Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Farmer Jayy
Ah Muzen Cab
Level 49
God Stats
19W - 20L
1,549 SR
Queue Stats
160W - 185L
1,417 Elo+
Solo
Hades
Hades
Savagewife77
Hades
Level 45
God Stats
163W - 177L
1,454 SR
Queue Stats
264W - 325L
1,402 Elo+
Party 1
Loki
Loki
V84
Loki
Level 28
God Stats
5W - 6L
1,670 SR
Queue Stats
145W - 193L
1,307 Elo+
Party 1
Ymir
Ymir
lazyneko90
Ymir
Level 26
God Stats
10W - 5L
1,710 SR
Queue Stats
30W - 29L
1,438 Elo+
Party 3
Ra
Ra
legion_kev585
Ra
Level 110
God Stats
5W - 4L
1,243 SR
Queue Stats
56W - 52L
1,437 Elo+
Party 3
Team Averages
Level 52
1,525 SR
1,400 Elo+

VS

Team Averages
Level 29
1,431 SR
1,390 Elo+
Ares
Ares
 
Ares
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
SSsaltyh1
Susano
Level 17
God Stats
6W - 7L
1,407 SR
Queue Stats
6W - 8L
1,382 Elo+
Party 2
Neith
Neith
deadeyedjedi007
Neith
Level 10
God Stats
1W - 2L
1,264 SR
Queue Stats
1W - 2L
1,233 Elo+
Party 2
Ra
Ra
gonzo101012
Ra
Level 41
God Stats
7W - 4L
1,485 SR
Queue Stats
9W - 16L
1,439 Elo+
Solo
Nu Wa
Nu Wa
tonytunero
Nu Wa
Level 46
God Stats
250W - 225L
1,499 SR
Queue Stats
294W - 284L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Farmer Jayy
Ah Muzen Cab
11
0 / 1 / 2
6,394
1,066
3,235
4,259
2,035
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 0
5,526
921
0
420
151
Loki
V84
Loki
10
0 / 1 / 1
5,944
991
3,126
4,865
2,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 0 / 2
6,944
1,157
5,529
10,402
8,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 0
7,069
1,178
5,800
5,044
2,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

372

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 1 / 1
7,052
1,175
4,076
7,613
7,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
SSsaltyh1
Susano
11
1 / 0 / 1
6,266
1,044
3,509
3,566
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 0 / 2
5,953
992
2,206
2,474
1,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 2
6,292
1,049
6,589
2,949
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
11
0 / 1 / 2
6,039
1,007
5,172
4,203
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
2
Kills
2
2
Deaths
2
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
1
1
1.5
L
Ah Muzen Cab
Farmer Jayy
Ah Muzen Cab
0
1
2
1
W
Susano
SSsaltyh1
Susano
1
0
1
1.5
L
0
0
0
0
L
Loki
V84
Loki
0
1
1
0.5
W
0
0
2
1
W
0
0
2
1
L
0
0
2
1
L
2
0
0
2
W
Nu Wa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,690
Damage
21,552
24,990
Taken
20,805
15,108
Mitigated
14,482
4,653
Healing
3,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,076
182
324
1,360
7,613
7,280
0
3,542
4,071
9,626
0
L
Ah Muzen Cab
Farmer Jayy
Ah Muzen Cab
3,235
1,133
0
1,424
4,259
2,035
0
2,965
1,178
0
20,143
W
Susano
SSsaltyh1
Susano
3,509
445
0
129
3,566
1,949
0
1,887
1,679
0
7,814
L
0
0
0
0
420
151
0
334
0
0
0
L
Loki
V84
Loki
3,126
1,018
92
321
4,865
2,039
0
3,087
1,654
0
10,381
W
2,206
1,096
0
344
2,474
1,372
0
1,649
825
0
4,583
W
6,589
202
998
696
2,949
1,636
0
1,590
1,359
30,303
0
L
5,529
612
0
1,681
10,402
8,734
0
5,057
5,110
12,828
0
L
5,800
591
400
735
5,044
2,149
0
3,731
1,211
32,406
0
W
Nu Wa
5,172
2,536
0
133
4,203
2,245
0
2,661
1,542
12,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,877
Gold Earned
31,602
135
Minions Killed
112
4
Camps Cleared
5
420,055
Distance Traveled
553,841
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,052
1,175
18
3
1
114,925
0
L
Ah Muzen Cab
6,394
1,066
49
8
3
103,323
0
W
Susano
6,266
1,044
10
2
1
112,722
0
L
Hades
5,526
921
0
0
0
0
0
L
Loki
5,944
991
15
3
0
80,999
0
W
Neith
5,953
992
10
2
0
92,578
2
W
Ra
6,292
1,049
53
9
1
127,094
0
L
Ymir
6,944
1,157
13
2
0
117,424
0
L
Ra
7,069
1,178
58
10
1
118,309
0
W
Nu Wa
6,039
1,007
21
4
2
106,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role