Player Matchup

Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold I
 
Chernobog
Gold I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Ballcadeias
Cthulhu
Platinum IV
Level 160
God Stats
11W - 3L
1,641 SR
Queue Stats
157W - 150L
1,725 MMR
Solo
Agni
Agni
Diamond IV
Dingaling010
Agni
Diamond IV
Level 156
God Stats
78W - 75L
1,631 SR
Queue Stats
370W - 381L
2,085 MMR
Solo
Hachiman
Hachiman
Platinum IV
forsenBased
Hachiman
Platinum IV
Level 49
God Stats
2W - 7L
1,347 SR
Queue Stats
70W - 73L
1,647 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 118
1,524 SR
1,691 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,581 SR
1,634 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Platinum III
 
Thoth
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Bronze V
Birscurse
Atlas
Bronze V
Level 107
God Stats
2W - 1L
1,669 SR
Queue Stats
5W - 6L
1,454 MMR
Solo
Horus
Horus
Platinum I
LÏun
Horus
Platinum I
Level 102
God Stats
8W - 7L
1,638 SR
Queue Stats
98W - 90L
1,881 MMR
Solo
Mercury
Mercury
Platinum III
ThePeaceman2
Mercury
Platinum III
Level 158
God Stats
3W - 3L
1,597 SR
Queue Stats
71W - 68L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
3 / 5 / 0
5,860
533
3,636
10,082
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
 
Chernobog
9
2 / 5 / 2
5,778
525
4,188
8,146
6,360
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Ballcadeias
Cthulhu
11
0 / 1 / 0
6,224
566
4,592
7,159
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 1
5,519
502
4,547
7,318
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
forsenBased
Hachiman
4
1 / 2 / 1
4,288
390
2,041
2,977
703
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebPoseidonKing ArthurKaliAthena

VS

Bans
FreyaMulanBakasuraCabrakanLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 3 / 4
7,137
649
5,839
7,359
2,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
 
Thoth
11
5 / 2 / 3
6,630
603
6,240
4,806
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Birscurse
Atlas
9
2 / 1 / 7
6,574
598
2,900
5,240
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
LÏun
Horus
13
1 / 0 / 0
6,912
628
4,098
7,282
4,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Mercury
ThePeaceman2
Mercury
12
4 / 0 / 7
7,046
641
5,352
6,804
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
15
16
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
5
0
0.6
L
Chernobog
 
Chernobog
2
5
2
0.6
W
Medusa
 
Medusa
3
3
4
1.67
W
Thoth
 
Thoth
5
2
3
3.25
L
Cthulhu
Ballcadeias
Cthulhu
0
1
0
0
W
Atlas
Birscurse
Atlas
2
1
7
5.5
L
0
3
1
0.17
W
Horus
LÏun
Horus
1
0
0
1
W
Mercury
ThePeaceman2
Mercury
4
0
7
7.5
L
Hachiman
forsenBased
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,004
Damage
24,429
35,682
Taken
31,491
17,943
Mitigated
14,256
12,142
Healing
8,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,636
1,066
0
6,321
10,082
4,343
0
3,008
6,768
0
29,419
L
Chernobog
 
Chernobog
4,188
2,105
181
651
8,146
6,360
0
1,761
6,367
0
24,485
W
Medusa
 
Medusa
5,839
3,034
0
1,744
7,359
2,425
561
558
6,801
0
49,833
W
Thoth
 
Thoth
6,240
49
0
565
4,806
1,374
158
1,710
3,096
33,975
0
L
Cthulhu
Ballcadeias
Cthulhu
4,592
325
0
3,539
7,159
3,897
0
0
6,805
41,709
0
W
Atlas
Birscurse
Atlas
2,900
1,240
0
1,263
5,240
3,952
202
1,717
3,503
15,353
0
L
4,547
633
0
625
7,318
2,640
29
3,152
3,806
41,718
0
W
Horus
LÏun
Horus
4,098
1,709
75
4,182
7,282
4,160
0
3,151
3,625
0
52,659
W
Mercury
ThePeaceman2
Mercury
5,352
3,375
0
490
6,804
2,345
0
1,447
5,327
0
49,732
L
Hachiman
forsenBased
Hachiman
2,041
975
0
825
2,977
703
0
507
2,442
0
11,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,669
Gold Earned
34,299
283
Minions Killed
364
0
Camps Cleared
0
901,126
Distance Traveled
1,193,299
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,860
533
65
6
0
238,743
0
L
Chernobog
5,778
525
35
3
0
178,430
0
W
Medusa
7,137
649
89
8
0
180,649
1
W
Thoth
6,630
603
62
6
0
264,956
2
L
Cthulhu
6,224
566
89
8
0
211,082
2
W
Atlas
6,574
598
23
2
0
237,680
4
L
Agni
5,519
502
73
7
0
212,902
4
W
Horus
6,912
628
105
10
0
235,958
2
W
Mercury
7,046
641
85
8
0
274,056
3
L
Hachiman
4,288
390
21
2
0
59,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role