Player Matchup

Chernobog
Chernobog
ChoosingAverage
Chernobog
Level 160
God Stats
4W - 6L
1,526 SR
Queue Stats
46W - 60L
1,508 Elo+
Solo
Thor
Thor
TheMaus21
Thor
Level 117
God Stats
4W - 2L
1,757 SR
Queue Stats
113W - 123L
1,458 Elo+
Party 3
Osiris
Osiris
corfmanpride
Osiris
Level 87
God Stats
1W - 4L
1,371 SR
Queue Stats
72W - 91L
1,538 Elo+
Party 1
Sol
Sol
daredevil01
Sol
Level 121
God Stats
1W - 3L
1,708 SR
Queue Stats
187W - 206L
1,475 Elo+
Party 3
Ares
Ares
llIlIIlIlIll
Ares
Level 45
God Stats
3W - 3L
1,591 SR
Queue Stats
41W - 79L
1,072 Elo+
Party 1
Team Averages
Level 106
1,591 SR
1,410 Elo+

VS

Team Averages
Level 114
1,626 SR
1,622 Elo+
Janus
Janus
BOB2LEEXTREME
Janus
Level 127
God Stats
1W - 1L
1,387 SR
Queue Stats
45W - 29L
1,631 Elo+
Party 2
Ao Kuang
Ao Kuang
Claw4609
Ao Kuang
Level 134
God Stats
12W - 2L
1,854 SR
Queue Stats
99W - 63L
1,682 Elo+
Party 2
Chiron
Chiron
ColeFleck789
Chiron
Level 22
God Stats
40W - 19L
1,741 SR
Queue Stats
67W - 39L
1,638 Elo+
Party 2
Odin
Odin
drum4money
Odin
Level 133
God Stats
7W - 2L
1,489 SR
Queue Stats
170W - 195L
1,483 Elo+
Solo
Lancelot
Lancelot
madaadam0
Lancelot
Level 155
God Stats
7W - 3L
1,663 SR
Queue Stats
149W - 89L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChoosingAverage
Chernobog
17
0 / 7 / 7
10,358
647
7,229
22,534
11,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
18
8 / 6 / 3
11,446
715
14,291
19,962
10,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
16
0 / 9 / 6
9,988
624
8,605
28,394
33,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
3 / 5 / 1
10,954
685
14,571
18,520
8,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 7 / 3
10,071
629
8,168
26,326
34,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 16
12,970
811
21,724
9,215
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
Claw4609
Ao Kuang
20
13 / 0 / 13
13,313
832
21,435
18,862
11,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chiron
19
7 / 3 / 16
12,214
763
22,867
15,071
7,408
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
3 / 2 / 11
11,059
691
12,200
15,531
15,616
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
madaadam0
Lancelot
20
3 / 5 / 14
12,471
779
22,271
21,387
12,257
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
11
Kills
34
34
Deaths
12
20
Assists
70
Player
Kills
Deaths
Assists
KDA
W
8
2
16
8
L
Chernobog
ChoosingAverage
Chernobog
0
7
7
0.5
W
Ao Kuang
Claw4609
Ao Kuang
13
0
13
19.5
W
Chiron
7
3
16
5
L
Thor
8
6
3
1.58
L
Osiris
0
9
6
0.33
L
3
5
1
0.7
W
3
2
11
4.25
L
0
7
3
0.21
W
Lancelot
madaadam0
Lancelot
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,864
Damage
100,497
115,736
Taken
80,066
98,845
Mitigated
50,440
15,470
Healing
26,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,724
1,343
0
2,751
9,215
4,044
1,048
2,332
6,883
77,102
0
L
Chernobog
ChoosingAverage
Chernobog
7,229
3,749
0
1,971
22,534
11,711
2,487
7,859
14,542
0
37,594
W
Ao Kuang
Claw4609
Ao Kuang
21,435
3,320
0
12,279
18,862
11,115
1,002
4,567
14,295
49,737
0
W
Chiron
22,867
8,191
966
4,720
15,071
7,408
106
5,876
9,195
0
48,451
L
Thor
14,291
2,835
0
556
19,962
10,984
0
7,251
12,541
0
26,497
L
Osiris
8,605
2,558
260
5,993
28,394
33,744
0
12,386
15,534
0
28,545
L
14,571
6,219
0
5,062
18,520
8,300
315
5,577
12,794
57,396
0
W
12,200
1,579
0
1,293
15,531
15,616
999
3,471
12,060
2,163
29,791
L
8,168
413
0
1,628
26,326
34,106
290
10,176
15,658
22,911
0
W
Lancelot
madaadam0
Lancelot
22,271
5,726
0
4,880
21,387
12,257
1,606
6,493
14,894
0
70,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,817
Gold Earned
62,027
228
Minions Killed
359
0
Camps Cleared
0
1,441,923
Distance Traveled
1,801,456
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,970
811
108
7
0
373,716
4
L
Chernobog
10,358
647
64
4
0
281,748
0
W
Ao Kuang
13,313
832
51
3
0
365,554
2
W
Chiron
12,214
763
47
3
0
338,498
0
L
Thor
11,446
715
23
1
0
302,440
0
L
Osiris
9,988
624
29
2
0
284,070
1
L
Sol
10,954
685
90
6
0
281,873
0
W
Odin
11,059
691
46
3
0
344,568
3
L
Ares
10,071
629
22
1
0
291,792
0
W
Lancelot
12,471
779
107
7
0
379,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role