Player Matchup

Thor
Thor
 
Thor
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
BreakfastWizards
Hercules
Level 55
God Stats
4W - 12L
1,203 SR
Queue Stats
730W - 734L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
QUICKBUNNY97747
Baron Samedi
Level 120
God Stats
3W - 3L
1,651 SR
Queue Stats
149W - 127L
1,544 Elo+
Party 1
Neith
Neith
Ragnarok703
Neith
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 69L
1,500 Elo+
Solo
Sol
Sol
zerockscronos
Sol
Level 122
God Stats
5W - 2L
1,747 SR
Queue Stats
316W - 315L
1,522 Elo+
Solo
Team Averages
Level 118
1,520 SR
1,500 Elo+

VS

Team Averages
Level 119
1,537 SR
1,498 Elo+
Awilix
Awilix
 
Awilix
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
ZoTiC_Boss
Fafnir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 55L
1,447 Elo+
Party 2
Mulan
Mulan
ZoTiC_Variable
Mulan
Level 107
God Stats
4W - 4L
1,684 SR
Queue Stats
171W - 157L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 3 / 1
6,052
504
6,353
11,048
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 3
5,230
436
4,142
9,253
6,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
QUICKBUNNY97747
Baron Samedi
9
1 / 6 / 1
5,423
452
5,003
11,619
6,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 2
5,583
465
6,567
7,079
3,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 2
6,668
556
5,853
9,203
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
3 / 1 / 4
6,673
556
8,641
10,876
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ra
 
Ra
11
1 / 0 / 4
6,364
530
4,992
4,073
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
 
Charybdis
9
1 / 3 / 2
5,431
453
3,313
8,925
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
ZoTiC_Boss
Fafnir
9
1 / 2 / 5
6,275
523
3,539
10,357
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 0 / 0
8,160
680
12,085
10,188
6,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
5
Kills
13
13
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
1
0.5
W
Awilix
 
Awilix
3
1
4
5
W
Ra
 
Ra
1
0
4
3
W
Charybdis
 
Charybdis
1
3
2
0.67
L
0
1
3
1.5
L
Baron Samedi
QUICKBUNNY97747
Baron Samedi
1
6
1
0.25
L
2
3
2
1
W
Fafnir
ZoTiC_Boss
Fafnir
1
2
5
1.75
W
7
0
0
7
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,918
Damage
32,570
48,202
Taken
44,419
23,809
Mitigated
23,808
20,228
Healing
17,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,353
1,035
0
4,620
11,048
4,397
0
746
10,302
0
44,722
W
Awilix
 
Awilix
8,641
3,644
0
3,340
10,876
4,148
0
2,100
8,776
0
49,327
W
Ra
 
Ra
4,992
99
322
1,481
4,073
1,636
0
1,491
2,582
50,824
0
W
Charybdis
 
Charybdis
3,313
1,948
0
1,895
8,925
2,572
0
913
8,012
0
29,031
L
4,142
1,596
202
2,802
9,253
6,158
234
3,128
6,003
0
15,999
L
Baron Samedi
QUICKBUNNY97747
Baron Samedi
5,003
547
388
4,256
11,619
6,828
0
919
10,652
29,061
0
L
6,567
1,066
0
2,232
7,079
3,258
876
1,485
5,508
0
36,881
W
Fafnir
ZoTiC_Boss
Fafnir
3,539
1,236
137
4,017
10,357
8,501
0
2,544
7,813
14,020
0
W
12,085
1,679
0
6,038
10,188
6,951
0
3,808
6,380
0
57,453
L
5,853
2,568
0
5,728
9,203
3,168
371
1,801
7,206
59,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,956
Gold Earned
32,903
319
Minions Killed
368
0
Camps Cleared
0
1,108,270
Distance Traveled
1,255,332
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,052
504
76
6
0
243,888
0
W
Awilix
6,673
556
83
7
0
304,955
1
W
Ra
6,364
530
92
8
0
263,407
5
W
Charybdis
5,431
453
58
5
0
215,063
1
L
Hercules
5,230
436
29
2
0
227,179
1
L
Baron Samedi
5,423
452
39
3
0
182,913
3
L
Neith
5,583
465
62
5
0
238,568
0
W
Fafnir
6,275
523
24
2
0
231,078
0
W
Mulan
8,160
680
111
9
0
240,829
4
L
Sol
6,668
556
113
9
0
215,722
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role