644
6,019
13,172
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
22
Kills
1
1
Deaths
22
36
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
12
1
9
16.5
W
Baron Samedi
 
Baron Samedi
3
0
16
11
L
Medusa
 
Medusa
0
6
0
0
L
Hercules
ChunkieBeans
Hercules
1
8
0
0.13
W
Achilles
Classi
Achilles
7
0
11
12.5
L
Hera
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,234
Damage
21,143
38,939
Taken
47,788
26,100
Mitigated
29,587
19,288
Healing
4,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
19,531
5,660
0
4,906
13,406
7,894
1,275
1,975
11,431
0
38,103
W
Baron Samedi
 
Baron Samedi
12,078
1,470
4,431
5,144
9,438
5,226
897
2,499
6,939
44,312
0
L
Medusa
 
Medusa
8,480
4,144
0
816
13,966
5,576
0
3,766
10,200
0
26,935
L
Hercules
ChunkieBeans
Hercules
6,644
2,237
0
3,394
20,650
19,246
0
6,960
13,690
0
15,735
W
Achilles
Classi
Achilles
12,625
4,719
0
4,807
16,095
12,980
366
1,848
14,247
0
25,095
L
Hera
6,019
1,432
0
624
13,172
4,765
0
1,652
11,520
24,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,119
Gold Earned
21,250
121
Minions Killed
107
8
Camps Cleared
2
629,779
Distance Traveled
584,473
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,077
916
41
4
4
218,235
2
W
Baron Samedi
8,878
807
55
5
4
198,887
2
L
Medusa
6,578
598
36
3
1
213,468
2
L
Hercules
7,591
690
25
2
0
198,468
1
W
Achilles
9,164
833
25
2
0
212,657
5
L
Hera
7,081
644
46
4
1
172,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role