Player Matchup

King Arthur
King Arthur
Byjorne
King Arthur
Level 93
God Stats
8W - 4L
1,704 SR
Queue Stats
160W - 190L
1,395 Elo+
Party 2
Sol
Sol
Icy Twists
Sol
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 136L
1,443 Elo+
Party 4
Nox
Nox
OPGSkaterLife
Nox
Level 122
God Stats
2W - 5L
1,349 SR
Queue Stats
311W - 321L
1,391 Elo+
Party 4
Pele
Pele
alphawolf657
Pele
Level 118
God Stats
1W - 1L
1,730 SR
Queue Stats
195W - 215L
1,445 Elo+
Party 2
Cerberus
Cerberus
video_gamer555
Cerberus
Level 124
God Stats
2W - 4L
1,508 SR
Queue Stats
70W - 65L
1,537 Elo+
Party 2
Team Averages
Level 104
1,558 SR
1,442 Elo+

VS

Team Averages
Level 104
1,454 SR
1,493 Elo+
Thor
Thor
BootyClapz23
Thor
Level 57
God Stats
2W - 5L
1,262 SR
Queue Stats
261W - 257L
1,442 Elo+
Party 1
Scylla
Scylla
Fucqsy
Scylla
Level 124
God Stats
1W - 1L
1,302 SR
Queue Stats
31W - 18L
1,544 Elo+
Party 1
Gilgamesh
Gilgamesh
Grillsarge83
Gilgamesh
Level 88
God Stats
2W - 2L
1,664 SR
Queue Stats
55W - 46L
1,489 Elo+
Party 3
Ne Zha
Ne Zha
LDvSnagz
Ne Zha
Level 146
God Stats
3W - 2L
1,372 SR
Queue Stats
345W - 335L
1,483 Elo+
Party 1
Cliodhna
Cliodhna
Nittany Lions33
Cliodhna
Level 107
God Stats
3W - 2L
1,671 SR
Queue Stats
57W - 43L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Byjorne
King Arthur
15
2 / 1 / 0
9,263
515
14,805
15,343
19,073
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 3 / 0
8,750
486
13,142
12,875
5,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 0
9,191
511
2,292
10,381
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 4
8,458
470
8,959
14,855
5,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
11
0 / 4 / 3
7,300
406
6,203
20,181
17,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,495
472
10,752
13,090
7,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Fucqsy
Scylla
17
6 / 2 / 3
10,293
572
7,800
9,209
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Grillsarge83
Gilgamesh
16
3 / 2 / 0
9,554
531
9,793
20,245
24,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
LDvSnagz
Ne Zha
14
1 / 2 / 3
7,866
437
6,529
14,603
8,003
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
16
4 / 0 / 5
9,553
531
13,116
14,134
6,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
7
Kills
16
16
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
King Arthur
Byjorne
King Arthur
2
1
0
2
W
Scylla
Fucqsy
Scylla
6
2
3
3.75
W
Gilgamesh
Grillsarge83
Gilgamesh
3
2
0
1.5
L
2
3
0
0.67
W
Ne Zha
LDvSnagz
Ne Zha
1
2
3
1.25
W
Cliodhna
4
0
5
6.5
L
3
4
0
0.75
L
0
4
4
0.5
L
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,401
Damage
47,990
73,635
Taken
71,281
52,822
Mitigated
49,114
22,815
Healing
20,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,752
3,749
324
4,629
13,090
7,334
235
6,887
6,203
0
60,912
L
King Arthur
Byjorne
King Arthur
14,805
2,932
0
3,176
15,343
19,073
0
0
15,343
0
81,988
W
Scylla
Fucqsy
Scylla
7,800
153
0
636
9,209
3,226
3,082
2,480
6,729
79,791
0
W
Gilgamesh
Grillsarge83
Gilgamesh
9,793
3,413
0
7,794
20,245
24,450
0
353
19,892
0
72,470
L
13,142
5,174
0
6,893
12,875
5,861
312
28
12,847
74,083
9,221
W
Ne Zha
LDvSnagz
Ne Zha
6,529
2,904
287
4,454
14,603
8,003
0
7,415
7,188
0
49,869
W
Cliodhna
13,116
2,618
0
2,837
14,134
6,101
0
2,556
11,578
0
85,596
L
2,292
197
78
2,581
10,381
4,819
0
4,107
6,009
72,748
0
L
8,959
1,678
0
2,569
14,855
5,881
0
2,063
12,687
0
77,297
L
Cerberus
6,203
902
106
7,412
20,181
17,188
0
1,122
18,949
34,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,962
Gold Earned
45,761
574
Minions Killed
597
0
Camps Cleared
0
1,592,124
Distance Traveled
1,770,885
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,495
472
99
6
0
361,893
2
L
King Arthur
9,263
515
141
8
0
308,661
2
W
Scylla
10,293
572
141
8
0
331,965
5
W
Gilgamesh
9,554
531
141
8
0
316,078
3
L
Sol
8,750
486
138
8
0
300,303
3
W
Ne Zha
7,866
437
78
4
0
347,777
1
W
Cliodhna
9,553
531
138
8
0
413,172
1
L
Nox
9,191
511
122
7
0
307,182
0
L
Pele
8,458
470
110
6
0
379,127
1
L
Cerberus
7,300
406
63
4
0
296,851
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role