Player Matchup

Artemis
Artemis
Davicho290785
Artemis
Level 147
God Stats
23W - 31L
1,539 SR
Queue Stats
156W - 170L
1,430 Elo+
Solo
Horus
Horus
Fiasco22
Horus
Level 103
God Stats
2W - 6L
1,518 SR
Queue Stats
69W - 69L
1,393 Elo+
Solo
Janus
Janus
I bit ur toe
Janus
Level 138
God Stats
5W - 10L
1,374 SR
Queue Stats
191W - 191L
1,404 Elo+
Solo
Ares
Ares
V2Cosby
Ares
Level 113
God Stats
3W - 2L
1,797 SR
Queue Stats
376W - 393L
1,404 Elo+
Solo
Lancelot
Lancelot
chenlezhi
Lancelot
Level 160
God Stats
29W - 32L
1,508 SR
Queue Stats
1,388W - 1,496L
1,426 Elo+
Solo
Team Averages
Level 132
1,547 SR
1,411 Elo+

VS

Team Averages
Level 82
1,569 SR
1,391 Elo+
Anhur
Anhur
AllM1ght03
Anhur
Level 88
God Stats
5W - 2L
1,603 SR
Queue Stats
377W - 360L
1,415 Elo+
Solo
Vamana
Vamana
AustyMcFrosty
Vamana
Level 89
God Stats
13W - 4L
1,785 SR
Queue Stats
136W - 134L
1,381 Elo+
Solo
Ao Kuang
Ao Kuang
DanyDelAngel98
Ao Kuang
Level 84
God Stats
6W - 8L
1,270 SR
Queue Stats
104W - 89L
1,455 Elo+
Solo
Anubis
Anubis
Ripened Avocado
Anubis
Level 62
God Stats
1W - 7L
1,203 SR
Queue Stats
7W - 19L
1,262 Elo+
Solo
Cerberus
Cerberus
YaoSenior199
Cerberus
Level 86
God Stats
10W - 1L
1,986 SR
Queue Stats
61W - 54L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
2 / 0 / 0
5,612
510
7,274
3,196
777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Fiasco22
Horus
11
1 / 2 / 0
6,365
579
4,663
8,755
5,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
1 / 2 / 0
5,531
503
2,614
5,748
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
V2Cosby
Ares
7
0 / 4 / 1
4,335
394
3,356
9,062
3,440
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
chenlezhi
Lancelot
8
0 / 2 / 1
4,957
451
4,032
7,408
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
2 / 2 / 4
5,585
508
6,176
8,577
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
6,428
584
4,363
7,343
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
12
6 / 0 / 0
6,850
623
3,235
7,966
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
6,126
557
3,618
4,467
1,851
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
YaoSenior199
Cerberus
9
0 / 0 / 6
5,951
541
2,724
7,877
6,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
10
10
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
2
2
4
2
W
1
1
1
1.5
W
Ao Kuang
6
0
0
6
L
Artemis
2
0
0
2
L
Horus
Fiasco22
Horus
1
2
0
0.5
L
1
2
0
0.5
W
1
1
1
1.5
L
Ares
V2Cosby
Ares
0
4
1
0.13
W
Cerberus
YaoSenior199
Cerberus
0
0
6
3
L
Lancelot
chenlezhi
Lancelot
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
20,116
34,169
Taken
36,230
14,161
Mitigated
20,243
9,266
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
6,176
3,746
0
3,214
8,577
2,875
0
1,989
6,588
0
31,996
W
4,363
1,830
0
3,185
7,343
6,494
0
0
6,939
0
43,280
W
Ao Kuang
3,235
812
0
1,215
7,966
2,938
0
195
7,771
46,913
0
L
Artemis
7,274
2,556
276
2,301
3,196
777
0
531
2,665
0
34,188
L
Horus
Fiasco22
Horus
4,663
2,023
43
2,800
8,755
5,488
0
901
7,854
0
47,413
L
2,614
46
147
387
5,748
1,752
96
4,001
1,747
34,533
0
W
3,618
318
0
2,251
4,467
1,851
1,008
2,426
1,853
37,730
0
L
Ares
V2Cosby
Ares
3,356
59
0
977
9,062
3,440
0
1,881
7,181
11,462
0
W
Cerberus
YaoSenior199
Cerberus
2,724
226
501
3,259
7,877
6,085
0
1,172
6,705
21,257
0
L
Lancelot
chenlezhi
Lancelot
4,032
1,351
0
2,335
7,408
2,704
0
2,263
5,145
0
28,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,800
Gold Earned
30,940
281
Minions Killed
302
0
Camps Cleared
0
956,661
Distance Traveled
930,775
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,585
508
57
5
0
170,168
1
W
Vamana
6,428
584
65
6
0
178,677
3
W
Ao Kuang
6,850
623
91
8
0
232,076
1
L
Artemis
5,612
510
63
6
0
175,315
0
L
Horus
6,365
579
90
8
0
183,150
3
L
Janus
5,531
503
64
6
0
179,163
1
W
Anubis
6,126
557
63
6
0
146,982
4
L
Ares
4,335
394
11
1
0
187,539
2
W
Cerberus
5,951
541
26
2
0
202,872
2
L
Lancelot
4,957
451
53
5
0
231,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role