Player Matchup

Hera
Hera
 
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Archimedes-_R6
Ymir
Level 86
God Stats
10W - 7L
1,578 SR
Queue Stats
159W - 166L
1,437 Elo+
Party 2
Osiris
Osiris
MrFacuS4
Osiris
Level 137
God Stats
1W - 0L
1,326 SR
Queue Stats
7W - 10L
1,485 Elo+
Party 3
Bakasura
Bakasura
matheusdepaula16
Bakasura
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 57L
1,399 Elo+
Party 2
Team Averages
Level 107
1,481 SR
1,464 Elo+

VS

Team Averages
Level 58
1,653 SR
1,615 Elo+
Artemis
Artemis
 
Artemis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Dragorniak
Hel
Level 104
God Stats
3W - 1L
1,923 SR
Queue Stats
127W - 90L
1,649 Elo+
Party 1
Thor
Thor
Sedirlyin
Thor
Level 18
God Stats
4W - 1L
1,910 SR
Queue Stats
18W - 3L
1,947 Elo+
Party 1
Bacchus
Bacchus
ZAARNIK
Bacchus
Level 40
God Stats
3W - 2L
1,563 SR
Queue Stats
29W - 33L
1,511 Elo+
Solo
Freya
Freya
pQp bR34k JOK3R
Freya
Level 109
God Stats
3W - 5L
1,367 SR
Queue Stats
328W - 376L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
1 / 2 / 1
5,413
541
6,538
6,554
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
9
1 / 1 / 3
5,278
528
5,962
6,748
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 3 / 3
5,618
562
3,379
10,186
5,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
MrFacuS4
Osiris
11
8 / 1 / 2
6,816
682
8,657
9,535
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 1 / 1
5,929
593
3,988
9,001
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
2 / 1 / 2
5,134
513
9,800
7,808
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 2 / 2
5,752
575
5,167
7,314
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
9
2 / 1 / 2
5,532
553
3,749
8,210
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
ZAARNIK
Bacchus
8
2 / 3 / 2
5,529
553
3,241
8,582
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 7 / 0
4,489
449
2,865
9,588
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
14
Kills
7
8
Deaths
14
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
2
1
0.75
W
Danzaburou
 
Danzaburou
1
1
3
2.5
L
Artemis
 
Artemis
2
1
2
3
W
1
3
3
0.83
L
1
2
2
1
W
Osiris
MrFacuS4
Osiris
8
1
2
9
L
Thor
2
1
2
3
L
Bacchus
ZAARNIK
Bacchus
2
3
2
1
W
3
1
1
3.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,524
Damage
24,822
42,024
Taken
41,502
17,879
Mitigated
17,869
13,122
Healing
13,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,538
1,933
0
440
6,554
2,500
176
3,143
3,411
38,940
0
W
Danzaburou
 
Danzaburou
5,962
2,255
0
1,524
6,748
1,968
0
672
6,076
0
35,088
L
Artemis
 
Artemis
9,800
5,188
0
3,264
7,808
2,401
0
1,594
6,134
0
36,743
W
3,379
1,657
1,435
3,114
10,186
5,039
0
1,863
8,323
12,495
0
L
5,167
470
436
2,139
7,314
2,935
0
3,255
3,930
44,113
0
W
Osiris
MrFacuS4
Osiris
8,657
4,065
0
4,319
9,535
4,992
496
4,415
5,120
0
37,902
L
Thor
3,749
1,170
0
3,794
8,210
3,243
0
2,133
5,917
0
37,817
L
Bacchus
ZAARNIK
Bacchus
3,241
731
0
1,860
8,582
6,083
0
2,473
6,069
11,351
0
W
3,988
2,909
0
2,290
9,001
3,380
0
1,180
7,821
0
26,789
L
2,865
1,092
0
1,849
9,588
3,207
0
462
8,796
21,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,054
Gold Earned
26,436
237
Minions Killed
262
0
Camps Cleared
0
1,029,814
Distance Traveled
921,705
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,413
541
54
5
0
187,639
3
W
Danzaburou
5,278
528
46
5
0
190,323
4
L
Artemis
5,134
513
63
6
0
161,028
0
W
Ymir
5,618
562
24
2
0
201,715
0
L
Hel
5,752
575
78
8
0
198,572
2
W
Osiris
6,816
682
50
5
0
229,546
0
L
Thor
5,532
553
75
8
0
207,495
2
L
Bacchus
5,529
553
17
2
0
192,911
3
W
Bakasura
5,929
593
63
6
0
220,591
4
L
Freya
4,489
449
29
3
0
161,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role