Player Matchup

Sobek
Sobek
Beelzebubz
Sobek
Level 159
God Stats
4W - 0L
1,853 SR
Queue Stats
237W - 52L
1,856 Elo+
Party 3
Raijin
Raijin
GuyEpicDude
Raijin
Level 11
God Stats
6W - 1L
1,974 SR
Queue Stats
28W - 6L
1,936 Elo+
Party 3
Anhur
Anhur
Jmonty20
Anhur
Level 145
God Stats
1W - 0L
1,896 SR
Queue Stats
118W - 20L
1,814 Elo+
Party 3
Ravana
Ravana
death2249
Ravana
Level 160
God Stats
1W - 0L
1,681 SR
Queue Stats
183W - 36L
1,825 Elo+
Party 3
Mulan
Mulan
levytis
Mulan
Level 49
God Stats
3W - 1L
1,583 SR
Queue Stats
116W - 103L
1,513 Elo+
Solo
Team Averages
Level 105
1,797 SR
1,789 Elo+

VS

Team Averages
Level 65
1,486 SR
1,412 Elo+
Amaterasu
Amaterasu
Brennan-Chills
Amaterasu
Level 10
God Stats
0W - 3L
1,606 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 2
Neith
Neith
Goldenium
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,588 Elo+
Party 1
Ganesha
Ganesha
XxgetsomehelpxX
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 2
Lancelot
Lancelot
fonebone8
Lancelot
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
258W - 234L
1,602 Elo+
Party 1
Yu Huang
Yu Huang
teddy6799
Yu Huang
Level 149
God Stats
0W - 1L
1,324 SR
Queue Stats
13W - 14L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
3 / 0 / 13
9,354
850
7,112
15,329
18,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
16
7 / 2 / 9
9,434
858
20,517
9,913
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Jmonty20
Anhur
18
11 / 2 / 6
10,515
956
13,812
9,522
4,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
death2249
Ravana
16
6 / 3 / 9
9,293
845
9,682
9,467
5,797
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
levytis
Mulan
15
2 / 2 / 11
8,540
776
12,108
13,720
11,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Brennan-Chills
Amaterasu
13
1 / 6 / 2
7,117
647
2,876
15,027
11,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Goldenium
Neith
16
2 / 6 / 4
8,402
764
6,799
11,902
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 6
7,926
721
5,294
15,651
13,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
fonebone8
Lancelot
16
5 / 5 / 2
9,850
895
12,036
15,951
7,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
teddy6799
Yu Huang
12
0 / 7 / 2
6,891
626
6,352
12,799
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
29
Kills
8
9
Deaths
29
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
0
13
9.5
L
Amaterasu
Brennan-Chills
Amaterasu
1
6
2
0.33
L
Neith
Goldenium
Neith
2
6
4
0.67
W
Raijin
7
2
9
5.75
W
Anhur
Jmonty20
Anhur
11
2
6
7
L
0
5
6
0.6
W
Ravana
death2249
Ravana
6
3
9
3.5
L
Lancelot
fonebone8
Lancelot
5
5
2
1.2
W
Mulan
levytis
Mulan
2
2
11
3.75
L
Yu Huang
teddy6799
Yu Huang
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,231
Damage
33,357
57,951
Taken
71,330
44,560
Mitigated
45,008
10,346
Healing
4,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
7,112
1,093
0
2,538
15,329
18,226
26
3,830
11,499
16,951
0
L
Amaterasu
Brennan-Chills
Amaterasu
2,876
1,572
0
884
15,027
11,914
0
7,041
7,986
0
7,771
L
Neith
Goldenium
Neith
6,799
3,357
0
1,224
11,902
6,018
0
4,190
7,712
0
30,125
W
Raijin
20,517
2,723
0
568
9,913
4,332
1,382
2,557
7,356
39,157
0
W
Anhur
Jmonty20
Anhur
13,812
7,762
0
1,033
9,522
4,691
4,310
823
8,699
0
51,547
L
5,294
712
0
664
15,651
13,685
0
6,287
9,364
9,571
0
W
Ravana
death2249
Ravana
9,682
2,158
0
2,099
9,467
5,797
1,409
2,019
7,448
0
25,311
L
Lancelot
fonebone8
Lancelot
12,036
2,341
0
1,418
15,951
7,915
0
5,225
10,615
0
33,639
W
Mulan
levytis
Mulan
12,108
2,539
0
4,108
13,720
11,514
268
2,417
11,303
0
33,789
L
Yu Huang
teddy6799
Yu Huang
6,352
490
0
604
12,799
5,476
0
4,775
8,024
13,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,136
Gold Earned
40,186
233
Minions Killed
169
0
Camps Cleared
0
1,165,250
Distance Traveled
1,022,723
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,354
850
18
2
0
244,913
3
L
Amaterasu
7,117
647
21
2
0
193,344
1
L
Neith
8,402
764
60
5
0
188,711
1
W
Raijin
9,434
858
46
4
0
221,211
1
W
Anhur
10,515
956
86
8
0
216,926
2
L
Ganesha
7,926
721
0
0
0
201,293
0
W
Ravana
9,293
845
42
4
0
235,049
2
L
Lancelot
9,850
895
65
6
0
237,288
0
W
Mulan
8,540
776
41
4
0
247,151
1
L
Yu Huang
6,891
626
23
2
0
202,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role