Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Valare
Horus
Level 97
God Stats
3W - 3L
1,730 SR
Queue Stats
91W - 81L
1,561 Elo+
Party 1
Lancelot
Lancelot
lDeagle
Lancelot
Level 86
God Stats
2W - 0L
1,716 SR
Queue Stats
79W - 76L
1,526 Elo+
Party 1
Skadi
Skadi
xFuZii0N
Skadi
Level 82
God Stats
18W - 7L
1,666 SR
Queue Stats
46W - 26L
1,502 Elo+
Party 1
Team Averages
Level 113
1,622 SR
1,518 Elo+

VS

Team Averages
Level 113
1,503 SR
1,498 Elo+
Chernobog
Chernobog
Kg2400
Chernobog
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,560 Elo+
Solo
Erlang Shen
Erlang Shen
Loborichi01020
Erlang Shen
Level 124
God Stats
1W - 3L
1,569 SR
Queue Stats
112W - 130L
1,452 Elo+
Party 2
Agni
Agni
PandaJC9378
Agni
Level 123
God Stats
17W - 15L
1,483 SR
Queue Stats
639W - 643L
1,484 Elo+
Solo
Thanatos
Thanatos
Yellow Tree Fly
Thanatos
Level 108
God Stats
6W - 8L
1,461 SR
Queue Stats
221W - 218L
1,524 Elo+
Solo
Ares
Ares
valpireas117
Ares
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 136L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 1 / 3
6,400
640
4,804
8,381
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
 
Zeus
10
0 / 1 / 0
5,841
584
2,694
2,672
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
Valare
Horus
11
3 / 1 / 0
6,492
649
5,494
7,549
4,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
lDeagle
Lancelot
9
2 / 0 / 3
5,319
532
4,250
6,206
2,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
xFuZii0N
Skadi
9
2 / 0 / 3
5,364
536
6,769
5,075
1,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Kg2400
Chernobog
8
1 / 1 / 0
4,650
465
2,817
5,534
1,919
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
Loborichi01020
Erlang Shen
9
1 / 3 / 0
5,210
521
3,166
8,065
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 1
4,967
497
2,262
5,490
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
9
1 / 3 / 0
5,014
501
2,681
9,365
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 3 / 0
4,765
477
2,480
9,318
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
3
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
3
5.5
W
Zeus
 
Zeus
0
1
0
0
L
Chernobog
Kg2400
Chernobog
1
1
0
1
L
Erlang Shen
Loborichi01020
Erlang Shen
1
3
0
0.33
L
0
1
1
0.5
W
Horus
Valare
Horus
3
1
0
3
L
Thanatos
1
3
0
0.33
W
Lancelot
lDeagle
Lancelot
2
0
3
3.5
L
0
3
0
0
W
Skadi
xFuZii0N
Skadi
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,011
Damage
13,406
29,883
Taken
37,772
14,055
Mitigated
17,592
10,569
Healing
14,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,804
472
728
2,993
8,381
4,524
0
1,160
7,221
30,330
0
W
Zeus
 
Zeus
2,694
217
0
585
2,672
873
297
563
2,109
37,484
0
L
Chernobog
Kg2400
Chernobog
2,817
1,706
0
1,107
5,534
1,919
0
2,118
3,416
0
24,224
L
Erlang Shen
Loborichi01020
Erlang Shen
3,166
1,764
0
1,756
8,065
4,239
239
0
7,683
0
23,839
L
2,262
240
0
2,330
5,490
1,811
0
1,999
3,203
32,226
0
W
Horus
Valare
Horus
5,494
2,832
0
2,915
7,549
4,912
410
0
7,549
0
39,737
L
Thanatos
2,681
755
0
7,316
9,365
4,310
0
1,233
8,076
0
32,500
W
Lancelot
lDeagle
Lancelot
4,250
948
0
2,723
6,206
2,122
0
1,298
4,908
0
24,619
L
2,480
201
0
1,655
9,318
5,313
0
1,828
7,490
18,468
0
W
Skadi
xFuZii0N
Skadi
6,769
3,600
0
625
5,075
1,624
678
1,721
3,354
0
23,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,416
Gold Earned
24,606
284
Minions Killed
213
0
Camps Cleared
0
939,938
Distance Traveled
908,644
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,400
640
59
6
0
182,726
1
W
Zeus
5,841
584
82
8
0
168,745
3
L
Chernobog
4,650
465
47
5
0
181,365
1
L
Erlang Shen
5,210
521
34
3
0
178,982
2
L
Agni
4,967
497
63
6
0
186,679
3
W
Horus
6,492
649
63
6
0
172,992
3
L
Thanatos
5,014
501
51
5
0
194,167
4
W
Lancelot
5,319
532
45
5
0
240,826
5
L
Ares
4,765
477
18
2
0
167,451
0
W
Skadi
5,364
536
35
4
0
174,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role