Player Matchup

Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum III
Future Evil Ex8
Poseidon
Platinum III
Level 156
God Stats
21W - 7L
1,814 SR
Queue Stats
254W - 253L
1,513 MMR
Solo
Xing Tian
Xing Tian
Bronze III
GAGOOOOOOOOOOO0
Xing Tian
Bronze III
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 49L
1,534 MMR
Solo
Lancelot
Lancelot
Platinum V
Room_Temp_IQ
Lancelot
Platinum V
Level 153
God Stats
5W - 5L
1,709 SR
Queue Stats
370W - 359L
1,680 MMR
Party 1
Arachne
Arachne
Gold IV
hotrodrambo
Arachne
Gold IV
Level 129
God Stats
4W - 4L
1,547 SR
Queue Stats
283W - 294L
1,263 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,614 SR
1,498 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,548 SR
1,497 MMR
Khepri
Khepri
Bronze V
LeQuacks back
Khepri
Bronze V
Level 127
God Stats
0W - 3L
1,585 SR
Queue Stats
7W - 10L
1,500 MMR
Party 2
Hera
Hera
Bronze V
Praetorian ND
Hera
Bronze V
Level 160
God Stats
0W - 1L
1,285 SR
Queue Stats
11W - 4L
1,500 MMR
Party 2
Ullr
Ullr
Gold II
Pyrrhiccup
Ullr
Gold II
Level 148
God Stats
24W - 25L
1,563 SR
Queue Stats
403W - 420L
1,528 MMR
Solo
Loki
Loki
Gold IV
c2waz4c
Loki
Gold IV
Level 109
God Stats
7W - 4L
1,579 SR
Queue Stats
68W - 77L
1,467 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
xLegit Narwhalx
Cu Chulainn
Gold V
Level 131
God Stats
3W - 5L
1,731 SR
Queue Stats
56W - 43L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
3 / 6 / 7
12,711
454
18,451
24,037
12,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
20
7 / 2 / 5
15,254
545
24,253
17,609
8,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
GAGOOOOOOOOOOO0
Xing Tian
18
1 / 2 / 12
12,780
456
13,489
34,378
51,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Room_Temp_IQ
Lancelot
20
4 / 3 / 7
14,534
519
32,818
35,082
40,470
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
hotrodrambo
Arachne
20
6 / 2 / 6
14,890
532
12,188
32,260
18,534
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
PersephoneApolloHeimdallrKing Arthur

VS

Bans
BastetCliodhnaAtlasBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 10
11,159
399
8,602
25,429
42,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
6 / 3 / 5
13,175
471
34,035
20,319
12,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 5 / 5
12,200
436
12,965
28,210
16,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
c2waz4c
Loki
20
3 / 5 / 3
13,055
466
15,761
26,537
15,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
xLegit Narwhalx
Cu Chulainn
18
1 / 5 / 5
12,513
447
20,359
33,822
50,560
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
43
21
Kills
15
15
Deaths
21
37
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
6
7
1.08
W
Poseidon
7
2
5
4.75
W
Xing Tian
GAGOOOOOOOOOOO0
Xing Tian
1
2
12
3.5
L
0
3
10
1.67
L
6
3
5
2.83
L
5
5
5
1.5
W
Lancelot
Room_Temp_IQ
Lancelot
4
3
7
2.5
L
Loki
c2waz4c
Loki
3
5
3
0.9
W
Arachne
hotrodrambo
Arachne
6
2
6
4.5
L
Cu Chulainn
xLegit Narwhalx
Cu Chulainn
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,199
Damage
91,722
143,366
Taken
134,317
131,675
Mitigated
137,834
42,559
Healing
20,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
18,451
8,011
0
7,007
24,037
12,271
4,050
6,961
17,076
0
117,023
W
Poseidon
24,253
2,637
304
5,576
17,609
8,897
2,204
8,992
8,617
148,539
0
W
Xing Tian
GAGOOOOOOOOOOO0
Xing Tian
13,489
778
0
6,434
34,378
51,503
116
16,146
18,232
44,990
0
L
8,602
453
0
2,343
25,429
42,544
168
11,814
13,326
28,514
0
L
34,035
9,558
0
948
20,319
12,627
1,069
8,271
11,615
129,480
0
L
12,965
4,509
0
5,115
28,210
16,837
224
8,748
19,228
0
102,917
W
Lancelot
Room_Temp_IQ
Lancelot
32,818
4,517
0
13,886
35,082
40,470
923
4,522
30,560
0
148,416
L
Loki
c2waz4c
Loki
15,761
4,616
1
8,126
26,537
15,266
0
4,384
22,010
0
133,103
W
Arachne
hotrodrambo
Arachne
12,188
6,187
341
9,011
32,260
18,534
1,622
6,016
26,244
6,252
150,234
L
Cu Chulainn
xLegit Narwhalx
Cu Chulainn
20,359
2,643
0
3,952
33,822
50,560
385
4,471
29,160
0
112,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,169
Gold Earned
62,102
831
Minions Killed
735
0
Camps Cleared
0
2,824,358
Distance Traveled
2,596,313
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,711
454
152
5
0
468,746
8
W
Poseidon
15,254
545
232
8
0
569,092
12
W
Xing Tian
12,780
456
39
1
0
586,736
8
L
Khepri
11,159
399
25
1
0
511,068
4
L
Hera
13,175
471
192
7
0
518,449
5
L
Ullr
12,200
436
146
5
0
497,725
5
W
Lancelot
14,534
519
221
8
0
607,374
0
L
Loki
13,055
466
178
6
0
541,327
6
W
Arachne
14,890
532
187
7
0
592,410
6
L
Cu Chulainn
12,513
447
194
7
0
527,744
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role