Player Matchup

Sylvanus
Sylvanus
LewisisBack
Sylvanus
Level 22
God Stats
0W - 2L
1,233 SR
Queue Stats
123W - 125L
1,483 Elo+
Party 4
Hachiman
Hachiman
ShadyPsycho
Hachiman
Level 159
God Stats
8W - 6L
1,814 SR
Queue Stats
337W - 287L
1,639 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
asgardway
Morgan Le Fay
Level 160
God Stats
0W - 2L
1,254 SR
Queue Stats
188W - 159L
1,666 Elo+
Party 1
Awilix
Awilix
crazywarrior46
Awilix
Level 29
God Stats
11W - 3L
1,636 SR
Queue Stats
100W - 74L
1,613 Elo+
Party 1
Chaac
Chaac
gg311
Chaac
Level 38
God Stats
2W - 2L
1,835 SR
Queue Stats
74W - 58L
1,560 Elo+
Party 1
Team Averages
Level 82
1,554 SR
1,592 Elo+

VS

Team Averages
Level 82
1,734 SR
1,639 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
ChungusWungus
Nu Wa
Level 48
God Stats
4W - 3L
1,728 SR
Queue Stats
142W - 138L
1,455 Elo+
Solo
Hercules
Hercules
ImSoWashed
Hercules
Level 25
God Stats
65W - 13L
1,983 SR
Queue Stats
537W - 90L
1,953 Elo+
Party 3
Sol
Sol
MrYavis
Sol
Level 128
God Stats
10W - 4L
1,802 SR
Queue Stats
257W - 248L
1,595 Elo+
Party 2
Pele
Pele
NozwelX
Pele
Level 49
God Stats
10W - 2L
1,658 SR
Queue Stats
46W - 30L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LewisisBack
Sylvanus
11
0 / 8 / 5
7,673
404
5,473
21,740
21,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
ShadyPsycho
Hachiman
16
5 / 4 / 0
9,771
514
10,820
16,341
6,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
asgardway
Morgan Le Fay
15
2 / 2 / 3
9,167
482
15,345
13,366
6,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 7 / 2
7,782
410
3,682
15,995
6,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
gg311
Chaac
16
0 / 3 / 2
9,331
491
12,235
16,281
9,693
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
1 / 1 / 7
10,285
541
6,903
10,419
4,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 4 / 11
9,885
520
15,054
10,627
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
ImSoWashed
Hercules
16
10 / 1 / 13
11,737
618
18,749
26,255
21,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
19
2 / 0 / 5
12,080
636
12,370
14,615
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
NozwelX
Pele
18
8 / 2 / 6
11,458
603
12,128
16,800
7,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
8
Kills
24
24
Deaths
8
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
1
7
4.5
W
3
4
11
2.13
W
Hercules
ImSoWashed
Hercules
10
1
13
16.5
L
Sylvanus
LewisisBack
Sylvanus
0
8
5
0.31
W
Sol
2
0
5
4.5
W
Pele
NozwelX
Pele
8
2
6
5.5
L
Hachiman
ShadyPsycho
Hachiman
5
4
0
1.25
L
Morgan Le Fay
asgardway
Morgan Le Fay
2
2
3
1.75
L
1
7
2
0.29
L
Chaac
gg311
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,555
Damage
65,204
83,723
Taken
78,716
50,676
Mitigated
43,897
22,349
Healing
38,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,903
1,683
0
3,312
10,419
4,130
0
1,853
8,510
0
76,194
W
15,054
3,926
0
2,219
10,627
3,995
275
4,295
6,104
64,059
0
W
Hercules
ImSoWashed
Hercules
18,749
6,327
0
12,699
26,255
21,697
160
8,053
17,825
0
61,874
L
Sylvanus
LewisisBack
Sylvanus
5,473
776
3,112
4,491
21,740
21,278
0
5,550
16,190
17,455
0
W
Sol
12,370
5,539
0
11,656
14,615
6,565
3,672
2,205
12,300
96,481
10,128
W
Pele
NozwelX
Pele
12,128
2,780
0
8,854
16,800
7,510
0
4,025
12,511
0
94,986
L
Hachiman
ShadyPsycho
Hachiman
10,820
5,150
0
5,142
16,341
6,365
0
2,838
13,503
0
79,297
L
Morgan Le Fay
asgardway
Morgan Le Fay
15,345
1,475
0
899
13,366
6,396
0
5,070
8,296
89,726
0
L
3,682
1,423
0
3,628
15,995
6,944
0
4,482
11,513
0
57,658
L
Chaac
gg311
Chaac
12,235
1,598
0
5,077
16,281
9,693
0
7,920
8,361
0
84,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,724
Gold Earned
55,445
522
Minions Killed
628
0
Camps Cleared
0
1,898,489
Distance Traveled
1,990,414
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,285
541
121
6
0
406,539
3
W
Nu Wa
9,885
520
112
6
0
347,611
6
W
Hercules
11,737
618
63
3
0
418,544
5
L
Sylvanus
7,673
404
23
1
0
353,023
0
W
Sol
12,080
636
195
10
0
382,700
4
W
Pele
11,458
603
137
7
0
435,020
2
L
Hachiman
9,771
514
126
7
0
372,584
5
L
Morgan Le Fay
9,167
482
152
8
0
364,535
4
L
Awilix
7,782
410
75
4
0
395,426
2
L
Chaac
9,331
491
146
8
0
412,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role