Player Matchup

Da Ji
Da Ji
Balsevich
Da Ji
Level 146
God Stats
7W - 6L
1,390 SR
Queue Stats
102W - 113L
1,339 Elo+
Solo
Neith
Neith
LandAziz
Neith
Level 97
God Stats
4W - 2L
1,375 SR
Queue Stats
177W - 186L
1,402 Elo+
Solo
Merlin
Merlin
Prettymeatman
Merlin
Level 125
God Stats
1W - 1L
1,750 SR
Queue Stats
64W - 58L
1,583 Elo+
Solo
Fafnir
Fafnir
ProfessorPyg
Fafnir
Level 88
God Stats
14W - 13L
1,598 SR
Queue Stats
152W - 166L
1,442 Elo+
Solo
Apollo
Apollo
garboymir
Apollo
Level 160
God Stats
14W - 11L
1,555 SR
Queue Stats
118W - 122L
1,441 Elo+
Solo
Team Averages
Level 123
1,534 SR
1,441 Elo+

VS

Team Averages
Level 127
1,456 SR
1,470 Elo+
Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
MrDPool
Guan Yu
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 241L
1,427 Elo+
Solo
Izanami
Izanami
TerminalUnicorn
Izanami
Level 102
God Stats
4W - 5L
1,446 SR
Queue Stats
24W - 19L
1,534 Elo+
Solo
Artio
Artio
TibbyTibz
Artio
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
1,501 Elo+
Solo
Yu Huang
Yu Huang
teriiyakigod
Yu Huang
Level 149
God Stats
2W - 12L
1,333 SR
Queue Stats
196W - 206L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Balsevich
Da Ji
12
3 / 0 / 2
7,293
521
3,098
10,178
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
LandAziz
Neith
11
2 / 3 / 4
6,431
459
7,521
8,984
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 0 / 0
7,914
565
4,796
5,677
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
12
4 / 2 / 2
7,997
571
5,150
9,620
9,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
garboymir
Apollo
14
2 / 2 / 2
8,295
593
9,097
10,767
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
3 / 4 / 1
6,974
498
2,072
15,471
7,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
MrDPool
Guan Yu
12
0 / 2 / 1
7,205
515
4,638
13,114
12,974
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 5 / 2
5,769
412
9,892
9,415
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
TibbyTibz
Artio
10
2 / 0 / 3
7,008
501
3,962
11,683
11,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
teriiyakigod
Yu Huang
13
0 / 1 / 1
7,319
523
2,764
8,249
3,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
6
7
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
4
1
0.88
W
Da Ji
Balsevich
Da Ji
3
0
2
4
W
Neith
LandAziz
Neith
2
3
4
1.33
L
Guan Yu
MrDPool
Guan Yu
0
2
1
0.25
W
1
0
0
1
W
Fafnir
4
2
2
2.5
L
1
5
2
0.4
L
Artio
TibbyTibz
Artio
2
0
3
3.5
W
Apollo
garboymir
Apollo
2
2
2
1.5
L
Yu Huang
teriiyakigod
Yu Huang
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,662
Damage
23,328
45,226
Taken
57,932
24,232
Mitigated
39,556
14,632
Healing
14,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,072
661
869
6,762
15,471
7,107
0
1,060
14,411
0
32,541
W
Da Ji
Balsevich
Da Ji
3,098
876
0
4,980
10,178
3,860
504
1,231
8,947
0
41,654
W
Neith
LandAziz
Neith
7,521
2,841
344
2,542
8,984
3,349
0
1,932
7,052
0
34,516
L
Guan Yu
MrDPool
Guan Yu
4,638
1,326
30
2,453
13,114
12,974
0
0
13,114
0
54,181
W
4,796
509
0
2,029
5,677
2,193
798
1,378
4,299
71,733
0
W
Fafnir
5,150
1,292
0
2,352
9,620
9,993
0
2,185
7,435
30,362
0
L
9,892
6,122
0
413
9,415
4,592
0
2,652
6,763
0
45,038
L
Artio
TibbyTibz
Artio
3,962
891
420
3,547
11,683
11,057
0
2,685
8,998
17,819
0
W
Apollo
garboymir
Apollo
9,097
5,482
0
2,385
10,767
4,837
1,515
0
10,767
0
69,394
L
Yu Huang
teriiyakigod
Yu Huang
2,764
425
0
440
8,249
3,826
0
3,549
4,700
58,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,930
Gold Earned
34,275
405
Minions Killed
357
0
Camps Cleared
0
1,333,914
Distance Traveled
1,250,102
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,974
498
51
4
0
225,928
0
W
Da Ji
7,293
521
82
6
0
310,540
2
W
Neith
6,431
459
54
4
0
254,066
0
L
Guan Yu
7,205
515
111
8
0
256,781
6
W
Merlin
7,914
565
123
9
0
251,542
4
W
Fafnir
7,997
571
45
3
0
275,725
6
L
Izanami
5,769
412
62
4
0
229,669
2
L
Artio
7,008
501
22
2
0
287,538
3
W
Apollo
8,295
593
101
7
0
242,041
3
L
Yu Huang
7,319
523
111
8
0
250,186
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role