Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Javelin_Beetle_
Anhur
Level 29
God Stats
3W - 2L
1,664 SR
Queue Stats
101W - 116L
1,506 Elo+
Solo
Eset
Eset
Zhinebell
Eset
Level 96
God Stats
0W - 4L
1,500 SR
Queue Stats
77W - 83L
1,459 Elo+
Solo
Ra
Ra
r2d285
Ra
Level 88
God Stats
0W - 1L
1,547 SR
Queue Stats
3W - 2L
1,696 Elo+
Solo
Team Averages
Level 92
1,542 SR
1,532 Elo+

VS

Team Averages
Level 144
1,496 SR
1,515 Elo+
Scylla
Scylla
 
Scylla
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Auðrr
Osiris
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,508 Elo+
Party 2
Ra
Ra
RaJJaDDa
Ra
Level 160
God Stats
2W - 0L
1,720 SR
Queue Stats
29W - 21L
1,540 Elo+
Party 2
Discordia
Discordia
difiqui
Discordia
Level 160
God Stats
3W - 0L
1,259 SR
Queue Stats
23W - 12L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 3 / 1
5,317
886
4,334
8,257
10,601
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
 
Sol
11
0 / 2 / 0
5,276
879
3,489
6,290
2,759
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 1
4,910
818
318
1,140
522
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Eset
10
0 / 3 / 0
5,238
873
2,622
4,365
2,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ra
10
0 / 5 / 0
5,180
863
2,435
5,612
2,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 0 / 8
6,050
1,008
4,809
3,618
1,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
 
Hercules
11
3 / 1 / 9
6,039
1,007
2,931
6,683
5,584
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Osiris
Auðrr
Osiris
11
1 / 0 / 11
6,187
1,031
6,026
6,410
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
3 / 0 / 6
6,470
1,078
3,604
2,785
1,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
difiqui
Discordia
12
5 / 1 / 8
6,459
1,077
6,352
4,217
1,706
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
56
0
Kills
14
14
Deaths
2
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
L
Sol
 
Sol
0
2
0
0
W
Scylla
 
Scylla
2
0
8
6
W
Hercules
 
Hercules
3
1
9
7.5
W
Osiris
Auðrr
Osiris
1
0
11
6.5
L
0
1
1
0.5
W
3
0
6
6
L
Eset
0
3
0
0
W
Discordia
difiqui
Discordia
5
1
8
9
L
Ra
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,198
Damage
23,722
25,664
Taken
23,713
18,538
Mitigated
15,821
6,279
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,334
819
293
2,088
8,257
10,601
0
4,188
4,069
0
9,697
L
Sol
 
Sol
3,489
321
346
2,611
6,290
2,759
0
3,409
2,881
9,207
0
W
Scylla
 
Scylla
4,809
174
823
371
3,618
1,467
245
1,617
2,001
14,657
0
W
Hercules
 
Hercules
2,931
578
965
2,457
6,683
5,584
0
1,486
5,197
0
3,235
W
Osiris
Auðrr
Osiris
6,026
1,184
1,513
2,267
6,410
5,845
182
2,130
4,280
0
8,306
L
318
0
0
0
1,140
522
0
847
293
0
798
W
3,604
441
3,979
1,487
2,785
1,219
238
805
1,980
12,893
0
L
Eset
2,622
0
105
364
4,365
2,116
0
2,938
1,427
7,578
0
W
Discordia
difiqui
Discordia
6,352
281
957
685
4,217
1,706
376
2,508
1,709
10,508
0
L
Ra
2,435
109
228
244
5,612
2,540
0
3,383
2,229
8,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,921
Gold Earned
31,205
51
Minions Killed
58
0
Camps Cleared
0
495,617
Distance Traveled
686,776
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,317
886
15
3
0
119,403
3
L
Sol
5,276
879
10
2
0
122,149
0
W
Scylla
6,050
1,008
13
2
0
126,193
3
W
Hercules
6,039
1,007
1
0
0
133,792
0
W
Osiris
6,187
1,031
8
1
0
166,588
0
L
Anhur
4,910
818
2
0
0
10,167
0
W
Ra
6,470
1,078
24
4
0
121,448
0
L
Eset
5,238
873
10
2
0
124,489
0
W
Discordia
6,459
1,077
12
2
0
138,755
0
L
Ra
5,180
863
14
2
0
119,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role