Player Matchup

Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum II
Classi
Sobek
Platinum II
Level 32
God Stats
16W - 2L
2,081 SR
Queue Stats
168W - 24L
2,262 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 116
1,694 SR
1,754 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,654 SR
2,177 MMR
Scylla
Scylla
Platinum II
LokoShooter27
Scylla
Platinum II
Level 107
God Stats
184W - 212L
1,596 SR
Queue Stats
222W - 271L
2,005 MMR
Party 2
Hou Yi
Hou Yi
Diamond I
Moodyman94
Hou Yi
Diamond I
Level 145
God Stats
9W - 8L
1,755 SR
Queue Stats
303W - 230L
2,396 MMR
Party 2
Fenrir
Fenrir
Diamond III
TRUE x RAZE
Fenrir
Diamond III
Level 122
God Stats
21W - 27L
1,610 SR
Queue Stats
754W - 684L
2,130 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
10 / 3 / 7
11,494
884
17,930
9,971
4,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
 
Anhur
14
4 / 3 / 11
10,144
780
13,609
11,351
5,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Classi
Sobek
15
4 / 3 / 11
11,087
853
7,437
17,964
21,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ah Muzen CabAtlasAresBaba YagaOdin

VS

Bans
AchillesCabrakanShivaGuan YuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
9,518
732
11,755
10,846
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Moodyman94
Hou Yi
15
5 / 6 / 2
9,760
751
7,554
12,598
3,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
13
1 / 5 / 8
10,028
771
8,244
21,746
19,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
18
Kills
9
9
Deaths
18
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
10
3
7
4.5
W
Anhur
 
Anhur
4
3
11
3.17
W
Sobek
Classi
Sobek
4
3
11
3.17
L
3
7
2
0.57
L
Hou Yi
Moodyman94
Hou Yi
5
6
2
1
L
Fenrir
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,976
Damage
27,553
39,286
Taken
45,190
31,846
Mitigated
26,025
10,394
Healing
6,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
17,930
740
0
1,275
9,971
4,711
857
1,800
8,043
44,771
0
W
Anhur
 
Anhur
13,609
8,420
0
2,582
11,351
5,432
1,534
4,858
6,293
0
43,676
W
Sobek
Classi
Sobek
7,437
1,287
0
6,537
17,964
21,703
244
4,657
12,889
17,638
0
L
11,755
1,072
0
1,593
10,846
3,104
0
7,318
3,528
37,566
0
L
Hou Yi
Moodyman94
Hou Yi
7,554
3,635
0
1,293
12,598
3,856
0
7,967
4,615
0
34,339
L
Fenrir
8,244
1,655
0
3,696
21,746
19,065
0
10,482
11,264
288
15,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,725
Gold Earned
29,306
158
Minions Killed
109
7
Camps Cleared
3
653,701
Distance Traveled
669,280
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,494
884
68
5
1
214,885
1
W
Anhur
10,144
780
76
6
4
210,057
2
W
Sobek
11,087
853
14
1
2
228,759
5
L
Scylla
9,518
732
48
4
2
222,236
2
L
Hou Yi
9,760
751
52
4
1
200,417
3
L
Fenrir
10,028
771
9
1
0
246,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role