Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Ripkons
Ra
Level 136
God Stats
52W - 36L
1,204 SR
Queue Stats
264W - 239L
1,410 Elo+
Party 2
Sylvanus
Sylvanus
S Zuegle
Sylvanus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,527 Elo+
Party 3
Nemesis
Nemesis
bushwacker_11
Nemesis
Level 123
God Stats
12W - 10L
1,586 SR
Queue Stats
106W - 98L
1,462 Elo+
Party 2
Team Averages
Level 107
1,458 SR
1,480 Elo+

VS

Team Averages
Level 144
1,532 SR
1,469 Elo+
Ne Zha
Ne Zha
Dark19Wolf
Ne Zha
Level 144
God Stats
2W - 1L
1,278 SR
Queue Stats
90W - 89L
1,436 Elo+
Party 1
Charybdis
Charybdis
DatB0iiHill
Charybdis
Level 143
God Stats
16W - 8L
1,608 SR
Queue Stats
157W - 150L
1,505 Elo+
Party 4
Baron Samedi
Baron Samedi
Kitsunenoyoru
Baron Samedi
Level 160
God Stats
7W - 1L
1,728 SR
Queue Stats
145W - 150L
1,465 Elo+
Party 1
Apollo
Apollo
MLG_Ben_Dover
Apollo
Level 115
God Stats
6W - 4L
1,550 SR
Queue Stats
117W - 110L
1,497 Elo+
Party 4
Cliodhna
Cliodhna
NightlSolitary
Cliodhna
Level 160
God Stats
4W - 1L
1,495 SR
Queue Stats
122W - 139L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
0 / 2 / 0
4,085
584
2,670
5,334
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Medusa
 
Medusa
6
0 / 1 / 1
3,459
494
2,463
3,414
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
2,793
399
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
S Zuegle
Sylvanus
6
0 / 1 / 1
3,955
565
1,236
4,453
2,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
5
1 / 1 / 0
3,732
533
382
2,140
504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dark19Wolf
Ne Zha
8
1 / 0 / 1
4,580
654
3,710
5,036
1,547
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
DatB0iiHill
Charybdis
6
0 / 1 / 0
3,503
500
2,873
4,318
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Kitsunenoyoru
Baron Samedi
7
1 / 0 / 1
3,999
571
846
1,958
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 1
3,711
530
1,089
2,569
732
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cliodhna
8
2 / 1 / 1
4,617
660
1,092
4,167
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
4
5
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
0
0
L
Medusa
 
Medusa
0
1
1
0.5
W
Ne Zha
Dark19Wolf
Ne Zha
1
0
1
1.5
W
Charybdis
DatB0iiHill
Charybdis
0
1
0
0
W
Baron Samedi
Kitsunenoyoru
Baron Samedi
1
0
1
1.5
W
0
0
1
0.5
W
Cliodhna
2
1
1
2.5
L
0
0
0
0
L
Sylvanus
S Zuegle
Sylvanus
0
1
1
0.5
L
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,751
Damage
9,610
15,341
Taken
18,048
5,698
Mitigated
5,255
6,687
Healing
7,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,670
1,713
0
2,511
5,334
1,551
0
0
5,334
0
22,162
L
Medusa
 
Medusa
2,463
1,304
0
474
3,414
1,418
0
244
3,170
0
14,361
W
Ne Zha
Dark19Wolf
Ne Zha
3,710
687
0
1,923
5,036
1,547
0
0
5,036
0
25,604
W
Charybdis
DatB0iiHill
Charybdis
2,873
932
0
2,011
4,318
953
0
651
3,667
0
16,854
W
Baron Samedi
Kitsunenoyoru
Baron Samedi
846
259
122
333
1,958
748
0
159
1,799
15,538
0
W
1,089
792
0
1,405
2,569
732
0
426
2,143
0
18,261
W
Cliodhna
1,092
49
0
1,978
4,167
1,275
94
0
4,167
0
22,574
L
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
S Zuegle
Sylvanus
1,236
840
1,196
2,381
4,453
2,225
0
528
3,925
11,478
0
L
Nemesis
382
0
0
125
2,140
504
0
74
2,066
0
6,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,024
Gold Earned
20,410
102
Minions Killed
201
0
Camps Cleared
0
405,217
Distance Traveled
681,489
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,085
584
40
6
0
105,996
0
L
Medusa
3,459
494
29
4
0
111,836
1
W
Ne Zha
4,580
654
49
7
0
140,867
1
W
Charybdis
3,503
500
34
5
0
126,332
0
W
Baron Samedi
3,999
571
30
4
0
136,229
1
W
Apollo
3,711
530
33
5
0
122,087
1
W
Cliodhna
4,617
660
55
8
0
155,974
0
L
Ra
2,793
399
0
0
0
10
0
L
Sylvanus
3,955
565
16
2
0
106,777
1
L
Nemesis
3,732
533
17
2
0
80,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role