Player Matchup

Horus
Horus
BYIkos
Horus
Level 149
God Stats
4W - 0L
1,922 SR
Queue Stats
332W - 167L
1,727 Elo+
Party 1
Bellona
Bellona
Generations890
Bellona
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,177 Elo+
Party 3
Osiris
Osiris
MаxVerstаppen
Osiris
Level 49
God Stats
4W - 1L
1,677 SR
Queue Stats
257W - 80L
1,777 Elo+
Party 1
Tiamat
Tiamat
SANTIMO2K
Tiamat
Level 62
God Stats
2W - 1L
1,740 SR
Queue Stats
117W - 148L
1,291 Elo+
Party 3
Izanami
Izanami
ThekingL23
Izanami
Level 6
God Stats
6W - 1L
1,847 SR
Queue Stats
6W - 1L
1,899 Elo+
Party 1
Team Averages
Level 58
1,737 SR
1,574 Elo+

VS

Team Averages
Level 83
1,533 SR
1,531 Elo+
Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Bashi26
Artio
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 61L
1,652 Elo+
Party 2
Lancelot
Lancelot
Chaparrito12343
Lancelot
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,503 Elo+
Party 2
Olorun
Olorun
agente1500
Olorun
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 59L
1,505 Elo+
Party 2
Horus
Horus
bmendoza05555
Horus
Level 106
God Stats
1W - 1L
1,663 SR
Queue Stats
22W - 28L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BYIkos
Horus
9
2 / 0 / 4
6,176
561
3,315
7,452
4,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 1
5,467
497
2,109
7,272
5,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
12 / 1 / 1
8,378
762
13,774
9,456
6,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
SANTIMO2K
Tiamat
9
0 / 5 / 3
5,704
519
1,899
7,285
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
ThekingL23
Izanami
10
0 / 0 / 4
5,890
535
2,988
4,944
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 4 / 0
6,455
587
4,124
6,168
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
Bashi26
Artio
10
2 / 2 / 0
6,312
574
5,229
10,167
10,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
10
1 / 5 / 1
5,683
517
2,997
10,029
3,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
agente1500
Olorun
10
0 / 2 / 1
5,717
520
3,742
5,662
1,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 1 / 2
5,223
475
2,070
6,389
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
7
7
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
4
0
1
W
Horus
BYIkos
Horus
2
0
4
4
L
Artio
Bashi26
Artio
2
2
0
1
L
Lancelot
1
5
1
0.3
W
0
1
1
0.5
W
12
1
1
12.5
W
Tiamat
SANTIMO2K
Tiamat
0
5
3
0.3
W
Izanami
ThekingL23
Izanami
0
0
4
2
L
Olorun
agente1500
Olorun
0
2
1
0.25
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,085
Damage
18,162
36,409
Taken
38,415
21,993
Mitigated
22,554
10,709
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,124
357
0
570
6,168
1,869
0
1,202
4,966
41,043
0
W
Horus
BYIkos
Horus
3,315
1,580
500
3,034
7,452
4,479
19
1,708
5,714
0
18,216
L
Artio
Bashi26
Artio
5,229
739
54
3,557
10,167
10,787
0
0
10,167
30,013
0
L
Lancelot
2,997
1,184
0
276
10,029
3,523
0
361
9,668
0
41,737
W
2,109
697
0
1,969
7,272
5,685
772
2,377
4,595
0
23,191
W
13,774
6,258
0
1,914
9,456
6,107
474
2,816
6,375
0
65,415
W
Tiamat
SANTIMO2K
Tiamat
1,899
247
0
894
7,285
4,158
270
3,717
3,299
26,681
0
W
Izanami
ThekingL23
Izanami
2,988
1,947
0
2,398
4,944
1,564
0
1,613
3,331
0
42,843
L
Olorun
agente1500
Olorun
3,742
2,631
57
1,293
5,662
1,998
108
0
5,662
46,539
0
L
2,070
1,084
89
2,051
6,389
4,377
0
336
6,053
0
13,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,615
Gold Earned
29,390
308
Minions Killed
322
0
Camps Cleared
0
1,155,510
Distance Traveled
1,105,476
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,455
587
85
8
0
206,467
1
W
Horus
6,176
561
23
2
0
239,584
2
L
Artio
6,312
574
57
5
0
226,590
2
L
Lancelot
5,683
517
76
7
0
258,569
0
W
Bellona
5,467
497
40
4
0
241,177
0
W
Osiris
8,378
762
102
9
0
251,557
1
W
Tiamat
5,704
519
60
5
0
211,629
3
W
Izanami
5,890
535
83
8
0
211,563
0
L
Olorun
5,717
520
90
8
0
198,795
1
L
Horus
5,223
475
14
1
0
215,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role