Player Matchup

Tiamat
Tiamat
King Trimba
Tiamat
Level 118
God Stats
17W - 21L
1,334 SR
Queue Stats
326W - 311L
1,575 Elo+
Solo
Kali
Kali
MarblesXGOAT
Kali
Level 151
God Stats
3W - 2L
1,523 SR
Queue Stats
29W - 25L
1,538 Elo+
Party 1
Achilles
Achilles
Pranking Monkey
Achilles
Level 57
God Stats
8W - 5L
1,641 SR
Queue Stats
52W - 46L
1,482 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Swift x125x
Ah Muzen Cab
Level 87
God Stats
1W - 0L
1,769 SR
Queue Stats
13W - 8L
1,621 Elo+
Party 1
Horus
Horus
xDelith
Horus
Level 64
God Stats
1W - 1L
1,750 SR
Queue Stats
38W - 30L
1,562 Elo+
Party 1
Team Averages
Level 95
1,603 SR
1,556 Elo+

VS

Team Averages
Level 66
1,548 SR
1,508 Elo+
Ra
Ra
Greenleaf619
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 75L
1,493 Elo+
Party 2
Hou Yi
Hou Yi
ITZHunt3r
Hou Yi
Level 91
God Stats
10W - 7L
1,729 SR
Queue Stats
298W - 272L
1,682 Elo+
Party 2
Horus
Horus
Mainman545
Horus
Level 104
God Stats
5W - 4L
1,500 SR
Queue Stats
90W - 90L
1,448 Elo+
Party 2
Zeus
Zeus
TheLegendRoheet
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 190L
1,493 Elo+
Party 2
Hun Batz
Hun Batz
ThePopKing
Hun Batz
Level 118
God Stats
1W - 4L
1,513 SR
Queue Stats
202W - 209L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 2 / 3
9,968
475
7,736
8,507
5,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
10 / 2 / 8
13,406
638
19,620
25,472
15,439
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
17
8 / 3 / 8
11,223
534
20,359
24,207
29,429
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Swift x125x
Ah Muzen Cab
18
10 / 6 / 6
12,377
589
27,036
22,978
10,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Horus
xDelith
Horus
17
3 / 3 / 17
11,414
544
12,810
24,355
28,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 4
8,357
398
8,332
18,050
7,218
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
ITZHunt3r
Hou Yi
19
12 / 5 / 1
12,829
611
29,368
26,683
12,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
14
2 / 2 / 8
10,069
479
10,794
22,857
26,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 8 / 1
7,894
376
7,187
17,233
12,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
ThePopKing
Hun Batz
14
0 / 7 / 4
8,580
409
9,560
24,059
11,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
34
31
Kills
16
16
Deaths
31
42
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
L
Hou Yi
ITZHunt3r
Hou Yi
12
5
1
2.5
W
Tiamat
0
2
3
0.75
L
Horus
2
2
8
3
W
10
2
8
7
W
Achilles
8
3
8
4
W
Ah Muzen Cab
Swift x125x
Ah Muzen Cab
10
6
6
2.17
L
1
8
1
0.19
L
Hun Batz
ThePopKing
Hun Batz
0
7
4
0.29
W
Horus
xDelith
Horus
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,561
Damage
65,241
105,519
Taken
108,882
89,011
Mitigated
69,702
35,243
Healing
31,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,332
840
675
1,520
18,050
7,218
0
985
16,985
42,006
0
L
Hou Yi
ITZHunt3r
Hou Yi
29,368
21,134
0
10,821
26,683
12,753
4,038
1,704
24,875
0
115,298
W
Tiamat
7,736
426
0
2,970
8,507
5,344
1,544
1,425
6,954
62,825
0
L
Horus
10,794
6,193
3,811
8,800
22,857
26,361
0
817
21,900
0
24,997
W
19,620
11,416
0
9,683
25,472
15,439
3,347
2,888
22,414
0
148,327
W
Achilles
20,359
2,469
414
5,021
24,207
29,429
1,826
5,266
18,579
0
65,203
W
Ah Muzen Cab
Swift x125x
Ah Muzen Cab
27,036
17,606
0
10,032
22,978
10,623
6,001
2,921
19,949
0
92,286
L
7,187
2,681
0
834
17,233
12,362
99
2,606
14,323
33,546
0
L
Hun Batz
ThePopKing
Hun Batz
9,560
2,375
0
4,601
24,059
11,008
0
872
23,063
0
79,094
W
Horus
xDelith
Horus
12,810
4,811
1,936
5,187
24,355
28,176
282
2,103
22,104
0
38,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,388
Gold Earned
47,729
554
Minions Killed
455
0
Camps Cleared
0
1,928,575
Distance Traveled
1,808,642
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,357
398
77
4
0
320,920
0
L
Hou Yi
12,829
611
175
8
0
331,426
4
W
Tiamat
9,968
475
129
6
0
298,766
4
L
Horus
10,069
479
39
2
0
443,170
6
W
Kali
13,406
638
195
9
0
461,014
1
W
Achilles
11,223
534
95
5
0
368,743
5
W
Ah Muzen Cab
12,377
589
92
4
0
377,019
3
L
Zeus
7,894
376
60
3
0
294,753
0
L
Hun Batz
8,580
409
104
5
0
418,373
5
W
Horus
11,414
544
43
2
0
423,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role