Player Matchup

Jing Wei
Jing Wei
AI Capownd
Jing Wei
Level 156
God Stats
1W - 2L
1,556 SR
Queue Stats
196W - 171L
1,523 Elo+
Party 3
Freya
Freya
ChemicalEnhancer
Freya
Level 12
God Stats
4W - 1L
1,791 SR
Queue Stats
8W - 5L
1,617 Elo+
Party 2
Anubis
Anubis
DemonTirel
Anubis
Level 137
God Stats
1W - 0L
1,400 SR
Queue Stats
8W - 5L
1,617 Elo+
Party 2
Discordia
Discordia
SenileGiraffe
Discordia
Level 69
God Stats
8W - 4L
1,615 SR
Queue Stats
281W - 266L
1,528 Elo+
Party 3
Da Ji
Da Ji
dscheatz
Da Ji
Level 154
God Stats
6W - 5L
1,428 SR
Queue Stats
337W - 296L
1,535 Elo+
Party 3
Team Averages
Level 106
1,558 SR
1,564 Elo+

VS

Team Averages
Level 96
1,547 SR
1,469 Elo+
Cupid
Cupid
BigDilfMacaroni
Cupid
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,448 Elo+
Party 1
Nox
Nox
ProdigyX5
Nox
Level 53
God Stats
6W - 5L
1,541 SR
Queue Stats
97W - 96L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
TorvicHVN
Cthulhu
Level 160
God Stats
4W - 5L
1,492 SR
Queue Stats
105W - 123L
1,471 Elo+
Party 1
Loki
Loki
mrfluffy0712
Loki
Level 47
God Stats
12W - 21L
1,503 SR
Queue Stats
69W - 95L
1,445 Elo+
Solo
Ullr
Ullr
xEsclavista
Ullr
Level 100
God Stats
24W - 13L
1,697 SR
Queue Stats
321W - 324L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AI Capownd
Jing Wei
15
0 / 2 / 4
9,140
571
2,890
11,371
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 0 / 5
9,583
599
12,584
14,727
7,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
DemonTirel
Anubis
12
7 / 4 / 6
8,198
512
9,016
10,524
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
SenileGiraffe
Discordia
14
2 / 1 / 5
8,944
559
3,940
9,011
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
dscheatz
Da Ji
14
5 / 1 / 5
9,050
566
7,653
10,468
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 1
7,891
493
9,934
11,380
4,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
0 / 3 / 3
6,559
410
5,317
5,805
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TorvicHVN
Cthulhu
9
0 / 2 / 3
6,431
402
2,848
8,696
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 3 / 0
7,204
450
2,858
9,818
3,449
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 0
7,744
484
5,805
11,978
5,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
18
Kills
8
8
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AI Capownd
Jing Wei
0
2
4
1
L
5
6
1
0.92
W
4
0
5
6.5
W
Anubis
DemonTirel
Anubis
7
4
6
2.5
L
0
3
3
0.5
W
Discordia
SenileGiraffe
Discordia
2
1
5
4.5
L
Cthulhu
TorvicHVN
Cthulhu
0
2
3
0.75
W
Da Ji
dscheatz
Da Ji
5
1
5
7.5
L
2
3
0
0.67
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,083
Damage
26,762
56,101
Taken
47,677
24,272
Mitigated
24,367
28,824
Healing
4,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AI Capownd
Jing Wei
2,890
2,052
0
6,363
11,371
4,285
3,270
405
10,966
0
68,331
L
9,934
5,099
0
1,384
11,380
4,263
0
5,942
5,188
0
48,204
W
12,584
4,109
0
10,683
14,727
7,562
923
2,630
11,973
67,130
7,626
W
Anubis
DemonTirel
Anubis
9,016
308
0
3,752
10,524
4,393
955
899
9,543
46,036
0
L
5,317
233
0
189
5,805
2,346
0
3,721
1,990
32,236
0
W
Discordia
SenileGiraffe
Discordia
3,940
404
116
4,106
9,011
3,482
83
3,444
5,343
67,774
0
L
Cthulhu
TorvicHVN
Cthulhu
2,848
188
212
621
8,696
8,834
0
4,419
4,066
15,266
0
W
Da Ji
dscheatz
Da Ji
7,653
1,961
0
3,804
10,468
4,550
0
319
10,111
0
59,947
L
2,858
831
0
1,184
9,818
3,449
0
3,255
6,492
0
34,284
L
5,805
2,055
0
750
11,978
5,475
1,416
5,874
6,080
0
58,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,915
Gold Earned
35,829
506
Minions Killed
287
0
Camps Cleared
0
1,430,871
Distance Traveled
1,258,040
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,140
571
116
7
0
267,106
3
L
Cupid
7,891
493
72
5
0
248,256
1
W
Freya
9,583
599
96
6
0
269,284
4
W
Anubis
8,198
512
72
5
0
258,614
1
L
Nox
6,559
410
62
4
0
315,714
2
W
Discordia
8,944
559
116
7
0
307,991
5
L
Cthulhu
6,431
402
11
1
0
205,533
0
W
Da Ji
9,050
566
106
7
0
327,876
1
L
Loki
7,204
450
47
3
0
218,632
3
L
Ullr
7,744
484
95
6
0
269,905
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role