Player Matchup

Achilles
Achilles
Alsvidh
Achilles
Level 29
God Stats
51W - 30L
1,638 SR
Queue Stats
198W - 140L
1,498 Elo+
Party 2
Discordia
Discordia
Gutter_Gremlin_
Discordia
Level 88
God Stats
37W - 26L
1,667 SR
Queue Stats
219W - 163L
1,472 Elo+
Party 2
Bacchus
Bacchus
green_arrow_jtm
Bacchus
Level 81
God Stats
45W - 23L
1,571 SR
Queue Stats
226W - 178L
1,482 Elo+
Party 2
Team Averages
Level 66
1,625 SR
1,484 Elo+

VS

Team Averages
Level 51
1,436 SR
1,247 Elo+
Chronos
Chronos
SuperRetroHero
Chronos
Level 38
God Stats
6W - 9L
1,325 SR
Queue Stats
24W - 49L
1,229 Elo+
Party 1
Ymir
Ymir
TopTierTurtle
Ymir
Level 89
God Stats
76W - 103L
1,357 SR
Queue Stats
76W - 108L
1,313 Elo+
Solo
Chaac
Chaac
rebellos00
Chaac
Level 27
God Stats
1W - 1L
1,627 SR
Queue Stats
8W - 15L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alsvidh
Achilles
14
8 / 2 / 5
9,401
783
12,123
10,407
7,051
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Gutter_Gremlin_
Discordia
15
4 / 1 / 9
9,507
792
16,116
4,518
1,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 1 / 9
8,823
735
6,571
16,261
20,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,856
655
8,350
10,521
4,678
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 6 / 3
8,083
674
8,622
14,173
9,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
12
2 / 4 / 0
7,548
629
7,668
15,418
8,965
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
13
Kills
4
4
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alsvidh
Achilles
8
2
5
5.25
W
Discordia
Gutter_Gremlin_
Discordia
4
1
9
8.5
L
2
3
1
0.83
L
0
6
3
0.25
W
1
1
9
5.5
L
Chaac
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,810
Damage
24,640
31,186
Taken
40,112
29,649
Mitigated
23,414
6,457
Healing
4,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alsvidh
Achilles
12,123
1,379
0
1,139
10,407
7,051
0
6,635
3,772
0
27,834
W
Discordia
Gutter_Gremlin_
Discordia
16,116
404
0
662
4,518
1,827
0
1,543
2,975
48,693
0
L
8,350
2,481
0
1,904
10,521
4,678
0
6,938
3,212
22,922
2,457
L
8,622
1,834
0
1,174
14,173
9,771
0
6,719
7,006
25,886
0
W
6,571
1,674
0
4,656
16,261
20,771
0
8,453
7,808
13,407
0
L
Chaac
7,668
1,812
0
1,533
15,418
8,965
0
8,215
6,889
0
23,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,731
Gold Earned
23,487
136
Minions Killed
112
6
Camps Cleared
6
693,595
Distance Traveled
627,328
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,401
783
30
3
3
231,009
1
W
Discordia
9,507
792
93
8
3
246,568
0
L
Chronos
7,856
655
38
3
3
194,858
3
L
Ymir
8,083
674
41
3
3
200,765
1
W
Bacchus
8,823
735
13
1
0
216,018
1
L
Chaac
7,548
629
33
3
0
231,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role