Player Matchup

Nu Wa
Nu Wa
DJHoneySmacks11
Nu Wa
Level 128
God Stats
13W - 11L
1,689 SR
Queue Stats
225W - 201L
1,498 Elo+
Party 3
Sol
Sol
Kinuc1
Sol
Level 40
God Stats
6W - 5L
1,500 SR
Queue Stats
105W - 93L
1,475 Elo+
Party 3
Jing Wei
Jing Wei
TheActualApollo
Jing Wei
Level 92
God Stats
245W - 203L
1,579 SR
Queue Stats
371W - 362L
1,487 Elo+
Party 2
Loki
Loki
YukiShiro5932
Loki
Level 46
God Stats
13W - 3L
1,692 SR
Queue Stats
47W - 45L
1,444 Elo+
Party 3
Olorun
Olorun
donimique
Olorun
Level 18
God Stats
25W - 36L
1,373 SR
Queue Stats
341W - 336L
1,282 Elo+
Party 2
Team Averages
Level 65
1,567 SR
1,437 Elo+

VS

Team Averages
Level 64
1,495 SR
1,466 Elo+
Nox
Nox
PALESTINEx4LIFE
Nox
Level 102
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 40L
1,492 Elo+
Party 1
Ymir
Ymir
RubberSlasher
Ymir
Level 15
God Stats
1W - 3L
1,456 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Rama
Rama
Sheidow
Rama
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,492 Elo+
Party 1
Bakasura
Bakasura
VortexWaVy
Bakasura
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 69L
1,473 Elo+
Party 1
Horus
Horus
waxgill
Horus
Level 40
God Stats
10W - 10L
1,521 SR
Queue Stats
20W - 23L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,544
629
6,178
4,047
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sol
Kinuc1
Sol
14
7 / 1 / 1
8,350
696
10,129
9,233
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
11
2 / 1 / 2
6,661
555
5,641
8,612
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 0 / 3
6,427
536
5,290
8,453
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
donimique
Olorun
11
2 / 1 / 3
6,496
541
3,046
4,162
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,551
546
3,839
5,279
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 0
5,503
459
2,634
10,441
6,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Sheidow
Rama
8
0 / 3 / 1
4,983
415
2,534
7,999
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
VortexWaVy
Bakasura
8
0 / 5 / 1
5,096
425
5,280
11,823
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
waxgill
Horus
9
0 / 5 / 1
5,495
458
2,870
11,013
8,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
17
Kills
3
3
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Sol
Kinuc1
Sol
7
1
1
7.5
L
2
1
0
2
L
1
3
0
0.33
L
Rama
Sheidow
Rama
0
3
1
0.17
W
Jing Wei
2
1
2
3
L
Bakasura
VortexWaVy
Bakasura
0
5
1
0.1
W
2
0
3
3.5
W
Olorun
donimique
Olorun
2
1
3
3.5
L
Horus
waxgill
Horus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,284
Damage
17,157
34,507
Taken
46,555
12,750
Mitigated
24,121
17,954
Healing
8,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,178
1,774
0
1,285
4,047
1,344
883
1,408
2,437
54,649
0
W
Sol
Kinuc1
Sol
10,129
4,474
0
6,676
9,233
3,926
3,870
1,390
7,423
53,670
7,930
L
3,839
80
0
1,490
5,279
2,253
180
1,697
3,444
39,837
0
L
2,634
643
0
1,444
10,441
6,309
0
3,460
6,873
17,183
0
L
Rama
Sheidow
Rama
2,534
1,975
0
1,058
7,999
2,261
0
1,452
6,470
0
27,887
W
Jing Wei
5,641
4,336
0
3,912
8,612
3,041
1,783
2,293
6,319
0
40,718
L
Bakasura
VortexWaVy
Bakasura
5,280
4,156
0
2,123
11,823
4,450
118
3,873
7,764
0
20,452
W
5,290
1,639
0
5,184
8,453
2,847
647
544
7,461
0
37,912
W
Olorun
donimique
Olorun
3,046
2,121
0
897
4,162
1,592
1,489
838
3,324
30,098
0
L
Horus
waxgill
Horus
2,870
1,680
528
2,303
11,013
8,848
154
7,027
3,909
0
22,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,478
Gold Earned
27,628
431
Minions Killed
224
0
Camps Cleared
0
1,103,555
Distance Traveled
1,152,305
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,544
629
113
9
0
219,706
3
W
Sol
8,350
696
126
11
0
203,363
0
L
Nox
6,551
546
77
6
0
238,305
3
L
Ymir
5,503
459
19
2
0
223,832
0
L
Rama
4,983
415
51
4
0
206,232
2
W
Jing Wei
6,661
555
67
6
0
213,238
3
L
Bakasura
5,096
425
46
4
0
268,067
4
W
Loki
6,427
536
72
6
0
267,492
4
W
Olorun
6,496
541
53
4
0
199,756
0
L
Horus
5,495
458
31
3
0
215,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role