Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MenorKing
Bacchus
Level 127
God Stats
3W - 2L
1,873 SR
Queue Stats
67W - 26L
1,690 Elo+
Party 1
Hun Batz
Hun Batz
Saborosa
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 23L
1,814 Elo+
Party 1
Thoth
Thoth
ViolletXIII
Thoth
Level 160
God Stats
14W - 2L
1,862 SR
Queue Stats
292W - 102L
1,769 Elo+
Party 1
Zhong Kui
Zhong Kui
zedocouve
Zhong Kui
Level 160
God Stats
1W - 0L
1,433 SR
Queue Stats
116W - 22L
1,832 Elo+
Party 1
Team Averages
Level 108
1,634 SR
1,721 Elo+

VS

Team Averages
Level 106
1,505 SR
1,428 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Quipperes
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,217 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zhinebell
Morgan Le Fay
Level 96
God Stats
0W - 1L
1,524 SR
Queue Stats
77W - 83L
1,447 Elo+
Solo
Hun Batz
Hun Batz
pauloicf
Hun Batz
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 231L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 4 / 12
8,502
607
3,733
9,590
7,208
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
MenorKing
Bacchus
19
6 / 1 / 21
11,118
794
10,107
14,724
26,667
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
Saborosa
Hun Batz
16
3 / 4 / 18
9,550
682
11,519
14,347
7,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
9 / 2 / 14
11,990
856
25,563
10,158
5,714
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
zedocouve
Zhong Kui
18
11 / 5 / 13
11,353
811
21,996
20,589
15,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
2 / 6 / 6
9,632
688
12,735
21,047
30,394
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
 
Lancelot
16
2 / 8 / 6
8,897
636
8,448
16,612
15,054
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Eset
15
0 / 6 / 10
8,700
621
8,324
12,356
5,957
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Zhinebell
Morgan Le Fay
15
2 / 6 / 6
8,910
636
10,420
13,090
5,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
pauloicf
Hun Batz
19
10 / 3 / 4
11,340
810
10,846
16,797
21,543
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
48
29
Kills
16
16
Deaths
29
78
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
4
12
1.5
L
Jormungandr
 
Jormungandr
2
6
6
0.83
L
Lancelot
 
Lancelot
2
8
6
0.63
W
Bacchus
MenorKing
Bacchus
6
1
21
16.5
L
Eset
0
6
10
0.83
W
Hun Batz
Saborosa
Hun Batz
3
4
18
3
W
9
2
14
8
L
Morgan Le Fay
Zhinebell
Morgan Le Fay
2
6
6
0.83
L
Hun Batz
pauloicf
Hun Batz
10
3
4
4
W
Zhong Kui
zedocouve
Zhong Kui
11
5
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,918
Damage
50,773
69,408
Taken
79,902
62,744
Mitigated
78,677
27,518
Healing
18,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,733
758
0
835
9,590
7,208
343
3,541
6,049
10,164
0
L
Jormungandr
 
Jormungandr
12,735
1,716
1,434
3,465
21,047
30,394
0
15,911
5,136
29,590
0
L
Lancelot
 
Lancelot
8,448
1,392
1,133
1,488
16,612
15,054
0
14,130
2,482
268
18,914
W
Bacchus
MenorKing
Bacchus
10,107
1,138
2,688
2,454
14,724
26,667
128
7,947
6,777
17,425
0
L
Eset
8,324
213
829
2,040
12,356
5,957
0
9,118
3,238
15,302
0
W
Hun Batz
Saborosa
Hun Batz
11,519
1,944
2,908
2,404
14,347
7,580
0
7,115
7,232
0
22,784
W
25,563
635
4,023
2,660
10,158
5,714
734
5,644
4,514
50,141
0
L
Morgan Le Fay
Zhinebell
Morgan Le Fay
10,420
640
840
2,100
13,090
5,729
0
11,430
1,660
15,833
0
L
Hun Batz
pauloicf
Hun Batz
10,846
1,799
1,347
4,047
16,797
21,543
0
10,810
5,987
0
29,205
W
Zhong Kui
zedocouve
Zhong Kui
21,996
2,882
2,391
7,155
20,589
15,575
1,042
7,329
13,260
31,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,513
Gold Earned
47,479
135
Minions Killed
129
0
Camps Cleared
0
1,296,215
Distance Traveled
1,230,223
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,502
607
13
1
0
202,889
0
L
Jormungandr
9,632
688
20
1
0
240,178
1
L
Lancelot
8,897
636
19
1
0
202,840
0
W
Bacchus
11,118
794
12
1
0
311,471
0
L
Eset
8,700
621
27
2
0
247,813
0
W
Hun Batz
9,550
682
24
2
0
287,336
1
W
Thoth
11,990
856
53
4
0
265,984
0
L
Morgan Le Fay
8,910
636
15
1
0
250,977
0
L
Hun Batz
11,340
810
48
3
0
288,415
0
W
Zhong Kui
11,353
811
33
2
0
228,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role