Player Matchup

Gilgamesh
Gilgamesh
TheQuantumMenace
Gilgamesh
Level 99
God Stats
0W - 2L
1,505 SR
Queue Stats
19W - 22L
1,489 Elo+
Party 2
Olorun
Olorun
ViciGrim
Olorun
Level 79
God Stats
0W - 1L
1,671 SR
Queue Stats
14W - 15L
1,456 Elo+
Party 2
Bastet
Bastet
ViciMAKAROV
Bastet
Level 114
God Stats
0W - 1L
1,288 SR
Queue Stats
11W - 18L
1,413 Elo+
Party 2
Team Averages
Level 97
1,488 SR
1,453 Elo+

VS

Team Averages
Level 105
1,464 SR
1,704 Elo+
Ymir
Ymir
crazybone3590
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,518 Elo+
Party 1
Neith
Neith
datmofolucas
Neith
Level 147
God Stats
2W - 1L
1,571 SR
Queue Stats
47W - 50L
1,542 Elo+
Party 1
Anubis
Anubis
sevensins90
Anubis
Level 142
God Stats
1W - 0L
1,321 SR
Queue Stats
9W - 7L
2,054 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
13
4 / 4 / 1
9,286
714
11,562
15,561
7,273
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Olorun
ViciGrim
Olorun
13
1 / 5 / 3
8,249
635
9,841
10,873
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
12
1 / 6 / 4
8,325
640
8,128
11,981
4,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 11
10,031
772
7,898
16,366
17,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 2 / 8
9,587
737
17,428
9,633
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
15
8 / 2 / 5
9,889
761
8,228
9,785
4,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
15
15
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
4
4
1
1.13
L
Olorun
ViciGrim
Olorun
1
5
3
0.5
L
Bastet
1
6
4
0.5
W
2
2
11
3.75
W
5
2
8
4.5
W
Anubis
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,531
Damage
33,554
38,415
Taken
35,784
15,316
Mitigated
26,515
2,338
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
11,562
2,921
0
647
15,561
7,273
0
7,056
8,505
0
36,943
L
Olorun
ViciGrim
Olorun
9,841
5,712
88
1,045
10,873
3,990
0
4,385
6,488
34,909
0
L
Bastet
8,128
2,007
0
558
11,981
4,053
0
5,137
6,844
0
14,952
W
7,898
1,292
347
2,321
16,366
17,509
93
5,561
10,805
11,129
0
W
17,428
7,063
0
1,581
9,633
4,441
1,404
2,146
7,487
0
44,069
W
Anubis
8,228
566
0
3,959
9,785
4,565
0
2,250
7,535
35,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
29,507
132
Minions Killed
146
6
Camps Cleared
6
677,062
Distance Traveled
638,127
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,286
714
54
4
3
250,440
4
L
Olorun
8,249
635
62
5
1
194,807
1
L
Bastet
8,325
640
16
1
2
231,815
4
W
Ymir
10,031
772
11
1
0
204,236
0
W
Neith
9,587
737
77
6
1
216,733
2
W
Anubis
9,889
761
58
4
5
217,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role